Commoner
A farmhand, laborer, or servant with no training to speak of: used to hard work, not to being heard.
| Role | Difficulty | Key stats | Hit points | Mana | Spells given |
|---|---|---|---|---|---|
| Everyday folk | Hard | Toughness | 3 | 1 | none |
Plays like: A club and a few turnips. Levels come quickest, and their bonus talents come from any tree.
Starts with: a club (wielded); 2 turnips; a loaf of bread; 12 copper coins (see Starting kit).
See also: Talents and Crafting.
How to play
You are the plainest of folk: a club, a few turnips, and twelve copper coins. Levels come faster for you than for any other class, and your bonus talents may come from any tree, so you can grow into anything. Pack mule lets you carry more. Buy a weapon and armour in Cēaptūn as soon as you can, and take the easy dungeons slowly.
Levels
A bonus talent at levels 10, 20, 30, 45, 55, from any tree.
| Level | Ability | Effect |
|---|---|---|
| 1 | Pack mule | carrying limit +10 %; 60 % off the burden’s slowdown, on top of Balance (Burdened ×1.10 for 60 %); the burden’s cap on Dexterity in Defence +1 |
| 12 | Stubborn | Toughness +2 (score and potential); Poisoned never lowers your scores |
| 18 | Big hands | damage +1 with Maces and clubs; damage +1 with Unarmed |
| 32 | Second wind | active (the time of a wait): 1 hit point per level back at once, at least 8; then Winded (no second wind while it lasts) |
| 40 | Salt of the earth | healing pace +25 %; healing pace while resting +25 % |
| 60 | Unlikely hero | Strength +1 (score and potential); Dexterity +1 (score and potential); Toughness +1 (score and potential); Intelligence +1 (score and potential); Willpower +1 (score and potential); Presence +1 (score and potential) |