Every status effect
How status effects work, and the common ones in words, are on their own page. These tables give every status effect in four groups, with the exact paces. What it does is what it costs and changes while it lasts, and how you see it on others. Caused by is where it comes from; the creatures whose attacks cause it are listed in Who causes it. How it ends is how it wears off, and every way to end it at once.
Harmful
These cost hit points or mana as time passes, and can kill.
| Status | What it does | Caused by | How it ends |
|---|---|---|---|
| Bleeding | Costs a hit point every 40 seconds, faster the worse it is; hit points do not come back; shows on others as “bleeding” | Big hits and confirmed criticals; the attacks of 11 creatures; Deep cut (a weapon ability); Knife in the dark (a weapon ability); a wounding hit of Quivering palm (a class ability) | A degree a minute; ended at once by potion of full healing, potion of greater healing, a priest’s prayer, the Heal skill (binds it), Horn’s grace, now and then a forgotten altar |
| Burning | Costs a hit point every 10 seconds, faster the worse it is; hit points do not come back; you shed light on your cell and the cells beside you; shows on others as “burning” | The attacks of 8 creatures | A degree every 30 seconds |
| Corroded | Costs a hit point every 6 seconds, faster the worse it is; hit points do not come back; shows on others as “corroded” | — | A degree every 12 seconds |
| Poisoned | Costs a hit point every 2 minutes, faster the worse it is; Strength −1, Dexterity −1 when strong; hit points come back half as fast | The attacks of 27 creatures; eating rotten food | A degree every 2 minutes; ended at once by potion of antidote, potion of full healing, the Remove disease spell, a priest’s prayer, the Heal skill (eases it), Horn’s grace, now and then a forgotten altar |
| Stiffening | Dexterity −4 when strong; every action takes 150% of the time; at its 4th degree its bearer dies of it, and a creature it kills leaves no corpse but a statue holding what it carried; you are told each degree (1: “Your limbs stiffen.”, 2: “Your skin greys and hardens.”, 3: “You can barely move.”); shows on others as “stiffening” | The attacks of 2 creatures | A degree every 2 minutes; ended at once by the scroll of restoration, a temple’s cure, the Heal skill (eases it), Stillness, now and then a forgotten altar |
| Diseased | Hit points come back half as fast | Any disease, once it shows | When the diseases are gone |
| Ebbing | Costs 1 mana every 20 seconds, and none comes back; shows on others as “ebbing” | A creature’s attack; standing in a draining room | After 30 seconds |
| Engulfed | Costs 2 hit points every 6 seconds, faster the worse it is; you cannot move, shoot, throw, or read; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “engulfed” | The attacks of 5 creatures | After 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness |
| Swallowed | Costs 4 hit points every 6 seconds, faster the worse it is; you cannot move, shoot, throw, or read; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “swallowed” | A creature’s attack | After 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness |
| Latched | Costs a hit point every 12 seconds, faster the worse it is; you cannot move; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “latched” | The attacks of 2 creatures | After 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness |
Hindering
These cost nothing, but leave you weaker, slower, or unable to do something.
| Status | What it does | Caused by | How it ends |
|---|---|---|---|
| Asleep | A creature suffering it sleeps: it takes no turn, and a loud enough noise, a blow, or a cry wakes it; shows on others as “asleep” | — | Only when cured |
| Silenced | You cannot cast spells, read, sing, or throw your voice; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “silenced” | Standing in a silent vault | After 10 seconds |
| Unwelcome | Hit points come back half as fast; to hit −1; shows on others as “unwelcome” | — | After 30 seconds |
| Exhausted | Strength −1 | The end of Raging | After 2 minutes and 30 seconds |
| Ashen | Strength −2, Dexterity −2, Toughness −2, Intelligence −2, Willpower −2, Presence −2; hit points come back half as fast; shows on others as “ashen” | — | After 24 hours; ended at once by a priest’s prayer |
| Worn thin | Hit points come back half as fast; shows on others as “worn” | — | After 24 hours |
| Staggered | Every action takes 150% of the time; shows on others as “staggered” | The attacks of 27 creatures; Crushing blow (a weapon ability); Staggering block (a weapon ability); Stunning bash (a weapon ability); Stunning fist (a weapon ability) | After your next action (one given during an action outlasts it); ended at once by potion of clear head, Stillness |
| Stunned | Flat-footed: Dexterity and Dodge count nothing toward your Defence; no free blow out of your turn (riposte, opportunist, gatekeeper, a point-blank shot); sneak dice land on you; every action takes 150% of the time; its evocation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “stunned” | The attacks of 2 creatures; a wounding hit of Stunning strike (a class ability) | After your next action (one given during an action outlasts it); ended at once by potion of clear head, Stillness |
| Transfixed | Every action takes 200% of the time; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “transfixed” | The attacks of 19 creatures | A degree every 12 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness |
| Hexed | To hit −2; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “hexed” | A creature’s attack | A degree a minute; ended at once by flask of holy water, the Unbinding spell, a priest’s prayer |
| Weakened | Strength −2, Dexterity −2; its necromancy spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “weakened” | The attacks of 4 creatures | A degree every 2 minutes; ended at once by the Unbinding spell, a priest’s prayer |
| Sluggish | Every action takes 150% of the time; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “sluggish” | The attacks of 14 creatures | A degree a minute; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer |
| Drowsy | Every action takes 300% of the time; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “drowsy” | The attacks of 3 creatures; hearing Lullaby (a class ability’s song) and failing the check: 2d12 + the Willpower modifier against 13 plus the singer’s Music | A degree every 12 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness |
| Webbed | You cannot move; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “caught in a web” | A creature’s attack | A degree every 6 seconds; a trained Escape artist may slip it, against 13; ended at once by the Unbinding spell, a priest’s prayer, Stillness |
| Frightened | To hit −3; a creature suffering it runs from whoever gave it while a step takes it farther away, and fights only when cornered; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “frightened” | The attacks of 28 creatures; a wounding hit of Wrathful smite (a class ability) and failing the check: 2d12 + the Willpower modifier against its difficulty plus the smiter’s aim | A degree every 6 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness |
| Held | You cannot move; a step is a struggle to break free: a Strength check against the holder’s grip (13 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “held” | The attacks of 18 creatures | After 3d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness |
| Pinned | You cannot move; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “pinned” | Hunter’s shot (a weapon ability); Pinning shot (a weapon ability); Trip (a weapon ability) | A degree with each action you take (one given during an action outlasts it); a trained Escape artist may slip it, against 13; ended at once by the Unbinding spell, Stillness |
| Surprised | Flat-footed: Dexterity and Dodge count nothing toward your Defence; no free blow out of your turn (riposte, opportunist, gatekeeper, a point-blank shot); sneak dice land on you; every action takes 150% of the time; shows on others as “surprised” | Being caught unawares (an attack by someone you have not seen, or a hidden trap springing under you) and failing the initiative check: 2d12 + your Dexterity modifier against 13; a sleeper or a mimic in disguise always | After your next action (one given during an action outlasts it); ended at once by Stillness |
Helpful
These help whoever has them. Some cost something besides, as a rage does.
| Status | What it does | Caused by | How it ends |
|---|---|---|---|
| Disguised | — | — | Only when cured |
| Raging | Strength +2, Toughness +2, Intelligence −2; you cannot read, study, or cast spells; Exhausted follows it; shows on others as “raging” | Holding Rage | When rage ends (the Resources page) |
| Invisible | — | Drinking a potion of the unseen | After 2 minutes |
| Blessed | Willpower +1; to hit +1; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “blessed” | — | A degree every 10 minutes |
| Fire-cloaked | A melee blow that lands on you does 1d6 fire to the striker, as a spell of that type, its rule and all; you shed light on your cell and the cells beside you; shows on others as “cloaked in flame” | — | A degree a minute |
| Barbed hide | A melee blow that lands on you does 1d6 piercing to the striker, as a spell of that type, its rule and all | — | After 1 minute |
| Acid blood | A melee blow that lands on you does 1d3 acid to the striker, as a spell of that type, its rule and all | — | After 1 minute |
| Burning blade | Your melee blows do 1d4 fire besides, in either hand (no spell type’s rule); you shed light on your cell and the cells beside you; shows on others as “bearing a burning blade” | — | A degree a minute |
| Water-borne | Wading costs no more than a step on dry land; ice never gives way under you, however thin, nor melts or shatters under you in a burst; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “water-borne” | Drinking a potion of sea legs | A degree every 2 minutes |
| Inspired | To hit +1, Dodge +1; shows on others as “inspired” | — | A degree every 5 minutes |
| Inspired | To hit +2, Dodge +2; shows on others as “inspired” | — | A degree every 10 minutes |
| Hasted | Every action takes 75% of the time; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “quickened” | Drinking a potion of quickness | A degree a minute |
| Savage | Every hit is a critical with no confirmation roll, and each hit spends a degree; every action takes 67% of the time; shows on others as “savage” | — | A degree a minute |
| Barkskin | Dodge +2; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “bark-skinned” | Drinking a potion of barkskin | A degree a minute |
| Glamoured | Dodge +3; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “glamoured” | Drinking a potion of glamour | A degree a minute |
| Renewing | Hit points come back 4 times as fast; its restoration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “renewing” | Drinking a potion of renewal | A degree every 2 minutes |
| Fortified | Strength +2 a degree; shows on others as “fortified” | Drinking a greater potion of might; drinking a potion of might | A degree every 10 minutes |
| Nimble | Dexterity +2 a degree; shows on others as “nimble” | Drinking a greater potion of grace; drinking a potion of grace | A degree every 10 minutes |
| Hale | Toughness +2 a degree; shows on others as “hale” | Drinking a greater potion of vigour; drinking a potion of vigour | A degree every 10 minutes |
| Keen | Intelligence +2 a degree; shows on others as “keen” | Drinking a greater potion of wit; drinking a potion of wit | A degree every 10 minutes |
| Steadfast | Willpower +2 a degree; shows on others as “steadfast” | Drinking a greater potion of will; drinking a potion of will | A degree every 10 minutes |
| Imposing | Presence +2 a degree; shows on others as “imposing” | Drinking a greater potion of presence; drinking a potion of presence | A degree every 10 minutes |
| Cat-eyed | Its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); you see with Low-light eyes where they are better than yours; shows on others as “cat-eyed” | Drinking a potion of cat’s eyes | A degree every 30 minutes |
| Quick-sensed | Its divination spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); every living creature within 8 cells you do not see (not the undead, animated things, or constructs) is heard as a heartbeat at a rough place, up to 2 cells off, each turn; shows on others as “listening” | Drinking a potion of the quick | A degree a minute |
| Seeing | Its divination spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “keen-eyed” | Drinking a potion of seeing | After 5 minutes |
| Owl-eyed | You see with Darkvision eyes where they are better than yours; shows on others as “owl-eyed” | Drinking a potion of owl’s eyes | After 30 minutes |
| Moth-eyed | You see with UV sight eyes where they are better than yours; shows on others as “moth-eyed” | Drinking a potion of moth’s eyes | After 30 minutes |
| Warmed | You resist 50% fire, as armour does; shows on others as “warmed” | Drinking a potion of warmth | After 30 minutes |
| Chill-proof | You resist 50% cold, as armour does; shows on others as “chill-proof” | Drinking a potion of frost | After 30 minutes |
| Earthed | You resist 50% electricity, as armour does; shows on others as “earthed” | Drinking a potion of earthing | After 30 minutes |
| Proof against poison | You resist 50% poison, as armour does; shows on others as “proof against poison” | Drinking a potion of proofing | After 30 minutes |
| Spell ward | Dodge +1; shows on others as “warded” | Spell guard (a weapon ability) | After your next action (one given during an action outlasts it) |
| Light-footed | Every action takes 50% of the time; shows on others as “light-footed” | Hit and run (a weapon ability) | After your next action (one given during an action outlasts it) |
| Poised | Dodge +4; shows on others as “poised” | — | After your next action (one given during an action outlasts it) |
| Walled | Shield (on top of a held shield’s) +3; every attack takes 125% of the time; shows on others as “behind its shield” | — | A degree every 6 seconds |
Cooldowns and marks
These do nothing by themselves. A cooldown only waits to wear off, and keeps the ability that caused it from being used again. A mark matters to something else: a light, a smite, a spell circle.
| Status | What it does | Caused by | How it ends |
|---|---|---|---|
| Winded | — | — | After 15 minutes |
| Summoning spent | — | — | A degree every 6 seconds |
| Invisibility spent | — | — | A degree every 6 seconds |
| Breath spent | — | — | A degree every 6 seconds |
| Gaze spent | — | — | A degree every 6 seconds |
| Theft spent | — | — | A degree every 6 seconds |
| Aura spent | — | — | A degree every 6 seconds |
| Blink spent | — | — | A degree every 6 seconds |
| Burnt out | — | — | After 12 hours |
| Drained | — | — | A degree every 5 minutes |
| Graceless | — | — | A degree every 8 hours |
| Spent-eyed | — | — | A degree every 1 hour |
| Radiant | Shows on others as “shining” | — | Only when cured |
| Branded | You shed light 3 cells around you; shows on others as “shining” | A wounding hit of Branding smite (a class ability) | After 5 minutes; ended at once by flask of holy water |
| Bound | Its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “bound” | — | Only when cured |
| Lit | You shed light 6 cells around you; shows on others as “glowing” | Drinking a flask of brilliance | A degree every 30 minutes |
| Hoarse | — | — | After 1 hour |
| Lurking | — | — | After your next action (one given during an action outlasts it) |
Who causes it
Every creature whose attack, throw, or gaze can cause a status effect, with the chance a hit has and how bad it makes it. A Held creature’s grip is the difficulty of breaking free.
| Status | Creature | Attack | Chance a hit has | Gives |
|---|---|---|---|---|
| Bleeding | Barbed devil | claws | 25% | 1 degree |
| Canoloth | barbed tongue | 20% | 1 degree | |
| Dire warg | bite | 15% | 1 degree | |
| Elder troll | claws | 20% | 2 degrees | |
| Forest troll | claws | 20% | 1 degree | |
| Giant leech | sucker | 12% | 1 degree | |
| Horned devil | fork | 20% | 2 degrees | |
| Nycaloth | claws | 25% | 2 degrees | |
| Two-headed troll | bites | 20% | 1 degree | |
| Warg | bite | 10% | 1 degree | |
| Wælcyrge the Chooser | spear | 50% | 3 degrees | |
| Burning | Balefire | touch | 25% | 1 degree |
| Cinder elemental | touch | 25% | 1 degree | |
| Elder fire elemental | touch | 25% | 1 degree | |
| Fire elemental | touch | 25% | 1 degree | |
| Greater fire elemental | touch | 25% | 1 degree | |
| Lesser fire elemental | touch | 25% | 1 degree | |
| Magma crawler | touch | 25% | 1 degree | |
| Nīðdraca the Hate-Wyrm | claw | 25% | 2 degrees | |
| Poisoned | Arcanaloth | claws | 20% | 2 degrees |
| Barrow spider | bite | 10% | 1 degree | |
| Bearded devil | beard | 20% | 2 degrees | |
| Bone devil | sting | 25% | 3 degrees | |
| Drow arbalester | long sword | 20% | 3 degrees | |
| Drow arbalester | poisoned bolt | 20% | 3 degrees | |
| Drow archmage | poisoned dagger | 20% | 3 degrees | |
| Drow assassin | envenomed dagger | 40% | 4 degrees | |
| Drow blademaster | twin scimitars | 20% | 3 degrees | |
| Drow captain | envenomed long sword | 25% | 3 degrees | |
| Drow crossbowman | short sword | 15% | 2 degrees | |
| Drow crossbowman | poisoned bolt | 15% | 2 degrees | |
| Drow high priestess | scourge | 30% | 4 degrees | |
| Drow mage | poisoned dagger | 15% | 2 degrees | |
| Drow matron | scourge | 35% | 5 degrees | |
| Drow priestess | scourge | 25% | 3 degrees | |
| Drow stalker | envenomed dagger | 30% | 3 degrees | |
| Drow warrior | envenomed short sword | 20% | 2 degrees | |
| Duergar spider rider | spider’s bite | 25% | 2 degrees | |
| Giant centipede | bite | 10% | 1 degree | |
| Hezrou | claws | 30% | 4 degrees | |
| Imp | sting | 25% | 2 degrees | |
| Large spider | bite | 10% | 1 degree | |
| Pit fiend | bite | 30% | 4 degrees | |
| Quasit | claws | 20% | 3 degrees | |
| Sprite | stab | 3% | 1 degree | |
| Āttorcoppe the Spinner | bite | 40% | 4 degrees | |
| Stiffening | Basilisk | gaze | 100% | 1 degree, unless a Toughness check against 15 is made |
| Cockatrice | beak | 25% | 1 degree, unless a Toughness check against 13 is made | |
| Ebbing | Will-o’-wisp | spark | 30% | 1 degree |
| Staggered | Air elemental | buffet | 20% | 1 degree |
| Animated bellows | gust | 5% | 1 degree | |
| Crystal guardian | fist | 20% | 1 degree | |
| Crystal guardian | crystal shard | 15% | 1 degree | |
| Earth elemental | fist | 15% | 1 degree | |
| Earth elemental | stone | 15% | 1 degree | |
| Elder air elemental | buffet | 20% | 1 degree | |
| Elder earth elemental | fist | 15% | 1 degree | |
| Elder earth elemental | stone | 15% | 1 degree | |
| Elder lightning elemental | touch | 20% | 1 degree | |
| Elder troll | claws | 15% | 1 degree | |
| Greater air elemental | buffet | 20% | 1 degree | |
| Greater earth elemental | fist | 15% | 1 degree | |
| Greater earth elemental | stone | 15% | 1 degree | |
| Greater lightning elemental | touch | 20% | 1 degree | |
| Hill troll | claws | 15% | 1 degree | |
| Hoarstone | fist | 15% | 1 degree | |
| Hoarstone | stone | 15% | 1 degree | |
| Lesser air elemental | buffet | 20% | 1 degree | |
| Lesser earth elemental | fist | 15% | 1 degree | |
| Lesser earth elemental | stone | 15% | 1 degree | |
| Lesser lightning elemental | touch | 20% | 1 degree | |
| Lightning elemental | touch | 20% | 1 degree | |
| Stone troll | fists | 20% | 1 degree | |
| Stānēoten the Hurler | boulder | 35% | 1 degree | |
| Thunderhead | touch | 20% | 1 degree | |
| Welkin wind | buffet | 20% | 1 degree | |
| Stunned | Līgetdrȳ the Storm-Wright | staff | 15% | 1 degree |
| Stānēoten the Hurler | maul | 25% | 1 degree | |
| Transfixed | Chasme | proboscis | 20% | 2 degrees |
| Dryad | lash | 20% | 1 degree | |
| Duergar mindbreaker | gaze | 100% | 1 degree | |
| Elder vampire | gaze | 100% | 3 degrees | |
| Eldest vampire | gaze | 100% | 3 degrees | |
| Ghost lord | gaze | 100% | 2 degrees | |
| Green hag | claws | 10% | 2 degrees | |
| Hand of glory | gaze | 100% | 1 degree | |
| Incubus | gaze | 100% | 1 degree | |
| Night mare | gaze | 100% | 2 degrees | |
| Nosferatu | gaze | 100% | 1 degree | |
| Nymph | touch | 25% | 2 degrees | |
| Rakshasa | gaze | 100% | 2 degrees | |
| Succubus | gaze | 100% | 1 degree | |
| Ultroloth | gaze | 100% | 2 degrees | |
| Vampire | gaze | 100% | 1 degree | |
| Vampire lord | gaze | 100% | 2 degrees | |
| Vampire spawn | gaze | 100% | 1 degree | |
| White lady | gaze | 100% | 2 degrees | |
| Hexed | Green hag | claws | 15% | 1 degree |
| Weakened | Drow assassin | envenomed dagger | 15% | 1 degree |
| Drow high priestess | scourge | 15% | 2 degrees | |
| Drow matron | scourge | 20% | 2 degrees | |
| Quasit | claws | 10% | 1 degree | |
| Sluggish | Basilisk | bite | 30% | 1 degree |
| Bheur hag | icy staff | 20% | 1 degree | |
| Brimwolf | wave | 20% | 1 degree | |
| Elder ice elemental | fist | 25% | 1 degree | |
| Elder water elemental | wave | 20% | 1 degree | |
| Greater ice elemental | fist | 25% | 1 degree | |
| Greater water elemental | wave | 20% | 1 degree | |
| Ice devil | frost claws | 20% | 1 degree | |
| Ice elemental | fist | 25% | 1 degree | |
| Ice troll | claws | 20% | 1 degree | |
| Lesser ice elemental | fist | 25% | 1 degree | |
| Lesser water elemental | wave | 20% | 1 degree | |
| Rimethurse | fist | 25% | 1 degree | |
| Water elemental | wave | 20% | 1 degree | |
| Drowsy | Drow arbalester | poisoned bolt | 25% | 2 degrees |
| Drow crossbowman | poisoned bolt | 20% | 1 degree | |
| Pixie | touch | 4% | 1 degree | |
| Webbed | Āttorcoppe the Spinner | bite | 30% | 2 degrees |
| Frightened | Ankou | scythe | 30% | 3 degrees |
| Banshee | touch | 25% | 2 degrees | |
| Barghest | bite | 15% | 1 degree | |
| Black shuck | bite | 25% | 2 degrees | |
| Bodach | touch | 20% | 2 degrees | |
| Church grim | bite | 20% | 2 degrees | |
| Deathshade | touch | 25% | 3 degrees | |
| Dread lord | slam | 20% | 2 degrees | |
| Drow captain | envenomed long sword | 10% | 1 degree | |
| Duergar mindbreaker | gaze | 100% | 1 degree | |
| Fetch | touch | 20% | 1 degree | |
| Ghost dragon | bite | 30% | 3 degrees | |
| Headless knight | slam | 20% | 2 degrees | |
| Hound of the hunt | bite | 25% | 2 degrees | |
| Meenlock | claw | 20% | 1 degree | |
| Nalfeshnee | bite | 15% | 3 degrees | |
| Night hag | claws | 10% | 2 degrees | |
| Nightganger | slam | 15% | 1 degree | |
| Nihtscinna the Hollow | touch | 30% | 3 degrees | |
| Rakshasa | gaze | 100% | 1 degree | |
| Screaming skull | bite | 30% | 2 degrees | |
| Sea hag | gaze | 100% | 2 degrees | |
| Sluagh | claws | 25% | 2 degrees | |
| Troll chieftain | claws | 15% | 1 degree | |
| Ultroloth | gaze | 100% | 1 degree | |
| Vrock | talons | 25% | 2 degrees | |
| Washer at the ford | touch | 30% | 3 degrees | |
| Yeth hound | bite | 25% | 2 degrees | |
| Held | Annis hag | iron claws | 20% | grip 18 |
| Archlich | touch | 20% | grip 22 | |
| Balor | flaming whip | 15% | grip 24 | |
| Chain devil | chains | 25% | grip 20 | |
| Elder earth elemental | fist | 10% | grip 20 | |
| Fen ghoul | claws | 10% | grip 15 | |
| Gallows dead | tongue | 20% | grip 17 | |
| Ghast | claws | 10% | grip 15 | |
| Ghoul king | claws | 20% | grip 20 | |
| Ghoul lord | claws | 15% | grip 18 | |
| Glabrezu | pincers | 20% | grip 20 | |
| Grundwyrgen the Mere-Wife | claw | 25% | grip 22 | |
| Hoarstone | fist | 10% | grip 24 | |
| Korred | fist | 15% | grip 17 | |
| Lich | touch | 15% | grip 18 | |
| Meenlock | claw | 10% | grip 15 | |
| Mimicling | pseudopod | 1% | grip 12 | |
| Night hag | claws | 15% | grip 18 | |
| Engulfed | Animated rug | folds | 15% | grip 12 |
| Brimwolf | wave | 10% | grip 23 | |
| Charnel heap | slam | 15% | grip 18 | |
| Elder water elemental | wave | 10% | grip 20 | |
| Greater water elemental | wave | 10% | grip 17 | |
| Swallowed | Nightworm | bite | 15% | grip 24 |
| Latched | Canoloth | barbed tongue | 20% | grip 18 |
| Giant leech | sucker | 12% | grip 10 |
See also: Status effects, Buffs and hexes, and Diseases.