Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Mind talents

The talent trees of the mind: Scholar (items, scrolls, gems, and learning) and Spellcraft (learning spells and casting them). Each talent is listed with what it needs and its rule, exactly (see What a talent does).

Scholar

Items, scrolls, gems, and learning.

TalentNeedsEffect
Blood magicWillpower 13, level 12active (the time of a wait): give 5 hit points (never your last) for 3 mana, up to your maximum; not while your mana is full
Clear mindWillpower 12mana regeneration pace +25 %
Deep wellIntelligence 12 or Willpower 12+1 maximum mana per 4 levels, at least +2
Frugal casterIntelligence 14, level 9abilities’ mana costs −20 % (rounded to the nearest, at least 1)
MeditationClear mindmana regeneration pace while resting +50 %
Quick learnerIntelligence 14skill rolls every level +1
Scroll savantIntelligence 13reading time −50 %; your own bursts, a scroll’s or a spell’s, never catch you
Skill focus (a skill you are trained in)—the chosen skill counts +25
Spell recallScroll savant, Intelligence 15, level 12a 25 % chance a scroll you read is not used up
Treasure hunterIntelligence 12 or Appraise 20the weights of the rarities better than a find’s least +50 % (anything found: magic and rare; what creatures drop, always magic: rare)

Spellcraft

Learning spells and casting them.

TalentNeedsEffect
Brimminglevel 25your spells: +1 die on the roll; your spells’ mana +10 % (at least 1)
Channelerlevel 5rods’ mana costs −25 % (rounded to the nearest, at least 1), before other cuts
Conductorlevel 12your electricity spells arc 100 % of the time; resistance to electricity +25 %
Keen mind (a school of magic or an element)—spells of the chosen school or element: every die +1 side bigger
Overreachlevel 6the levels a spell is above your learning count −33 % in the study check, rounded down (a spell beyond your learning is that much less beyond you)
Quick study—study check +2, study time −50 %
School focus (a school of magic or an element)—spells of the chosen school or element: range or length +1 cell, mana −10 %
Sure handlevel 12your spells: a die showing 1 or less is rolled again, once

See also: Magic, Scrolls, and Magic items.