The talent trees of the body: Vigour (hit points, healing, and constitution),
Might (Strength, blows, and breaking things), Finesse (Dexterity, dodging, and
quickness), and Grit (hunger, burden, and will). Each talent is listed with what it needs and
its rule, exactly (see What a talent does).
damage from bursts and bolts (traps, scrolls) −50 % (rounded down)
Hair trigger
Dexterity 14, Initiative 20, level 12
when something beside you attacks you unawares and you make the initiative check, you strike it at once with what you wield, before its attack lands (a free blow, once per surprise; it brings no free blows of its own)
Inner calm
level 18, to be an ascetic
ki holds 2 more at most; ki regeneration pace +50 %
Light step
Dexterity 12
a trap you step onto first gets a Dexterity check against its difficulty: made, it does not go off, and you find it; pits never catch you (you find them); footsteps −40 %; the doors you open and close are silent
Opportunist
—
free blow: a hostile that steps away from beside you takes one
Quick
Dexterity 14, level 9
speed +5 %
Riposte
Dexterity 13, a melee or unarmed weapon skill 5, level 12
free blow: a blow that misses you by your Parry gives one back
carrying limit +10 %; Strained costs you what Burdened costs others (slowdown, Dexterity cap, noise)
Cool head
Willpower 14, level 9
100% of the extra time the action you take Surprised costs is spared (at 100%, it costs no more than any other)
Gourmand
Toughness 12
a fresh corpse’s chance to raise each stat +100 % (at most 100 %); a meal never leaves you Bloated: what does not fit below Bloated is lost, and you never overeat
Iron will
Willpower 13
every Willpower check +2; Presence +1 (score and potential)
Lean
—
hunger pace −15 %; blows, shots, and throws burn no nutrition
Long fast
Willpower 13
being Weak, Fainting, or Starving takes nothing off your Strength and Dexterity, and you never faint from hunger; Starving still stops your healing and costs hit points
Pack mule
Strength 11
carrying limit +10 %; 60 % off the burden’s slowdown, on top of Balance (Burdened ×1.10 for 60 %); the burden’s cap on Dexterity in Defence +1
Porter
Pack mule, Toughness 12
carrying limit +10 %; the burden’s cap on Dexterity in Defence +1; being Burdened costs you nothing (as a dwarf)