Fighting talents
The talent trees of fighting: Weaponcraft (weapon skills, fighting styles, and missiles) and Guard (armour, Protection, and standing firm). Each talent is listed with what it needs and its rule, exactly (see What a talent does).
Weaponcraft
Weapon skills, fighting styles, and missiles.
| Talent | Needs | Effect |
|---|---|---|
| Deadly aim | Dexterity 13, a missile weapon skill 3 | damage +2 with every missile weapon skill |
| Early mastery | level 9 | weapon abilities come 1 rank sooner (their thresholds read your ranks +1 higher) |
| Far shot | — | missile weapon range +2 cells; throwing range +1 cells |
| Improved critical (a weapon skill) | the chosen one at 7 | threat range +1 with the chosen skill |
| Long reach | a missile or thrown weapon skill 4 | your shots, throws, and attack spells sneak-attack 3 cells farther |
| Practised technique | a melee or unarmed or missile or thrown weapon skill 7 | weapon actives take −25% time (never below half the action’s price) |
| Rapid reload | Crossbows 3 | reloading 25 % cheaper with every missile weapon skill |
| Shield expert | Sword and Board 2 | Shield +1 (a shield held with a weapon, or two shields), a free shield bash’s chance +10 % where there is one with every fighting style |
| Steady breathing | a melee or unarmed or missile or thrown weapon skill 5 | stamina regeneration pace +50 % |
| Steady hand | level 12, to be a ranger | focus regeneration pace +50 % |
| Stylist (a fighting style) | the chosen one at 3 | benefits as 1 rank higher (at most 10) with the chosen skill |
| Sworn foe (a kind of creature) | — | against creatures of the kind chosen (the creature tag; the tags and who carries them: Sorts of creatures), to hit +1 and damage +2 |
| Thrower | Thrown weapons 2 | damage +1, attacks 10 % cheaper with throws |
| Two-weapon training | Dexterity 13, Twin Blades 2 | both two-weapon penalties eased by 2 with every fighting style |
| Wand mastery | — | your spells: +1 rung for the wands you use |
| Weapon focus (a weapon skill) | the chosen one at 2 | to hit +1 with the chosen skill |
| Weapon specialization (a weapon skill) | Weapon focus, the chosen one at 5 | benefits as 1 rank higher (at most 10) with the chosen skill |
Guard
Armour, Protection, and standing firm.
See also: Combat, Weapon skills, and Fighting styles.