Learning spells
You learn a spell from its grimoire, and deepen it by reading the grimoire again. Your class’s own spells come at their levels instead (see What your class gives).
Learning a spell
You learn a spell from its grimoire, a book written for teaching it. Every spell with a scroll has a grimoire too: the grimoire of fireball teaches Fireball, the grimoire of identify Identify, the grimoire of lightning Lightning bolt. A scroll teaches nothing: reading one casts its spell once.
Grimoires are rare. Wherever a scroll of a spell turns up by chance (in loot, a chest, a shop, a creature’s pack, or your starting kit), it is its grimoire instead one time in ten. A scroll placed by hand stays a scroll. A grimoire weighs 800 g and is worth five times its scroll.
A grimoire is written in plain words, so you know which spell it teaches as soon as you see it.
Reading a grimoire (r, then the grimoire) is how you learn from it. The read list shows your
chance beside each grimoire you could learn from, and asks before you begin. You keep the grimoire
whatever comes of it: read it again after a failure, or keep it to deepen the spell (see
Spell ranks), or sell it. Reading the grimoire of a spell you know at rank 10
only tells you so, and takes no time.
To learn at all you need some mana, and training in Decipher script. Without the training, reading a grimoire is refused and takes no time (“You have no training in Decipher script; you cannot make sense of how to learn a spell from a grimoire.”).
Reading a grimoire takes time, by the spell’s level: 10 minutes plus 2 more per level, at a normal pace. For Fireball, level 11, that is 32 minutes:
| Spell level | Turns | Takes | With Quick study |
|---|---|---|---|
| 0 | 100 | 10 minutes | 5 minutes |
| 3 | 160 | 16 minutes | 8 minutes |
| 6 | 220 | 22 minutes | 11 minutes |
| 11 | 320 | 32 minutes | 16 minutes |
| 16 | 420 | 42 minutes | 21 minutes |
| 22 | 540 | 54 minutes | 27 minutes |
| 29 | 680 | 1 hour and 8 minutes | 34 minutes |
| 37 | 840 | 1 hour and 24 minutes | 42 minutes |
| 46 | 1020 | 1 hour and 42 minutes | 51 minutes |
| 56 | 1220 | 2 hours and 2 minutes | 1 hour and 1 minute |
The world goes on around you while you read. A creature coming into view, a blow, or anything else that would stop a rest stops the reading. The time is lost. Once you begin, you cannot stop of your own accord.
A spell whose level is at most your learning is learned for certain. Above that, every level too high (the overreach) makes it harder:
- You roll 2d12 plus your bonus, and must reach the difficulty.
- The difficulty is 12, plus 1 per level of overreach (Overreach counts a third fewer levels, rounded down), plus a point for every 20 levels of the spells you already know, added together.
- Your bonus is your Intelligence modifier, a tenth of your Decipher script (at most +20), your class’s affinity with the spell’s school, and Quick study’s +2.
- A natural 24 always succeeds, and a natural 2 always fails.
A few spells are harder to learn than their level says. Their own difficulty is added to the check, and such a spell is never learned for certain, however high your learning (its overreach then counts as 0). The spell list says which, and by how much.
The game tells you the chance in words: certain, easy, a struggle, or far beyond you.
| Overreach | Difficulty | Bonus -2 | Bonus +0 | Bonus +2 | Bonus +4 | Bonus +6 | Bonus +8 | Bonus +10 |
|---|---|---|---|---|---|---|---|---|
| 0 or less | none | certain | certain | certain | certain | certain | certain | certain |
| 3 | 15 | 25 % (a struggle) | 38 % (a struggle) | 54 % (a struggle) | 69 % (easy) | 81 % (easy) | 90 % (easy) | 96 % (easy) |
| 6 | 18 | 10 % (far beyond you) | 19 % (far beyond you) | 31 % (a struggle) | 46 % (a struggle) | 62 % (a struggle) | 75 % (easy) | 85 % (easy) |
| 11 | 23 | 1 % (far beyond you) | 2 % (far beyond you) | 7 % (far beyond you) | 15 % (far beyond you) | 25 % (a struggle) | 38 % (a struggle) | 54 % (a struggle) |
| 16 | 28 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 4 % (far beyond you) | 10 % (far beyond you) | 19 % (far beyond you) |
| 22 | 34 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) |
| 29 | 41 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) |
| 37 | 49 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) |
| 46 | 58 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) |
| 56 | 68 | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) | 1 % (far beyond you) |
Every 20 levels of the spells you know, added up, make it a point harder. A failure’s mishap is slight below 6 levels of overreach, bad from 6, and terrible from 15.
| Class | Affinity |
|---|---|
| Bard | enchantment +2, divination +1 |
| Druid | evocation +1, restoration +2, transmutation +2, enchantment +1 |
| Paladin | necromancy -3, abjuration +1, restoration +2 |
| Priest | necromancy -2, abjuration +2, restoration +3, divination +1 |
| Witch | necromancy +3, restoration -1, transmutation +1, enchantment +2 |
| Wizard | evocation +2, necromancy +1, abjuration +1, restoration -2, transmutation +1, enchantment +1, divination +1 |
Every other class, and every school not named, is 0.
If you fail, a mishap befalls you. The farther the spell was beyond you, the worse it is: slight below 6 levels of overreach, bad from 6, and terrible from 15. A few lucky mishaps can come with any of them. A failure costs only the time and the mishap: you keep the grimoire, and may read it again.
| Band | Mishap | Chance | What it does |
|---|---|---|---|
| slight | The words fade from the page before you can grasp them. | 35.7% | nothing more |
| slight | Your head swims with half-understood words. | 26.8% | Sluggish ×2 |
| slight | The backwash of the broken spell leaves you weak. | 13.4% | Weakened ×1 |
| slight | The half-woven spell drinks at your mana. | 13.4% | 25 % of your mana is lost |
| bad | The spell tears loose from the page! | 29.4% | the scroll’s own spell goes off on you (its burst around you, its bolt through you), never past the cap of the spell it teaches |
| bad | The spell drains your mana as it unravels. | 19.6% | 75 % of your mana is lost |
| bad | The broken words leave a curse on you. | 14.7% | Hexed ×2 |
| bad | The spell twists space around you! | 14.7% | you are moved to a random free place on the level |
| bad | The words leave a gap in your memory. | 9.8% | a stat training mark is lost |
| terrible | The spell erupts from the scroll in your hands! | 32.6% | the scroll’s own spell goes off on you (its burst around you, its bolt through you), never past the cap of the spell it teaches |
| terrible | The spell burns through your mind and body! | 21.7% | a random stat loses 2 for good unless you make a Willpower check against 18 |
| terrible | A black curse settles on you. | 16.3% | Hexed ×3 |
| terrible | The words tear open a rift, and something crawls through! | 16.3% | a hostile dretch comes next to you |
| lucky | The failure teaches you something all the same. | 3.6% / 3.9% / 4.3% | a training mark of Intelligence |
| lucky | Yet somehow the words stay with you. | 3.6% / 3.9% / 4.3% | you learn the spell anyway |
| lucky | A warm light spills from the dust: you feel blessed. | 3.6% / 3.9% / 4.3% | Blessed ×3 |
A lucky mishap’s chance is given in a slight, a bad, and a terrible failure’s draw.
All reading trains Decipher script. Reading a grimoire to its end trains it and your Intelligence, whatever comes of it. Reading a scroll trains it one time in two, and making out a scroll always does.
Casting trains Spellcraft: spending mana on a spell trains it one time in four. Spellcraft does nothing else for now.
Your learning
Your learning is how far your study of magic reaches. A grimoire of a spell at or below your learning teaches you for certain. Above it, reading it is a check (see Learning a spell).
Learning never changes what a spell does or costs. Your stats make a spell grow (see How a spell grows), and your mana is what holds you back.
Learning comes from the Decipher script skill and nothing else. Take the skill’s value, add what magic items (of the Scholar) and talents add to it, and read it on this curve; it is at least 1. The first fifty points buy the cantrips and the first spells. The soft cap of 100 reaches level 30, and 150 reaches the last spell level:
| Decipher script | Learning |
|---|---|
| 0 | 1 |
| 17 | 1 |
| 22 | 2 |
| 27 | 3 |
| 35 | 5 |
| 50 | 8 |
| 60 | 10 |
| 75 | 17 |
| 90 | 25 |
| 100 | 30 |
| 110 | 38 |
| 125 | 50 |
| 140 | 62 |
| 150 | 70 |
| 200 | 70 |
A character not trained in Decipher script cannot learn a spell from a grimoire at all, not even a cantrip. Reading one is refused and takes no time. “Trained” means the skill is among your skills; an item’s or a talent’s bonus to a skill you do not have does not train you.
Without the skill you can still read a scroll to cast it, which needs a check (with learning, you read a scroll at or below it with no check). Your class’s own spells still come at their levels.
Every class that casts starts trained in Decipher script, with the dice given in the class table:
- wizards, witches, priests, and druids: 2d6+10;
- bards, paladins, and rangers: 2d4+4;
- an aristocrat one time in three (35 %, 2d4+4);
- an ascetic one time in five (20 %, 2d4);
- a merchant one time in four (25 %, 2d4).
Other classes do not start with it. Some background stories add to it, and level-up rolls raise it like any other skill. So does reading: see Learning a spell.
Spell ranks
Every spell you know has a rank, from 1 to 10. You know a spell at rank 1 when you learn it, or when your class gives it to you. The Magic page shows each spell’s rank, and so does the grimoire’s description.
Reading a spell’s grimoire again raises its rank. Nothing else does: casting a spell a thousand times leaves it where it was. Reading for rank 2 takes twice the learning time, rank 3 three times, and so on to rank 10, and the check is always made, however high your learning: the same 2d12 check as learning the spell, 2 harder for every rank you already hold (the overreach counts as 0 when the spell is within your learning). The read list shows the rank a grimoire would bring you to and your chance (“rank 3 of 10: a struggle”), and asks before you begin.
| Rank sought | Time | Added to the difficulty |
|---|---|---|
| 2 | 2 × the learning time | +2 |
| 3 | 3 × the learning time | +4 |
| 4 | 4 × the learning time | +6 |
| 5 | 5 × the learning time | +8 |
| 6 | 6 × the learning time | +10 |
| 7 | 7 × the learning time | +12 |
| 8 | 8 × the learning time | +14 |
| 9 | 9 × the learning time | +16 |
| 10 | 10 × the learning time | +18 |
If you fail, you lose only the time. There is no mishap, and you may read the book again at once, as often as you like. If you succeed, the spell is yours at the next rank: “The words settle deeper: you know Frost at rank 3 of 10.” A rank brings no experience. A miscast can cost you ranks, never below rank 1; you win them back the same way.
What a rank gives is the spell’s own. Each spell has a table of what each rank from 2 adds, and the additions stack: at rank 5 you have everything ranks 2 to 5 added. A rank may add to the roll (a bonus, a die more, bigger dice, dice rolled again), to the reach, to how long a blessing or hex lasts, take a share off the mana or the casting time, or, for a spell that must hit, sharpen the aim or widen the critical range. A spell with no table casts the same at every rank. Only your own casts gain: a scroll you read or a wand you use casts at rank 1, and so do creatures.
| Spell | Level | Rank | Adds | At rank 10, in all |
|---|---|---|---|---|
| Evil eye | 0 | 2 | a cell farther | 3 cells farther; 2 degrees longer; 25 % less mana; 40 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | a cell farther | |||
| 6 | 20 % less casting time | |||
| 7 | a degree longer | |||
| 8 | a cell farther | |||
| 9 | 15 % less mana | |||
| 10 | 20 % less casting time | |||
| Light | 0 | 2 | a degree longer | 2 degrees longer; 75 % less mana; 80 % less casting time |
| 3 | 20 % less casting time | |||
| 4 | 25 % less mana | |||
| 5 | a degree longer | |||
| 6 | 20 % less casting time | |||
| 7 | 25 % less mana | |||
| 8 | 20 % less casting time | |||
| 9 | 25 % less mana | |||
| 10 | 20 % less casting time | |||
| Burning hands | 1 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +2 on the roll; 2 cells farther; 15 % less mana; 25 % less casting time |
| 3 | dice showing 1 or less rolled again | |||
| 4 | a cell farther | |||
| 5 | every die 2 sides bigger | |||
| 6 | 15 % less mana | |||
| 7 | +1 on the roll | |||
| 8 | a die more | |||
| 9 | 25 % less casting time | |||
| 10 | a cell farther | |||
| Grave breath | 1 | 2 | +1 on the roll | dice showing 2 or less rolled again; a die more; +4 on the roll; 2 cells farther; 10 % less mana |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | 10 % less mana | |||
| 6 | +1 on the roll | |||
| 7 | a die more | |||
| 8 | a cell farther | |||
| 9 | dice showing 1 or less rolled again | |||
| 10 | +2 on the roll | |||
| Mend | 1 | 2 | dice showing 1 or less rolled again | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +3 on the roll; 10 % less mana; 35 % less casting time |
| 3 | +1 on the roll | |||
| 4 | 10 % less mana | |||
| 5 | every die 1 sides bigger | |||
| 6 | 20 % less casting time | |||
| 7 | +1 on the roll | |||
| 8 | a die more | |||
| 9 | every die 1 sides bigger | |||
| 10 | +1 on the roll; 15 % less casting time | |||
| Ray of frost | 1 | 2 | +1 to hit | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; 2 cells farther; 25 % less mana; +2 to hit; criticals from a natural 20 |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | criticals from a natural 21 | |||
| 6 | +1 to hit | |||
| 7 | every die 2 sides bigger | |||
| 8 | 25 % less mana | |||
| 9 | a cell farther; criticals from a natural 21 | |||
| 10 | a die more | |||
| Spark | 1 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +2 on the roll; 2 cells farther; 25 % less mana; 20 % less casting time |
| 3 | a cell farther | |||
| 4 | every die 2 sides bigger | |||
| 5 | 25 % less mana | |||
| 6 | dice showing 1 or less rolled again | |||
| 7 | a cell farther | |||
| 8 | a die more | |||
| 9 | 20 % less casting time | |||
| 10 | +1 on the roll | |||
| Flare | 2 | 2 | a cell farther | 3 cells farther; 2 cells wider; 30 % less mana; 50 % less casting time |
| 3 | 15 % less mana | |||
| 4 | 25 % less casting time | |||
| 5 | a cell wider | |||
| 6 | a cell farther | |||
| 7 | 15 % less mana | |||
| 8 | 25 % less casting time | |||
| 9 | a cell farther | |||
| 10 | a cell wider | |||
| Acid splash | 3 | 2 | +1 on the roll | dice showing 1 or less rolled again; 2 dice more; +2 on the roll; 2 cells farther; a cell wider; 15 % less mana |
| 3 | dice showing 1 or less rolled again | |||
| 4 | a cell farther | |||
| 5 | a die more | |||
| 6 | 15 % less mana | |||
| 7 | +1 on the roll | |||
| 8 | a die more | |||
| 9 | a cell farther | |||
| 10 | a cell wider | |||
| Barkskin | 3 | 2 | a degree longer | 3 degrees longer; 50 % less mana; 50 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | a degree longer | |||
| 6 | 15 % less casting time | |||
| 7 | a degree longer | |||
| 8 | 10 % less casting time | |||
| 9 | 10 % less casting time | |||
| 10 | 40 % less mana | |||
| Blessing | 3 | 2 | 10 % less casting time | 2 degrees longer; 30 % less mana; 40 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | 10 % less casting time | |||
| 6 | 10 % less mana | |||
| 7 | a degree longer | |||
| 8 | 10 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | 10 % less casting time | |||
| Cure wounds | 3 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +3 on the roll; 15 % less mana; 35 % less casting time |
| 3 | dice showing 1 or less rolled again | |||
| 4 | 15 % less casting time | |||
| 5 | every die 1 sides bigger | |||
| 6 | +1 on the roll | |||
| 7 | a die more | |||
| 8 | 15 % less mana | |||
| 9 | 20 % less casting time | |||
| 10 | every die 1 sides bigger; +1 on the roll | |||
| Curse of sloth | 3 | 2 | a cell farther | 2 cells farther; 3 degrees longer; 50 % less mana; 30 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | 15 % less casting time | |||
| 6 | a degree longer | |||
| 7 | a cell farther | |||
| 8 | 15 % less casting time | |||
| 9 | a degree longer | |||
| 10 | 40 % less mana | |||
| Hex of weakness | 3 | 2 | a cell farther | 4 cells farther; 2 degrees longer; 25 % less mana; 50 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | 20 % less casting time | |||
| 6 | a cell farther | |||
| 7 | a degree longer | |||
| 8 | 15 % less mana | |||
| 9 | 30 % less casting time | |||
| 10 | 2 cells farther | |||
| Magic missile | 3 | 2 | +1 on the roll | 2 dice more; +2 on the roll; 2 cells farther; 20 % less mana; 50 % less casting time |
| 3 | a cell farther | |||
| 4 | a die more | |||
| 5 | 10 % less mana | |||
| 6 | +1 on the roll | |||
| 7 | a cell farther | |||
| 8 | a die more | |||
| 9 | 10 % less mana | |||
| 10 | 50 % less casting time | |||
| Cause wounds | 4 | 2 | +1 to hit | dice showing 2 or less rolled again; a die more; +3 on the roll; 15 % less mana; +4 to hit; criticals from a natural 20 |
| 3 | +1 on the roll | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | criticals from a natural 21 | |||
| 6 | +2 to hit | |||
| 7 | +2 on the roll | |||
| 8 | a die more | |||
| 9 | 15 % less mana; +1 to hit | |||
| 10 | dice showing 1 or less rolled again; criticals from a natural 21 | |||
| Fume | 4 | 2 | a cell farther | 3 cells farther; a cell wider; 50 % less mana; 40 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | a cell farther | |||
| 6 | 15 % less casting time | |||
| 7 | a cell wider | |||
| 8 | 10 % less casting time | |||
| 9 | a cell farther | |||
| 10 | 40 % less mana | |||
| Nightsight | 4 | 2 | 15 % less casting time | 3 degrees longer; 50 % less mana; 60 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | 15 % less casting time | |||
| 6 | a degree longer | |||
| 7 | 20 % less casting time | |||
| 8 | a degree longer | |||
| 9 | 10 % less casting time | |||
| 10 | 40 % less mana | |||
| Acid arrow | 5 | 2 | +1 to hit | dice showing 1 or less rolled again; 2 dice more; a cell farther; 20 % less mana; +3 to hit; criticals from a natural 20 |
| 3 | dice showing 1 or less rolled again | |||
| 4 | a cell farther | |||
| 5 | criticals from a natural 21 | |||
| 6 | a die more | |||
| 7 | +1 to hit | |||
| 8 | 20 % less mana | |||
| 9 | criticals from a natural 21 | |||
| 10 | a die more; +1 to hit | |||
| Call of the wild | 5 | 2 | a degree longer | 10 degrees longer; 30 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 2 degrees longer | |||
| 5 | 25 % less casting time | |||
| 6 | 2 degrees longer | |||
| 7 | 10 % less mana | |||
| 8 | 2 degrees longer | |||
| 9 | 25 % less casting time | |||
| 10 | 3 degrees longer; 10 % less mana | |||
| Mesmerise | 5 | 2 | a cell farther | 3 cells farther; 2 degrees longer; 20 % less mana; 40 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | a cell farther | |||
| 6 | a degree longer | |||
| 7 | 20 % less casting time | |||
| 8 | a cell farther | |||
| 9 | 10 % less mana | |||
| 10 | 20 % less casting time | |||
| Sense the quick | 5 | 2 | a degree longer | 2 degrees longer; 40 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 20 % less casting time | |||
| 5 | a degree longer | |||
| 6 | 10 % less mana | |||
| 7 | 15 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less casting time | |||
| 10 | 10 % less mana | |||
| Water walking | 5 | 2 | a degree longer | 3 degrees longer; 30 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 15 % less casting time | |||
| 5 | a degree longer | |||
| 6 | 10 % less mana | |||
| 7 | 15 % less casting time | |||
| 8 | a degree longer | |||
| 9 | 10 % less mana | |||
| 10 | 20 % less casting time | |||
| Arcane bolt | 6 | 2 | a cell farther | dice showing 1 or less rolled again; every die 2 sides bigger; 2 dice more; +2 on the roll; 2 cells farther; 10 % less mana; 25 % less casting time |
| 3 | +1 on the roll | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | a die more | |||
| 6 | 10 % less mana | |||
| 7 | +1 on the roll; a cell farther | |||
| 8 | a die more | |||
| 9 | 25 % less casting time | |||
| 10 | every die 2 sides bigger | |||
| Blink | 6 | 2 | 10 % less casting time | 40 % less mana; 60 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 10 % less casting time | |||
| 5 | 10 % less mana | |||
| 6 | 10 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | 10 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | 20 % less casting time | |||
| Frost | 6 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 2 sides bigger; 2 dice more; +2 on the roll; 2 cells farther; 25 % less mana |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | a die more | |||
| 6 | 15 % less mana | |||
| 7 | +1 on the roll | |||
| 8 | a die more | |||
| 9 | a cell farther; 10 % less mana | |||
| 10 | every die 2 sides bigger | |||
| Grave feast | 6 | 2 | +1 on the roll | dice showing 2 or less rolled again; a die more; +4 on the roll; 15 % less mana; 40 % less casting time |
| 3 | dice showing 1 or less rolled again | |||
| 4 | 20 % less casting time | |||
| 5 | +1 on the roll | |||
| 6 | a die more | |||
| 7 | 15 % less mana | |||
| 8 | dice showing 1 or less rolled again | |||
| 9 | 20 % less casting time | |||
| 10 | +2 on the roll | |||
| Identify | 6 | 2 | 5 % less mana | 40 % less mana; 50 % less casting time |
| 3 | 10 % less casting time | |||
| 4 | 5 % less mana | |||
| 5 | 10 % less casting time | |||
| 6 | 10 % less mana | |||
| 7 | 10 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 20 % less casting time | |||
| 10 | 10 % less mana | |||
| Sleep | 6 | 2 | 10 % less mana | 3 cells farther; a cell wider; a degree longer; 30 % less mana; 25 % less casting time |
| 3 | a cell farther | |||
| 4 | a degree longer | |||
| 5 | a cell wider | |||
| 6 | 10 % less mana | |||
| 7 | a cell farther | |||
| 8 | 25 % less casting time | |||
| 9 | a cell farther | |||
| 10 | 10 % less mana | |||
| Slick | 6 | 2 | a cell farther | 3 cells farther; a cell wider; 40 % less mana; 30 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | a cell wider | |||
| 5 | 10 % less mana | |||
| 6 | a cell farther | |||
| 7 | 15 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | a cell farther | |||
| 10 | 20 % less mana | |||
| Blight | 7 | 2 | +1 on the roll | dice showing 1 or less rolled again; a die more; +3 on the roll; a cell farther; a cell wider; 2 degrees longer; 15 % less mana |
| 3 | a degree longer | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | a cell farther | |||
| 6 | +2 on the roll | |||
| 7 | a degree longer | |||
| 8 | 15 % less mana | |||
| 9 | a die more | |||
| 10 | a cell wider | |||
| Brand | 7 | 2 | a degree longer | 3 degrees longer; 35 % less mana; 50 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | a degree longer | |||
| 6 | 15 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | a degree longer | |||
| 9 | 20 % less casting time | |||
| 10 | 15 % less mana | |||
| Scorching ray | 7 | 2 | +1 to hit | dice showing 1 or less rolled again; every die 1 sides bigger; a die more; +2 on the roll; a cell farther; 15 % less mana; +3 to hit; criticals from a natural 20 |
| 3 | +2 on the roll | |||
| 4 | a cell farther | |||
| 5 | criticals from a natural 21 | |||
| 6 | dice showing 1 or less rolled again | |||
| 7 | +2 to hit | |||
| 8 | a die more | |||
| 9 | 15 % less mana | |||
| 10 | every die 1 sides bigger; criticals from a natural 21 | |||
| See invisible | 7 | 2 | 10 % less casting time | 40 % less mana; 50 % less casting time |
| 3 | 5 % less mana | |||
| 4 | 10 % less casting time | |||
| 5 | 10 % less mana | |||
| 6 | 10 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | 20 % less casting time | |||
| 9 | 5 % less mana | |||
| 10 | 10 % less mana | |||
| Thunderclap | 7 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 2 sides bigger; 2 dice more; +1 on the roll; a cell wider; 30 % less mana; 25 % less casting time |
| 3 | a die more | |||
| 4 | 15 % less mana | |||
| 5 | a cell wider | |||
| 6 | every die 2 sides bigger | |||
| 7 | dice showing 1 or less rolled again | |||
| 8 | a die more | |||
| 9 | 25 % less casting time | |||
| 10 | 15 % less mana | |||
| Web | 7 | 2 | a cell farther | 2 cells farther; a cell wider; 2 degrees longer; 20 % less mana; 30 % less casting time |
| 3 | 10 % less mana | |||
| 4 | a degree longer | |||
| 5 | 15 % less casting time | |||
| 6 | a cell farther | |||
| 7 | a degree longer | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less casting time | |||
| 10 | a cell wider | |||
| Bramble | 8 | 2 | a cell farther | 2 cells farther; a cell wider; 2 degrees longer; 20 % less mana; 30 % less casting time |
| 3 | a degree longer | |||
| 4 | 10 % less mana | |||
| 5 | a cell wider | |||
| 6 | a cell farther | |||
| 7 | 15 % less casting time | |||
| 8 | a degree longer | |||
| 9 | 10 % less mana | |||
| 10 | 15 % less casting time | |||
| Flay | 8 | 2 | a degree longer | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +2 on the roll; a cell farther; a degree longer; 15 % less mana; 25 % less casting time |
| 3 | +1 on the roll | |||
| 4 | a cell farther | |||
| 5 | dice showing 1 or less rolled again | |||
| 6 | +1 on the roll | |||
| 7 | 15 % less mana | |||
| 8 | every die 2 sides bigger | |||
| 9 | 25 % less casting time | |||
| 10 | a die more | |||
| Glamour | 8 | 2 | 10 % less mana | 2 degrees longer; 30 % less mana; 60 % less casting time |
| 3 | a degree longer | |||
| 4 | 20 % less casting time | |||
| 5 | 10 % less mana | |||
| 6 | a degree longer | |||
| 7 | 15 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less casting time | |||
| 10 | 10 % less casting time | |||
| Pitch fire | 8 | 2 | a cell farther | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +1 on the roll; 2 cells farther; a cell wider; 20 % less mana |
| 3 | +1 on the roll | |||
| 4 | a die more | |||
| 5 | 10 % less mana | |||
| 6 | dice showing 1 or less rolled again | |||
| 7 | a cell farther | |||
| 8 | a cell wider | |||
| 9 | 10 % less mana | |||
| 10 | every die 2 sides bigger | |||
| Shatter | 8 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 1 sides bigger; 2 dice more; +1 on the roll; 2 cells farther; a cell wider; 20 % less mana |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | 10 % less mana | |||
| 6 | a die more | |||
| 7 | a cell wider | |||
| 8 | a cell farther | |||
| 9 | every die 1 sides bigger; 10 % less mana | |||
| 10 | a die more | |||
| Unbinding | 8 | 2 | 15 % less casting time | 50 % less mana; 60 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 15 % less casting time | |||
| 5 | 10 % less mana | |||
| 6 | 15 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | 15 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | 10 % less mana | |||
| Bind | 9 | 2 | a cell farther | 3 cells farther; a degree longer; 35 % less mana; 40 % less casting time |
| 3 | 10 % less mana | |||
| 4 | a degree longer | |||
| 5 | a cell farther | |||
| 6 | 20 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | a cell farther | |||
| 9 | 20 % less casting time | |||
| 10 | 15 % less mana | |||
| Charnel burst | 9 | 2 | +1 on the roll | dice showing 2 or less rolled again; a die more; +4 on the roll; a cell farther; a cell wider; 10 % less mana |
| 3 | dice showing 1 or less rolled again | |||
| 4 | a cell farther | |||
| 5 | +1 on the roll | |||
| 6 | 10 % less mana | |||
| 7 | a cell wider | |||
| 8 | dice showing 1 or less rolled again | |||
| 9 | +2 on the roll | |||
| 10 | a die more | |||
| Rime | 9 | 2 | dice showing 1 or less rolled again | dice showing 1 or less rolled again; every die 2 sides bigger; a die more; +2 on the roll; a cell farther; 20 % less mana; 20 % less casting time |
| 3 | +2 on the roll | |||
| 4 | a cell farther | |||
| 5 | 10 % less mana | |||
| 6 | every die 1 sides bigger | |||
| 7 | a die more | |||
| 8 | 20 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | every die 1 sides bigger | |||
| Fear | 10 | 2 | a cell farther | 3 cells farther; a cell wider; a degree longer; 30 % less mana; 40 % less casting time |
| 3 | 10 % less mana | |||
| 4 | a degree longer | |||
| 5 | a cell wider | |||
| 6 | a cell farther | |||
| 7 | 10 % less mana | |||
| 8 | 25 % less casting time | |||
| 9 | a cell farther | |||
| 10 | 10 % less mana; 15 % less casting time | |||
| Leech | 10 | 2 | +1 to hit | dice showing 1 or less rolled again; a die more; +3 on the roll; a cell farther; 15 % less mana; +3 to hit; criticals from a natural 20 |
| 3 | +1 on the roll | |||
| 4 | a cell farther | |||
| 5 | criticals from a natural 21 | |||
| 6 | dice showing 1 or less rolled again | |||
| 7 | +2 to hit | |||
| 8 | 15 % less mana | |||
| 9 | +2 on the roll | |||
| 10 | a die more; criticals from a natural 21 | |||
| Renewal | 10 | 2 | 10 % less mana | 2 degrees longer; 40 % less mana; 55 % less casting time |
| 3 | a degree longer | |||
| 4 | 20 % less casting time | |||
| 5 | 10 % less mana | |||
| 6 | a degree longer | |||
| 7 | 20 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less casting time | |||
| 10 | 10 % less mana | |||
| Call lightning | 11 | 2 | a cell farther | dice showing 2 or less rolled again; 2 dice more; +2 on the roll; 2 cells farther; 10 % less mana; 33 % less casting time |
| 3 | dice showing 1 or less rolled again | |||
| 4 | +2 on the roll | |||
| 5 | 10 % less mana | |||
| 6 | a die more | |||
| 7 | a cell farther | |||
| 8 | dice showing 1 or less rolled again | |||
| 9 | 33 % less casting time | |||
| 10 | a die more | |||
| Fireball | 11 | 2 | a cell farther | dice showing 1 or less rolled again; 2 dice more; +2 on the roll; 2 cells farther; a cell wider; 20 % less mana |
| 3 | dice showing 1 or less rolled again | |||
| 4 | +2 on the roll | |||
| 5 | a die more | |||
| 6 | 10 % less mana | |||
| 7 | a cell farther | |||
| 8 | a die more | |||
| 9 | 10 % less mana | |||
| 10 | a cell wider | |||
| Gale | 11 | 2 | a cell farther | 3 cells farther; 40 % less mana; 50 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | a cell farther | |||
| 6 | 15 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | a cell farther | |||
| 9 | 20 % less casting time | |||
| 10 | 20 % less mana | |||
| Haste | 11 | 2 | a degree longer | 3 degrees longer; 35 % less mana; 50 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | a degree longer | |||
| 6 | 15 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | a degree longer | |||
| 9 | 20 % less casting time | |||
| 10 | 15 % less mana | |||
| Lightning bolt | 11 | 2 | a cell farther | dice showing 1 or less rolled again; every die 1 sides bigger; a die more; +2 on the roll; 4 cells farther; 20 % less mana |
| 3 | dice showing 1 or less rolled again | |||
| 4 | +2 on the roll | |||
| 5 | a cell farther | |||
| 6 | 10 % less mana | |||
| 7 | a die more | |||
| 8 | 2 cells farther | |||
| 9 | 10 % less mana | |||
| 10 | every die 1 sides bigger | |||
| Remove disease | 11 | 2 | 10 % less mana | 50 % less mana; 60 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | 15 % less casting time | |||
| 6 | 10 % less mana | |||
| 7 | 15 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less casting time | |||
| 10 | 10 % less mana | |||
| Silence | 11 | 2 | a cell farther | 3 cells farther; a cell wider; 30 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 20 % less casting time | |||
| 5 | a cell wider | |||
| 6 | a cell farther | |||
| 7 | 10 % less mana | |||
| 8 | 20 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | a cell farther; 10 % less casting time | |||
| Soulglass | 11 | 2 | +1 to hit | dice showing 2 or less rolled again; a die more; +3 on the roll; a cell farther; 10 % less mana; +3 to hit; criticals from a natural 21 |
| 3 | +1 on the roll | |||
| 4 | a cell farther | |||
| 5 | dice showing 1 or less rolled again | |||
| 6 | +2 to hit | |||
| 7 | 10 % less mana | |||
| 8 | +2 on the roll | |||
| 9 | a die more | |||
| 10 | dice showing 1 or less rolled again; criticals from a natural 21 | |||
| Benison | 12 | 2 | +1 on the roll | dice showing 1 or less rolled again; every die 1 sides bigger; a die more; +3 on the roll; a cell wider; 15 % less mana; 30 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | a cell wider | |||
| 6 | +1 on the roll | |||
| 7 | 15 % less mana | |||
| 8 | every die 1 sides bigger | |||
| 9 | 15 % less casting time | |||
| 10 | a die more; +1 on the roll | |||
| Fire cloak | 12 | 2 | a degree longer | 2 degrees longer; 45 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 20 % less casting time | |||
| 5 | a degree longer | |||
| 6 | 10 % less mana | |||
| 7 | 15 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 15 % less mana | |||
| 10 | 15 % less casting time | |||
| Flame | 12 | 2 | dice showing 1 or less rolled again | dice showing 1 or less rolled again; every die 2 sides bigger; 2 dice more; +2 on the roll; a cell farther; 15 % less mana; 35 % less casting time |
| 3 | a cell farther | |||
| 4 | 15 % less casting time | |||
| 5 | a die more | |||
| 6 | +2 on the roll | |||
| 7 | 15 % less mana | |||
| 8 | a die more | |||
| 9 | 20 % less casting time | |||
| 10 | every die 2 sides bigger | |||
| Mirk | 12 | 2 | a cell farther | 3 cells farther; a cell wider; 40 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 20 % less casting time | |||
| 5 | a cell wider | |||
| 6 | a cell farther | |||
| 7 | 15 % less mana | |||
| 8 | 30 % less casting time | |||
| 9 | a cell farther | |||
| 10 | 15 % less mana | |||
| Reek | 13 | 2 | +1 on the roll | dice showing 1 or less rolled again; a die more; +2 on the roll; a cell farther; a cell wider; 20 % less mana; 25 % less casting time |
| 3 | a cell farther | |||
| 4 | 10 % less mana | |||
| 5 | dice showing 1 or less rolled again | |||
| 6 | a cell wider | |||
| 7 | +1 on the roll | |||
| 8 | 10 % less mana | |||
| 9 | 25 % less casting time | |||
| 10 | a die more | |||
| Grave spear | 14 | 2 | dice showing 1 or less rolled again | dice showing 2 or less rolled again; a die more; +4 on the roll; 2 cells farther; 10 % less mana; 25 % less casting time |
| 3 | a cell farther | |||
| 4 | +1 on the roll | |||
| 5 | 10 % less mana | |||
| 6 | a cell farther | |||
| 7 | +1 on the roll | |||
| 8 | dice showing 1 or less rolled again | |||
| 9 | 25 % less casting time | |||
| 10 | a die more; +2 on the roll | |||
| Rebuke | 14 | 2 | +1 on the roll | dice showing 1 or less rolled again; a die more; +2 on the roll; 2 cells farther; a cell wider; 25 % less mana; 25 % less casting time |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | a cell wider | |||
| 6 | +1 on the roll | |||
| 7 | 15 % less mana | |||
| 8 | a die more | |||
| 9 | a cell farther | |||
| 10 | 10 % less mana; 25 % less casting time | |||
| Slumber | 15 | 2 | a cell farther | 3 cells farther; 35 % less mana; 50 % less casting time |
| 3 | 10 % less mana | |||
| 4 | 15 % less casting time | |||
| 5 | a cell farther | |||
| 6 | 10 % less mana | |||
| 7 | 15 % less casting time | |||
| 8 | a cell farther | |||
| 9 | 10 % less mana | |||
| 10 | 5 % less mana; 20 % less casting time | |||
| Balefire | 16 | 2 | a cell farther | dice showing 1 or less rolled again; 2 dice more; +2 on the roll; 2 cells farther; 20 % less mana; 25 % less casting time |
| 3 | dice showing 1 or less rolled again | |||
| 4 | a die more | |||
| 5 | 10 % less mana | |||
| 6 | a cell farther | |||
| 7 | +2 on the roll | |||
| 8 | a die more | |||
| 9 | 25 % less casting time | |||
| 10 | 10 % less mana | |||
| Beguile | 18 | 2 | a degree longer | 3 cells farther; 8 degrees longer; 20 % less mana; 20 % less casting time |
| 3 | a cell farther | |||
| 4 | 2 degrees longer | |||
| 5 | 10 % less mana | |||
| 6 | a cell farther | |||
| 7 | 2 degrees longer | |||
| 8 | 20 % less casting time | |||
| 9 | a cell farther | |||
| 10 | 3 degrees longer; 10 % less mana | |||
| Call of the forest | 20 | 2 | 10 % less mana | 10 degrees longer; 30 % less mana; 40 % less casting time |
| 3 | 2 degrees longer | |||
| 4 | 20 % less casting time | |||
| 5 | 2 degrees longer | |||
| 6 | 10 % less mana | |||
| 7 | 2 degrees longer | |||
| 8 | 20 % less casting time | |||
| 9 | 10 % less mana | |||
| 10 | 4 degrees longer | |||
| Chain lightning | 20 | 2 | +2 on the roll | dice showing 1 or less rolled again; 2 dice more; +2 on the roll; 2 cells farther; 20 % less mana; 33 % less casting time |
| 3 | a cell farther | |||
| 4 | dice showing 1 or less rolled again | |||
| 5 | 10 % less mana | |||
| 6 | a die more | |||
| 7 | a cell farther | |||
| 8 | a die more | |||
| 9 | 10 % less mana | |||
| 10 | 33 % less casting time | |||
| Cloudburst | 20 | 2 | 10 % less mana | 50 % less mana; 50 % less casting time |
| 3 | 10 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | 10 % less casting time | |||
| 6 | 10 % less mana | |||
| 7 | 10 % less casting time | |||
| 8 | 10 % less mana | |||
| 9 | 20 % less casting time | |||
| 10 | 10 % less mana | |||
| Rouse the dead | 24 | 2 | 2 degrees longer | 10 degrees longer; 30 % less mana; 50 % less casting time |
| 3 | 15 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | 3 degrees longer | |||
| 6 | 15 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | 5 degrees longer | |||
| 9 | 20 % less casting time | |||
| 10 | 10 % less mana | |||
| Sunfire | 30 | 2 | +2 on the roll | dice showing 1 or less rolled again; every die 1 sides bigger; 2 dice more; +2 on the roll; a cell farther; 30 % less mana |
| 3 | a cell farther | |||
| 4 | 10 % less mana | |||
| 5 | dice showing 1 or less rolled again | |||
| 6 | a die more | |||
| 7 | 10 % less mana | |||
| 8 | every die 1 sides bigger | |||
| 9 | a die more | |||
| 10 | 10 % less mana | |||
| Call the elements | 35 | 2 | 2 degrees longer | 10 degrees longer; 30 % less mana; 50 % less casting time |
| 3 | 20 % less casting time | |||
| 4 | 10 % less mana | |||
| 5 | 2 degrees longer | |||
| 6 | 20 % less casting time | |||
| 7 | 10 % less mana | |||
| 8 | 3 degrees longer | |||
| 9 | 10 % less mana | |||
| 10 | 3 degrees longer; 10 % less casting time |