Talents
A talent is a knack your character picks up as they grow: a little more of something the rules already measure, chosen by you. Talents come in trees (Vigour, Might, Finesse, and so on), and most ask something of you first.
When you get a talent
A new character picks two talents at creation, on the Talents step after the class. The bard, the lucky class, picks one more, and so does a human (their racial Versatile, below). A human bard picks four.
The list shows the talents your character so far may take. Its scores, skills, class abilities, and birth sign all count. Marking one may open another that needs it (Healthy, then Fast healer). The Random row lets chance pick them. A character started without picks (from the command line) gets those same random picks. The character screen counts your talents.
| Class | Talents at creation |
|---|---|
| Aristocrat | 2 |
| Ascetic | 2 |
| Bard | 3 |
| Berserker | 2 |
| Commoner | 2 |
| Craftsperson | 2 |
| Druid | 2 |
| Merchant | 2 |
| Paladin | 2 |
| Priest | 2 |
| Ranger | 2 |
| Thief | 2 |
| Warrior | 2 |
| Witch | 2 |
| Wizard | 2 |
Every third level brings a talent: levels 3, 6, 9, and so on, twenty by level 60 (see Experience). You make the pick the moment the level comes. Nothing is banked for later, and until you have chosen you can do nothing else (“You must choose a talent first.”). A human’s Versatile brings a second talent at level 30. A kill that brings two levels at once brings both picks, lowest level first. You cannot change your mind afterwards: a talent, once learned, is yours for good.
Some classes also give a bonus talent at a few levels (the everyday folk at 10, 20, 30, 45, and 55), from the trees the class names: “You must choose a talent of Weaponcraft or Delver.” When a level brings both kinds, a talent from the class’s trees fills the bonus pick first. The commoner’s bonus talents come from any tree.
If there is nothing you can take (a run with no talents, or every talent you qualify for already learned), the pick is simply lost. A level never waits for the impossible.
The level-up screen opens by itself when a level comes. It walks through the level’s choices in order:
- the skill rolls, each skill shown with the dice a roll on it adds;
- a bonus talent;
- the level’s talent, listing only the talents you may take now, by tree.
A talent with a choice (Weapon focus, Skill focus) asks for it next. The screen can’t be closed until everything is chosen. Two levels at once are one sequence, the lower level’s choices first.
The Talents page (G, or page 8 of the information pages) lists
your talents, then every other talent you could still pick, by tree, with what it needs. The parts
you already meet stand out from those you don’t, so you can plan a build there.
Class abilities are talents too, in a tree of their own. Your class gives them as its levels come (see Classes); you never pick them. If your class gives one you already learned, it is not given again, and that level gives you a talent pick in its place. Some are talents anyone may pick (the aristocrat’s Riposte, the commoner’s Second wind).
Choices and prerequisites
- A talent is picked once.
- A talent with a choice is picked for that choice: a weapon skill, a fighting style, a skill, or an element. The same talent may be picked again for another choice. Weapon focus with long blades and Weapon focus with bows are two talents. A weapon skill you choose must be one you attack with, a fighting style is chosen as a style, and a skill (Skill focus) must be one you are trained in.
- Prerequisites must all hold when you pick, and are never checked again. A Strength lowered by disease later does not take a talent away.
A prerequisite may be:
- another talent;
- a stat score: the score itself, as the character screen shows it, never what items or a sickness do to it;
- a skill at a value;
- a weapon skill or style at a rank, or any of a kind: “a missile weapon skill 3” is bows, crossbows, or slings;
- a character level;
- your race, your class, or your eyes (your race’s vision);
- your birth sign’s animal or element, or a lucky day (see Horoscope);
- your alignment band.
A few ask for either of two (“Intelligence 12 or Appraise 20”). The game names what you lack: “You cannot take Dodge: you need Dexterity 13.”
What nobody picks: the stars and class abilities
The first tree, Stars, holds what your birth sign gives you: the gifts of your animal and your element, your animal’s flaw, and a lucky day’s gift. They are yours from birth without a pick, and nobody can pick them. No talent ever asks for a flaw. The whole tree is on the Horoscope page.
The Class abilities are what your class teaches as its levels come. Nobody picks them either. Each is in its class’s level table on the Classes page.
The trees you can pick from are listed below.
What a talent does
In the game a talent is described in words; the tables on the tree pages state the rule exactly. Most talents simply change a rule for good. Where a talent scales (“one hit point per four levels”), what it gave earlier grows as you level: a talent taken at level 3 still matters at level 50.
An active talent (Second wind) is something you do. It appears in the abilities menu under Talents. After use it leaves a status (Winded) during which it cannot be used again. Blood magic is active too, with no waiting time: it costs hit points instead (see Mana).
Some talents need a word more:
- Five talents work on a class’s resources, and only that class can take them: Battle trance, Inner calm, Steady hand, Patient blade, and Zealot. One that needs the lantern’s hood (Hooded light) is still to come.
- Skill focus adds 25 to the skill you choose for what it gives, past 100 too. The value you trained stays as it was.
- Treasure hunter changes loot as it is made. A level you have already been to keeps what lies there, and the levels themselves never change.
- Breaker’s kick drives a foe one cell straight back when it hits, if that cell is free. A wall, a creature, a trap, or ice behind the foe holds it where it is.
The trees you can pick from are on five pages, by what they are about:
- Heritage, trades, and racial talents: Heritage and Crafts, taken only at character creation, and the Racial tree of each people’s gifts.
- Body talents: Vigour, Might, Finesse, and Grit.
- Fighting talents: Weaponcraft and Guard.
- Exploring talents: Shadow, Wayfarer, and Delver.
- Mind talents: Scholar and Spellcraft.
Talents by system
Each talent touches some parts of the game: fighting, stealth, magic, light, hunger, and so on. A single kind of room, chest, or creature belongs to its part, not a part of its own. The table lists every part with the talents, the gifts of the stars, and the class abilities that touch it, so you can find everything that helps with, say, stealth.
Abilities that cost a resource have no waiting time on top: the resource coming back with time is the limit.
| System | Talents |
|---|---|
| Allies: summons and companions, their orders and their fights | Animal companion (class), Beast-bond, Beguile (class), Call of the forest (class), Call of the wild (class), Call the elements (class), Familiar (class), Familiar’s sight (class), Hunter’s bond (class), Lord of the wild (class), Pack leader (class), Pack tactics (class), Rouse the dead (class), Sic ’em (class) |
| Burden and carrying | Beast of burden, Deep pockets (class), Hide in plain sight (class), Mighty thews (class), Pack mule, Porter, Roc’s strength (birth sign), Slight (birth sign), Supple (birth sign) |
| Carried light | Brand (class), Branding smite (class), Holy radiance (class), Inner light (birth sign), Kindled (birth sign), Lamplighter |
| Chests and mimics | Chest-wise, Knock (class), Lockbreaker |
| Combat: to-hit, damage, criticals | Arcane bolt (class), Armour-breaker, Avatar (class), Banishing smite (class), Barbed hide (birth sign), Battle rhythm (class), Big hands (class), Blaze (birth sign), Blink (class), Blood frenzy (class), Bramble (class), Brand (class), Branding smite (class), Brawn, Brutal critical (class), Burning hands (class), Cause wounds (class), Chain lightning (class), Champion (class), Charge (class), Charnel burst (class), Deadly aim, Drowning grip (birth sign), Elven accuracy, Exploit (class), Favoured prey (class), Ferocity, Fire breath, Flay (class), Gale (class), Grave breath (class), Holy wrath (class), Improved critical, Improved sneak attack (class), Inspire (class), Iron grip, Keen edge (birth sign), Leech (class), Lucky, Magic missile (class), Malison (class), Martial arts (class), Master thief (class), Mighty thews (class), Pack tactics (class), Peerless (class), Perfect self (class), Poison lore (class), Rage (class), Ray of frost (class), Rebuke (class), Relentless (birth sign), Relentless fury, Retribution (class), Rime (class), Shatter (class), Sic ’em (class), Smite (class), Sneak attack (class), Soulglass (class), Spark (class), Spirit weapon (class), Staggering blow, Stubborn (class), Sunfire (class), Sworn foe, Tempered, Tentacles, Thrown exploit (class), Thunderclap (class), Travelled hands (class), Unlikely hero (class), Volley (class), Weapon focus, Weapon mastery (class), Weapon specialization, Whirling charge (class), Wildfire, Winner’s luck (birth sign), Wrathful smite (class) |
| Creature sight and awareness | Alert, Ambusher, Cool head, Hair trigger, Lurk (class), Sneak attack (class), Stalker’s eye (class), Wary |
| Damage types and resistances | Blight (class), Crusher, Elemental ward, Fire breath, Flame-hardened (birth sign), Kindled (birth sign), Of the deep (birth sign) |
| Danger levels and creatures that come | Quiet delver |
| Defence: Dodge, Parry, Shield, natural armour, Deflection | Armour drill (class), Armour training, Barkskin (class), Deep roots, Deflect missiles, Deflection, Diamond soul (class), Dodge, Mage armour (class), Patient defence (class), Riposte, Shield expert, Shield line (class), Small target, Supple (birth sign), Thick skin |
| Digging | Breaker, Stone sense, Stonewise (birth sign), Tunneler |
| Diseases, drains, and checks | Ageless, Avatar (class), Benediction (class), Daily bread (class), Divine grace (class), Dwarven resilience, Fever-proof, Horn’s grace (birth sign), Iron will, Litany (class), Many minds (birth sign), Miracle (class), Prayer (class), Pure blood (birth sign), Purity of body (class), Reborn whole (birth sign), Remove disease (class), Still mind (class), Strong constitution, Strong swimmer (birth sign), Unbroken soul |
| Doors, locks, kicking | Knock (class), Lockbreaker, Mighty kick, Roc’s strength (birth sign) |
| Experience | Landed noble, Riddler’s mind (birth sign), Stipend (class), Versatile (race) |
| Factions and creatures’ stance toward you | Beast-friend |
| Fighting styles | Fencing (class), Forge-born (birth sign), Grasping arms (birth sign), Shield expert, Stylist, Tentacles, Two-weapon training |
| Free blows | Brace of steel, Cleave, Cleaving strike (class), Flurry (class), Gatekeeper (birth sign), Great cleave, Hair trigger, Opportunist, Patient defence (class), Retribution (class), Riposte, Scourge (birth sign), Warden of the gate (birth sign) |
| Gems | Dragon’s hoard, Family wealth, Gem lore, Hoard sense (birth sign) |
| Hearing and sounds | Hound’s bay, Inspire (class), Keen ears, Light step, Lullaby (class), Throw your voice (class), Tracker (class), War cry (class), Watchful (birth sign) |
| Hit points, healing, regeneration | Another head, Avatar (class), Benediction (class), Benison (class), Blood magic, Cure wounds (class), Fast healer, Frail (birth sign), Hag’s bargain (class), Hardened (class), Hardy, Healthy, Horn of plenty, Lay on hands (class), Leech (class), Mend (class), Miracle (class), Orison (class), Reborn whole (birth sign), Regrowth (birth sign), Rise from the ashes (birth sign), Salt of the earth (class), Sanctuary (class), Second rising, Second wind, Stubborn (class), Unlikely hero (class), Unstoppable (class), Veteran’s wind (class) |
| Hunger, food, corpses, rot | Ageless, Another head, Benediction (class), Cauldron (class), Daily bread (class), Deep roots, Evergreen (birth sign), Gourmand, Herb lore (class), Hound’s nose (birth sign), Iron stomach, Lean, Long fast, Miracle (class) |
| Ice and cold water | Blaze (birth sign), Flame and frost (class), Of the deep (birth sign), Swimmer, Undertow, Water walking (class), Wildfire |
| Kicks and unarmed fighting | Big hands (class), Breaker, Crusher, Flurry (class), Martial arts (class), Mighty kick, Perfect self (class), Quivering palm (class), Stunning strike (class) |
| Magic items and identification | Dragon’s hoard, Father’s sword, Hoard sense (birth sign), Landed noble, Merchant’s eye (class), Old lore (birth sign), Spirit weapon (class), Stipend (class), Treasure hunter |
| Mana | Arcane bolt (class), Arcane mastery (class), Archmage (class), Barkskin (class), Beguile (class), Benediction (class), Benison (class), Bind (class), Blessing (class), Blight (class), Blink (class), Blood magic, Bramble (class), Brand (class), Brimming, Burning hands (class), Call lightning (class), Call of the forest (class), Call of the wild (class), Call the elements (class), Cause wounds (class), Chain lightning (class), Channeler, Charnel burst (class), Clear mind, Cloudburst (class), Consecrate (class), Cure wounds (class), Curse of sloth (class), Deep well, Empower (class), Evil eye (class), Fear (class), Flame and frost (class), Flay (class), Frugal caster, Gale (class), Grave breath (class), Grave feast (class), Hex of weakness (class), Knock (class), Leech (class), Litany of the mind (class), Lullaby (class), Magic missile (class), Malison (class), Meditation, Mend (class), Mesmerise (class), Miracle (class), Nightsight (class), Ray of frost (class), Rebuke (class), Remove disease (class), Renewal (class), Rime (class), Rouse the dead (class), Sanctuary (class), School focus, Scribe (class), Sense the quick (class), Shatter (class), Silence (class), Soulglass (class), Spark (class), Sunfire (class), Thunderclap (class), Tidal (birth sign), Unbinding (class), Virtuoso (class), Water walking (class) |
| Overworld travel, local areas, and weather | Call lightning (class), Trailblazer (birth sign), Ungainly ashore (birth sign) |
| Potions | Lasting draughts, Thrifty drinker |
| Protection and penetration | Armour drill (class), Armour-breaker, Battle-scarred (class), Bedrock, Bulwark (class), Crusher, Heavy armour mastery, Immune to pain, Orcish hide, Shield wall, Stone hide (birth sign), Warden of the gate (birth sign) |
| Quests, talk, people, services | Diplomat, Invest (class), Patron (class), Pious, Stipend (class), Trusted by none (birth sign) |
| Ranged combat and missiles | Deadly aim, Deflect missiles, Diamond soul (class), Elven accuracy, Far shot, Fletcher (class), Long reach, Master hunter (class), Rapid reload, Rapid shot (class), Slinger, Steady hand, Thrower, Thrown exploit (class), Volley (class) |
| Resources | Avatar (class), Banishing smite (class), Battle rhythm (class), Battle trance, Battle-scarred (class), Blood frenzy (class), Branding smite (class), Charge (class), Diamond soul (class), Exploit (class), Flurry (class), Headlong (class), Improved sneak attack (class), Inner calm, Inspire (class), Lay on hands (class), Low blow (class), Martial arts (class), Master thief (class), Mighty rage (class), Miracle (class), Patient blade, Patient defence (class), Perfect self (class), Quivering palm (class), Rage (class), Rapid shot (class), Retribution (class), Sic ’em (class), Smite (class), Sneak attack (class), Steady hand, Step of the wind (class), Still mind (class), Stunning strike (class), Thrown exploit (class), Unstoppable (class), Virtuoso (class), Volley (class), War cry (class), Wrathful smite (class), Zealot |
| Scrolls and casting | Old lore (birth sign), Quick study, Scribe (class), Scroll adept (class), Scroll savant, Spell recall |
| Searching and secret doors | Alert, Always a way (birth sign), Heedless (birth sign), Keen searcher, Second sight (class), Stone sense, Stonewise (birth sign), Trap sense, Unblinking (birth sign) |
| Shops and favour | Diplomat, Dragon’s hoard, Family wealth, Grim company (birth sign), Haggler (class), Invest (class), Little loved (birth sign), Patron (class) |
| Skills and training | Brewster, Eye for the make (class), Field forge (class), Gemcutter, Jack of all trades (class), Make do and mend (class), Maker’s mark (class), Master of none (class), Master’s hand (class), Pitman, Quick hands (class), Quick learner, Skill focus, Smith, Spellwright, Time served (class), War cry (class), Waste not (class), Wortcunner, Wright |
| Sneak attacks: dice, reach, vitals | Ambusher, Exploit (class), Improved sneak attack (class), Long reach, Low blow (class), Lurk (class), Master thief (class), Patient blade, Sneak attack (class), Stalker’s eye (class), Thrown exploit (class), Vanishing act (class) |
| Special rooms and prayer | Communion with the dark (class), Consecrate (class), Old delver, Old hand, Pious, Sanctuary (class) |
| Speed | Blood frenzy (class), Curse of sloth (class), Fleet-footed (birth sign), Headlong (class), Iron grip, Ponderous (birth sign), Practised technique, Quick, Rapid shot (class), Slip away (birth sign), Step of the wind (class), Vanishing act (class), Winner’s luck (birth sign) |
| Spells and learning | Arcane bolt (class), Arcane training (class), Archmage (class), Barkskin (class), Beguile (class), Benison (class), Bind (class), Blessing (class), Blight (class), Blink (class), Bramble (class), Brand (class), Brimming, Burning hands (class), Cackle (class), Call lightning (class), Call of the forest (class), Call of the wild (class), Call the elements (class), Cause wounds (class), Chain lightning (class), Channeler, Charnel burst (class), Cloudburst (class), Conductor, Cure wounds (class), Curse of sloth (class), Empower (class), Evasion, Evil eye (class), Familiar (class), Fear (class), Flame and frost (class), Flay (class), Frugal caster, Gale (class), Grave breath (class), Grave feast (class), Hex of weakness (class), Keen mind, Leech (class), Lord of the wild (class), Magic missile (class), Malison (class), Mend (class), Mesmerise (class), Nightsight (class), Overreach, Pack leader (class), Quick study, Ray of frost (class), Rebuke (class), Remove disease (class), Renewal (class), Rime (class), Rouse the dead (class), School focus, Scribe (class), Scroll adept (class), Sense the quick (class), Shatter (class), Silence (class), Soulglass (class), Spark (class), Sunfire (class), Sure hand, Thunderclap (class), Unbinding (class), Wand mastery, Water walking (class) |
| Stamina | Armour-breaker, Battle rhythm (class), Charge (class), Deep lungs, Drillmaster (class), Steady breathing |
| Stances | Set in its ways (birth sign), Slip away (birth sign), Stalwart, Wild guard |
| Stat training: marks and checks | Cauldron (class), Gourmand |
| Status effects | Avatar (class), Benediction (class), Bind (class), Blessing (class), Blight (class), Branding smite (class), Cackle (class), Clotting, Cool head, Divine grace (class), Drowning grip (birth sign), Dwarven resilience, Evil eye (class), Familiar (class), Fear (class), Hex of weakness (class), Horn of plenty, Horn’s grace (birth sign), Hound’s bay, Hunter’s bond (class), Inspire (class), Lullaby (class), Malison (class), Mesmerise (class), Mighty rage (class), Miracle (class), Nature’s ward (class), Nightsight (class), Orison (class), Petrifying gaze, Poison lore (class), Poison resistance, Prayer (class), Prayer of release (class), Pure blood (birth sign), Quivering palm (class), Rage (class), Reborn whole (birth sign), Regrowth (birth sign), Remove disease (class), Renewal (class), Rise from the ashes (birth sign), Second wind, Silence (class), Staggering blow, Still mind (class), Stubborn (class), Stunning strike (class), Thin-skinned (birth sign), Transfixing stare (birth sign), Unbinding (class), Unbowed, Unstoppable (class), Veteran’s wind (class), Virtuoso (class), War cry (class), Warden of the gate (birth sign), Wrathful smite (class) |
| Stealth and noise | Ambusher, Heavy-footed (birth sign), Hide in plain sight (class), Improved sneak attack (class), Inner light (birth sign), Light step, Master thief (class), Patient blade, Sneak attack (class), Throw your voice (class) |
| Traps | Always a way (birth sign), Bedrock, Evasion, Heedless (birth sign), Light step, Tinkerer, Trap sense, Trapwright (class) |
| Vision, darkvision, UV | Blood scent, Dark adaptation, Eyes of the heights (birth sign), Familiar’s sight (class), Hound’s nose (birth sign), Hunter’s bond (class), Night eyes |
| Wading and water | Nature’s ward (class), Strong swimmer (birth sign), Swimmer, Undertow, Water walking (class) |
| Weapon abilities: what ranks teach | Brace of steel, Drillmaster (class), Early mastery, Practised technique |
| Weapon skills and marks | Forge-born (birth sign), Improved critical, Master hunter (class), Rapid reload, Tempered, Travelled hands (class), Two-weapon training, Weapon drill (class), Weapon focus, Weapon mastery (class), Weapon specialization |
See also: Experience and levelling up, Skills, and Weapon skills.