Scrolls
A scroll (?) holds one spell or charm. Press r to read one. A list
of the scrolls you carry opens, and you choose one by its letter (or with the arrows and
Enter). Reading takes a turn and uses the scroll up, as long as you
can make it out.
| Scroll | What reading it does | Casts at | Reach | Sound | Found from | Value |
|---|---|---|---|---|---|---|
Scroll of acid arrow ? | Casts Acid arrow at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 acid | 8 cells | Chanting, quiet (30) | item level 3, frequency 35 | 100 gold |
Scroll of acid splash ? | Casts Acid splash at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 acid | 8 cells | Chanting, quiet (30) | item level 2, frequency 45 | 80 gold |
Scroll of arcane bolt ? | Casts Arcane bolt at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 force | 6 cells | Explosion, quiet (40) | item level 4, frequency 30 | 130 gold |
Scroll of balefire ? | Casts Balefire at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 fire | 5 cells | Explosion, loud (60) | item level 8, frequency 15 | 250 gold |
Scroll of barkskin ? | Casts Barkskin at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 2, frequency 45 | 80 gold |
Scroll of beguile ? | Casts Beguile at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 9, frequency 10 | 400 gold |
Scroll of benison ? | Casts Benison at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 healed | yourself | Silent | item level 6, frequency 15 | 250 gold |
Scroll of bind ? | Casts Bind at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 5, frequency 25 | 150 gold |
Scroll of blessing ? | Casts Blessing at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 2, frequency 45 | 80 gold |
Scroll of blight ? | Casts Blight at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 poison | 8 cells | Explosion, loud (60) | item level 4, frequency 30 | 130 gold |
Scroll of blink ? | Casts Blink at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Chanting, quiet (10) | item level 4, frequency 30 | 130 gold |
Scroll of bramble ? | Casts Bramble at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 4, frequency 30 | 130 gold |
Scroll of brand ? | Casts Brand at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 4, frequency 30 | 130 gold |
Scroll of burning hands ? | Casts Burning hands at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 fire | 3 cells | Explosion, quiet (40) | item level 1, frequency 60 | 40 gold |
Scroll of call lightning ? | Casts Call lightning at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 electricity | 8 cells | Thunder, loud (140) | item level 6, frequency 20 | 200 gold |
Scroll of call of the forest ? | Casts Call of the forest at its base, free of mana (see the spell list); its grimoire teaches it | +1 healed | yourself | Chanting, quiet (20) | item level 10, frequency 10 | 320 gold |
Scroll of call of the wild ? | Casts Call of the wild at its base, free of mana (see the spell list); its grimoire teaches it | +1 healed | yourself | Chanting, quiet (20) | item level 3, frequency 35 | 100 gold |
Scroll of call the elements ? | Casts Call the elements at its base, free of mana (see the spell list); its grimoire teaches it | +1 healed | yourself | Chanting, quiet (20) | item level 18, frequency 5 | 500 gold |
Scroll of cause wounds ? | Casts Cause wounds at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 necrotic | next to you | Silent | item level 2, frequency 45 | 80 gold |
Scroll of chain lightning ? | Casts Chain lightning at its base, free of mana (see the spell list); its grimoire teaches it | 6d6 electricity | 8 cells | Thunder, loud (120) | item level 10, frequency 10 | 320 gold |
Scroll of charnel burst ? | Casts Charnel burst at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 necrotic | 8 cells | Explosion, loud (60) | item level 5, frequency 25 | 150 gold |
Scroll of cloudburst ? | Casts Cloudburst at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Thunder, loud (60) | item level 10, frequency 8 | 320 gold |
Scroll of cure wounds ? | Casts Cure wounds at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 healed | next to you | Silent | item level 2, frequency 45 | 80 gold |
Scroll of curse of sloth ? | Casts Curse of sloth at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 2, frequency 45 | 80 gold |
Scroll of evil eye ? | Casts Evil eye at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 1, frequency 60 | 40 gold |
Scroll of fear ? | Casts Fear at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (30) | item level 5, frequency 20 | 200 gold |
Scroll of fire cloak ? | Casts Fire cloak at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 6, frequency 20 | 200 gold |
Scroll of fireball ? | Casts Fireball a rung up its ladder, free of mana (see the spell list); its grimoire teaches it | 6d6 fire | 10 cells | Explosion, very loud (150) | item level 6, frequency 20 | 200 gold |
Scroll of flame ? | Casts Flame at its base, free of mana (see the spell list); its grimoire teaches it | 6d6 fire | 10 cells | Explosion, very loud (150) | item level 6, frequency 20 | 200 gold |
Scroll of flare ? | Casts Flare at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 2, frequency 45 | 80 gold |
Scroll of flay ? | Casts Flay at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 necrotic | 6 cells | Chanting, quiet (20) | item level 4, frequency 30 | 130 gold |
Scroll of frost ? | Casts Frost at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 cold | 10 cells | Silent | item level 4, frequency 30 | 130 gold |
Scroll of fume ? | Casts Fume at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 2, frequency 45 | 80 gold |
Scroll of gale ? | Casts Gale at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Explosion, loud (50) | item level 6, frequency 20 | 200 gold |
Scroll of glamour ? | Casts Glamour at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 4, frequency 30 | 130 gold |
Scroll of grave breath ? | Casts Grave breath at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 necrotic | 3 cells | Chanting, quiet (30) | item level 1, frequency 60 | 40 gold |
Scroll of grave feast ? | Casts Grave feast at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 healed | next to you | Silent | item level 3, frequency 30 | 100 gold |
Scroll of grave spear ? | Casts Grave spear at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 necrotic | 6 cells | Chanting, quiet (40) | item level 7, frequency 15 | 250 gold |
Scroll of haste ? | Casts Haste at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 6, frequency 20 | 200 gold |
Scroll of hex of weakness ? | Casts Hex of weakness at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 2, frequency 45 | 80 gold |
Scroll of identify ? | Casts Identify at its base, free of mana (see the spell list); its grimoire teaches it | — | an item you carry | Silent | item level 1, frequency 300 | 80 gold |
Scroll of leech ? | Casts Leech at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 necrotic | 6 cells | Chanting, quiet (20) | item level 5, frequency 20 | 200 gold |
Scroll of light ? | Casts Light at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 1, frequency 60 | 50 gold |
Scroll of lightning ? | Casts Lightning bolt 2 rungs up its ladder, free of mana (see the spell list); its grimoire teaches it | 8d6 electricity | 8 cells | Thunder, loud (120) | item level 6, frequency 20 | 200 gold |
Scroll of magic missile ? | Casts Magic missile at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 force | 8 cells | Chanting, quiet (30) | item level 2, frequency 45 | 80 gold |
Scroll of mend ? | Casts Mend at its base, free of mana (see the spell list); its grimoire teaches it | 1d3 healed | next to you | Silent | item level 1, frequency 60 | 40 gold |
Scroll of mesmerise ? | Casts Mesmerise at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 3, frequency 35 | 100 gold |
Scroll of mirk ? | Casts Mirk at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 6, frequency 20 | 200 gold |
Scroll of nightsight ? | Casts Nightsight at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 2, frequency 45 | 80 gold |
Scroll of pitch fire ? | Casts Pitch fire at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 fire | 6 cells | Explosion, loud (60) | item level 4, frequency 30 | 130 gold |
Scroll of ray of frost ? | Casts Ray of frost at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 cold | 6 cells | Chanting, quiet (20) | item level 1, frequency 60 | 40 gold |
Scroll of rebuke ? | Casts Rebuke at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 fire | 8 cells | Chanting, quiet (40) | item level 7, frequency 15 | 250 gold |
Scroll of reek ? | Casts Reek at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 poison | 8 cells | Chanting, quiet (30) | item level 7, frequency 15 | 250 gold |
Scroll of remove disease ? | Casts Remove disease at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 6, frequency 20 | 200 gold |
Scroll of renewal ? | Casts Renewal at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 5, frequency 25 | 150 gold |
Scroll of restoration ? | Mends every point of stat damage and gives back every point drains took; casts no spell, so it has no grimoire. Refused, and kept, with nothing to restore | — | yourself | Silent | item level 8, frequency 10 | 300 gold |
Scroll of rime ? | Casts Rime at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 cold | 4 cells | Explosion, quiet (40) | item level 5, frequency 25 | 150 gold |
Scroll of rouse the dead ? | Casts Rouse the dead at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Chanting, quiet (30) | item level 12, frequency 8 | 400 gold |
Scroll of scorching ray ? | Casts Scorching ray at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 fire | 8 cells | Chanting, quiet (30) | item level 4, frequency 30 | 130 gold |
Scroll of see invisible ? | Casts See invisible at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 4, frequency 30 | 130 gold |
Scroll of sense the quick ? | Casts Sense the quick at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 3, frequency 35 | 100 gold |
Scroll of shatter ? | Casts Shatter at its base, free of mana (see the spell list); its grimoire teaches it | 4d6 force | 8 cells | Explosion, loud (100) | item level 4, frequency 30 | 130 gold |
Scroll of silence ? | Casts Silence at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (10) | item level 6, frequency 20 | 200 gold |
Scroll of sleep ? | Casts Sleep at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 4, frequency 30 | 130 gold |
Scroll of slick ? | Casts Slick at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 3, frequency 35 | 100 gold |
Scroll of slumber ? | Casts Slumber at its base, free of mana (see the spell list); its grimoire teaches it | — | 6 cells | Silent | item level 8, frequency 15 | 320 gold |
Scroll of soulglass ? | Casts Soulglass at its base, free of mana (see the spell list); its grimoire teaches it | 3d6 necrotic | 6 cells | Chanting, quiet (20) | item level 6, frequency 20 | 200 gold |
Scroll of spark ? | Casts Spark at its base, free of mana (see the spell list); its grimoire teaches it | 2d4 electricity | 5 cells | Chanting, quiet (20) | item level 1, frequency 60 | 40 gold |
Scroll of sunfire ? | Casts Sunfire at its base, free of mana (see the spell list); its grimoire teaches it | 10d6 fire | 10 cells | Explosion, very loud (200) | item level 15, frequency 5 | 500 gold |
Scroll of thunderclap ? | Casts Thunderclap at its base, free of mana (see the spell list); its grimoire teaches it | 2d6 force | yourself | Thunder, very loud (150) | item level 4, frequency 30 | 130 gold |
Scroll of unbinding ? | Casts Unbinding at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 4, frequency 30 | 130 gold |
Scroll of water walking ? | Casts Water walking at its base, free of mana (see the spell list); its grimoire teaches it | — | yourself | Silent | item level 3, frequency 35 | 100 gold |
Scroll of web ? | Casts Web at its base, free of mana (see the spell list); its grimoire teaches it | — | 8 cells | Chanting, quiet (20) | item level 4, frequency 30 | 130 gold |
Making out a scroll
Some reads are refused before anything else happens: a scroll with no target, nothing to identify, or nothing to restore. Those take no time. Otherwise, whether you can make out the writing depends on one of three things:
- A spell you know. If the scroll holds a spell you already know (including one you wrote yourself), you simply read it. It still counts as a use of Decipher script if you are trained in it.
- Enough learning. If you are trained in Decipher script and your learning is at least the scroll’s spell level, you simply read it. What you could learn for certain, you can read for certain. A scroll with no spell behind it (restoration) counts as level 0, so any training in Decipher script will do.
- Everyone else makes a check. Roll 2d12 and add your Intelligence modifier, whatever your talents add to its checks, and your points of Decipher script. You need 10 + the spell level ÷ 5, rounded down. Nobody is refused outright: without the skill it is your Intelligence and talents alone, and nothing that raises the skill helps. A natural 24 always succeeds and a natural 2 always fails.
If you make it, the scroll works as described below. If you fail, you are told “The writing swims before your eyes.”. The turn is spent, you keep the scroll, a label stays unknown, and nothing else happens. You may try again at once.
Every check, made or failed, earns those trained in Decipher script a training mark in it, or two in a scriptorium. Every scroll you read and use up, check or not, earns one more half the time. Reading a scroll trains no Spellcraft: only casting does.
| Spell level | Difficulty | Bonus -2 | Bonus +0 | Bonus +2 | Bonus +4 | Bonus +8 | Bonus +12 | Bonus +16 |
|---|---|---|---|---|---|---|---|---|
| 0 | 10 | 62 % | 75 % | 85 % | 93 % | 99 % | 99 % | 99 % |
| 6 | 11 | 54 % | 69 % | 81 % | 90 % | 99 % | 99 % | 99 % |
| 11 | 12 | 46 % | 62 % | 75 % | 85 % | 98 % | 99 % | 99 % |
| 22 | 14 | 31 % | 46 % | 62 % | 75 % | 93 % | 99 % | 99 % |
| 35 | 17 | 15 % | 25 % | 38 % | 54 % | 81 % | 96 % | 99 % |
| 46 | 19 | 7 % | 15 % | 25 % | 38 % | 69 % | 90 % | 99 % |
| 56 | 21 | 2 % | 7 % | 15 % | 25 % | 54 % | 81 % | 96 % |
| 70 | 24 | 1 % | 1 % | 4 % | 10 % | 31 % | 62 % | 85 % |
Deciphering a scroll unread
If you are trained in Decipher script, the Decipher ability lets you work out a scroll you carry without reading it, as long as you have not identified its kind yet. It takes ten minutes. A creature coming into view, or a blow, stops it, and then nothing comes of it.
After the ten minutes you make the same check as for reading, with the same rules: a scroll of a spell you know, or one within your learning, is made out at once. If you make it, you learn the kind: every scroll of that kind shows by its name from now on, and you keep this one, unread. If you fail, the ten minutes are gone and the scroll stays a label. You may try again. Every check earns a training mark in Decipher script, just as reading does.
Unknown scrolls
A scroll you have never read shows a label instead of its name: “a scroll labelled ZUNBAR”, in the same plain colour as every other unknown scroll. Each kind of scroll has its own label. The labels are made up anew for each character and stay the same for their whole life, so two scrolls labelled ZUNBAR are always the same kind. The label shows everywhere: in your pack, on the floor, in a shop, in look mode, and in what you are told.
You learn what a kind of scroll is, for good, in any of these ways:
- Read one. “You read the scroll labelled ZUNBAR.” “It is a scroll of fireball.” From then on every scroll of fireball shows by its name. Reading an unknown scroll is a gamble: a spell scroll is aimed first, and a fireball aimed near you may catch you too.
- Read the scroll of identify on it (below). You know the scroll of identify itself once you have read your first one.
- A merchant’s Merchant’s eye (from level 12), used on it from the abilities menu, tells the scroll for what it is, as the scroll of identify would.
- An appraisal. Factor Wulfrun in Cēaptūn identifies everything you carry for 100 gold per unidentified stack (see Services).
- Your starting kit. You know the scrolls you start with, including a caster’s random ones.
Knowing what a scroll is does not teach you its spell. No scroll does: the spell’s grimoire teaches it. A scroll that cannot be read, such as a sealed letter, has no label and is known on sight. A shop charges its true price for an unknown scroll.
Spell scrolls
Every spell comes on a scroll of its own: a scroll of magic missile, of haste, of web. Reading one casts its spell once, as if you cast it yourself, with its shape, its resolution, and its damage as given in the spell’s row.
It casts at the rung the scroll’s row gives (the table’s “Casts at”), which for most scrolls is the base. Your stats do not grow a scroll’s damage or healing, but its reach and how long it lasts are yours, as for your own casts. Scroll adept takes it a rung up.
A scroll is free of mana. Anyone can try one, even a warrior, by making the check. A spell on yourself (Haste, Barkskin, Blessing) is read at once. Any other spell is aimed first, as below. Mend and Cure wounds are aimed at the creature beside you that you want to heal, or at yourself.
Scrolls of lower spell levels are found sooner and more often: cantrips from the first floors, and spells of level 11 and 12 from item level 6 (see the table above). General stores also lay out low levels more often than high ones.
Fireball, frost, and lightning
The scrolls of fireball (a rung up: 6d6), lightning (two rungs up: 8d6), and frost (its base: 4d6) cast their spells as any spell scroll does. They reach as far as the spell would when you cast it.
An aimed scroll is aimed like a shot (see
Aiming). After you choose the scroll, a cursor appears on the map. It
starts on your last target (a creature you still see) if it is within range, otherwise on the
nearest hostile creature you see within range, otherwise on you. Tab moves
it from creature to creature, and the movement keys move it anywhere. Enter (or r again)
reads the scroll at the cursor, and Esc puts it away unread. A cell out of reach is marked “Out
of range.”, and the scroll is not used.
-
Fireball and frost fly along the dotted line, like a missile. They burst on the cell you aimed at, on the first creature in the way, or just short of a wall. The burst catches everyone within its radius, including you if you stand that close. When you aim so near that it might, a window asks first:
The fireball may catch you too. Read the scroll of fireball anyway?, with Read it (y), Aim again (n), and Don’t read it (Esc, chosen at first). With the talent Scroll savant your own bursts never catch you, and nothing asks.A fireball blows apart the softer walls it reaches and melts ice, and whoever stands on the ice falls in. Frost freezes the water it reaches into ice that holds a laden person (see Temperature and ice).
-
Lightning runs from you along the line through the cursor and on beyond it, striking everyone on it, until it hits a wall or the end of its reach. It never strikes you.
These three never roll to hit: they hurt everyone they reach. A spell scroll of a ray, such as ray of frost, does roll to hit as the spell does, with your Dexterity.
Unlike a trap’s spell, a spell you read is yours. What it kills earns you experience and counts for your quests, and a shopkeeper it hurts turns on you. A scroll that kills you is named on the death screen (“Killed by their own scroll of fireball”). The explosion and the thunder are heard like any noise (see Hearing). Spells cannot be read on the overworld.
Reading faster, and keeping the scroll
Reading a scroll uses it up, but scholars do better (see Talents). Scroll savant reads in half the time, and together with the wizard’s Scroll adept in a quarter, but no less. With Spell recall on top, one read in four leaves the scroll as it was: “The writing does not fade from the scroll.”
The scroll of identify
When you read the scroll of identify, a second list opens. It holds the unidentified items you carry (see Magic items), the scrolls you carry that show only their label, and the wands and rods you do not know, a wand’s charges included (see Wands). Choose one, and from then on you know what it is: “This is a Sharp dagger of the Lynx!”, “This is 2 scrolls of lightning!” (and every scroll of lightning shows by its name). If nothing is unidentified, the list says so and you keep the scroll.
It is made out like any other scroll, as a spell of level 6. If the writing swims, you keep the scroll and learn nothing about what you chose.
Reading it casts the spell Identify for you, free of mana. The grimoire of identify teaches the spell for good (see Magic). Cast for mana, Identify is dear at 60 mana, so only an experienced caster can afford it (see Magic).
The scroll of identify is the most common scroll. It turns up more often than any other in loot, and every general store in the dungeons has a stack of them.
The scroll of restoration
The scroll of restoration casts no spell. Read it (it is made out as a spell of level 0) and it works on you at once. Every point of stat damage you carry mends, and every point that drains took comes back (“You feel your strength return.”, one line for each stat). It does what Sister Hild’s mending in Cēaptūn does (see Services), but wherever you are.
It works even with a disease still on you, though the disease may damage the stat again. With nothing to restore, it is not read (“There is nothing to restore.”), and you keep it. As no spell is behind it, it has no grimoire. It is rare, found from item level 8, and dear (see the table above).
Writing scrolls
A blank scroll is paper with nothing on it. It is never labelled, it is known on sight, and it weighs 50 g and is worth 15 gold. Read it and nothing happens (“There is nothing written on it.”), and you keep it.
The wizard’s Scribe (from level 12) writes on one. Choose it in the abilities menu and a list of the spells you know opens, sorted by school, each with what writing it costs you in mana and how long it takes. Choose one, and you write its scroll on the first blank scroll you carry.
- The price is three times the spell’s mana. That is what casting it would cost you before Frugal caster, with your armour, School focus, Empower, and Archmage counted, and then the whole is cut by Frugal caster. Fireball’s 26 becomes 78, Magic missile’s 3 becomes 9, and Identify’s 60 becomes 180.
- The time is the time reading the spell’s grimoire takes: 100 turns plus 20 for each spell level, or 10 minutes plus 2 a level at a normal pace. Magic missile takes 16 minutes and Fireball 32. Quick study does not shorten it.
- If you are interrupted (a creature coming into view, anything said, a blow), you stop writing. The time is lost, but you keep the blank and the mana. The mana is spent and the blank used up only when the scroll is done: “You write a scroll of fireball.”
- The scroll is the ordinary scroll of that spell, at its own rung, as one you found would be, and you know what it is. It reads and sells like any other (a shop buys it at its usual offer). Scroll adept adds its rung when you read it. Neither writing nor reading it asks a check: you know the spell, so you read it at once, even one you learned beyond your learning.
- Scribe is refused, with no time or mana spent, for a spell you do not know, with no blank scroll (“You have nothing to write on.”), while raging, or with too little mana (“You lack the mana to write it.”). Light and place do not matter.
Each scroll written always trains Intelligence, as reading a grimoire does, besides what spending the mana trains. There is no roll: a scroll begun and finished is a scroll made.
Where scrolls are
- Loot: scrolls lie about as loot on the floors of generated dungeon levels (see Dungeons and danger), from the item level given in the table above. They are never magic, so vaults and creatures that leave only magic things never leave one.
- Shops: a general store sells and buys scrolls (see Shops). One in the dungeons always has scrolls of identify among its goods, and so does Ælfric’s in Cēaptūn.
- Blank scrolls turn up as loot and as general-store stock just as other scrolls do, from item level 1 (frequency 30).
See also: Magic, Learning spells, and Potions.