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Every status effect

How status effects work, and the common ones in words, are on their own page. These tables give every status effect in four groups, with the exact paces. What it does is what it costs and changes while it lasts, and how you see it on others. Caused by is where it comes from; the creatures whose attacks cause it are listed in Who causes it. How it ends is how it wears off, and every way to end it at once.

Harmful

These cost hit points or mana as time passes, and can kill.

StatusWhat it doesCaused byHow it ends
BleedingCosts a hit point every 40 seconds, faster the worse it is; hit points do not come back; shows on others as “bleeding”Big hits and confirmed criticals; the attacks of 11 creatures; Deep cut (a weapon ability); Knife in the dark (a weapon ability); a wounding hit of Quivering palm (a class ability)A degree a minute; ended at once by potion of full healing, potion of greater healing, a priest’s prayer, the Heal skill (binds it), Horn’s grace, now and then a forgotten altar
BurningCosts a hit point every 10 seconds, faster the worse it is; hit points do not come back; you shed light on your cell and the cells beside you; shows on others as “burning”The attacks of 8 creaturesA degree every 30 seconds
CorrodedCosts a hit point every 6 seconds, faster the worse it is; hit points do not come back; shows on others as “corroded”—A degree every 12 seconds
PoisonedCosts a hit point every 2 minutes, faster the worse it is; Strength −1, Dexterity −1 when strong; hit points come back half as fastThe attacks of 27 creatures; eating rotten foodA degree every 2 minutes; ended at once by potion of antidote, potion of full healing, the Remove disease spell, a priest’s prayer, the Heal skill (eases it), Horn’s grace, now and then a forgotten altar
StiffeningDexterity −4 when strong; every action takes 150% of the time; at its 4th degree its bearer dies of it, and a creature it kills leaves no corpse but a statue holding what it carried; you are told each degree (1: “Your limbs stiffen.”, 2: “Your skin greys and hardens.”, 3: “You can barely move.”); shows on others as “stiffening”The attacks of 2 creaturesA degree every 2 minutes; ended at once by the scroll of restoration, a temple’s cure, the Heal skill (eases it), Stillness, now and then a forgotten altar
DiseasedHit points come back half as fastAny disease, once it showsWhen the diseases are gone
EbbingCosts 1 mana every 20 seconds, and none comes back; shows on others as “ebbing”A creature’s attack; standing in a draining roomAfter 30 seconds
EngulfedCosts 2 hit points every 6 seconds, faster the worse it is; you cannot move, shoot, throw, or read; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “engulfed”The attacks of 5 creaturesAfter 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness
SwallowedCosts 4 hit points every 6 seconds, faster the worse it is; you cannot move, shoot, throw, or read; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “swallowed”A creature’s attackAfter 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness
LatchedCosts a hit point every 12 seconds, faster the worse it is; you cannot move; a step is a struggle to break free: a Strength check against the holder’s grip (14 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “latched”The attacks of 2 creaturesAfter 2d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness

Hindering

These cost nothing, but leave you weaker, slower, or unable to do something.

StatusWhat it doesCaused byHow it ends
AsleepA creature suffering it sleeps: it takes no turn, and a loud enough noise, a blow, or a cry wakes it; shows on others as “asleep”—Only when cured
SilencedYou cannot cast spells, read, sing, or throw your voice; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “silenced”Standing in a silent vaultAfter 10 seconds
UnwelcomeHit points come back half as fast; to hit −1; shows on others as “unwelcome”—After 30 seconds
ExhaustedStrength −1The end of RagingAfter 2 minutes and 30 seconds
AshenStrength −2, Dexterity −2, Toughness −2, Intelligence −2, Willpower −2, Presence −2; hit points come back half as fast; shows on others as “ashen”—After 24 hours; ended at once by a priest’s prayer
Worn thinHit points come back half as fast; shows on others as “worn”—After 24 hours
StaggeredEvery action takes 150% of the time; shows on others as “staggered”The attacks of 27 creatures; Crushing blow (a weapon ability); Staggering block (a weapon ability); Stunning bash (a weapon ability); Stunning fist (a weapon ability)After your next action (one given during an action outlasts it); ended at once by potion of clear head, Stillness
StunnedFlat-footed: Dexterity and Dodge count nothing toward your Defence; no free blow out of your turn (riposte, opportunist, gatekeeper, a point-blank shot); sneak dice land on you; every action takes 150% of the time; its evocation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “stunned”The attacks of 2 creatures; a wounding hit of Stunning strike (a class ability)After your next action (one given during an action outlasts it); ended at once by potion of clear head, Stillness
TransfixedEvery action takes 200% of the time; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “transfixed”The attacks of 19 creaturesA degree every 12 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness
HexedTo hit −2; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “hexed”A creature’s attackA degree a minute; ended at once by flask of holy water, the Unbinding spell, a priest’s prayer
WeakenedStrength −2, Dexterity −2; its necromancy spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “weakened”The attacks of 4 creaturesA degree every 2 minutes; ended at once by the Unbinding spell, a priest’s prayer
SluggishEvery action takes 150% of the time; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “sluggish”The attacks of 14 creaturesA degree a minute; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer
DrowsyEvery action takes 300% of the time; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “drowsy”The attacks of 3 creatures; hearing Lullaby (a class ability’s song) and failing the check: 2d12 + the Willpower modifier against 13 plus the singer’s MusicA degree every 12 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness
WebbedYou cannot move; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “caught in a web”A creature’s attackA degree every 6 seconds; a trained Escape artist may slip it, against 13; ended at once by the Unbinding spell, a priest’s prayer, Stillness
FrightenedTo hit −3; a creature suffering it runs from whoever gave it while a step takes it farther away, and fights only when cornered; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “frightened”The attacks of 28 creatures; a wounding hit of Wrathful smite (a class ability) and failing the check: 2d12 + the Willpower modifier against its difficulty plus the smiter’s aimA degree every 6 seconds; ended at once by potion of clear head, the Unbinding spell, a priest’s prayer, Stillness
HeldYou cannot move; a step is a struggle to break free: a Strength check against the holder’s grip (13 unless its attack says otherwise); made, you step, failed, the turn is lost; shows on others as “held”The attacks of 18 creaturesAfter 3d4 turns (6 seconds each) at most; at once when the holder dies, leaves your side, or is held or slowed; ended at once by a priest’s prayer, Stillness
PinnedYou cannot move; its enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “pinned”Hunter’s shot (a weapon ability); Pinning shot (a weapon ability); Trip (a weapon ability)A degree with each action you take (one given during an action outlasts it); a trained Escape artist may slip it, against 13; ended at once by the Unbinding spell, Stillness
SurprisedFlat-footed: Dexterity and Dodge count nothing toward your Defence; no free blow out of your turn (riposte, opportunist, gatekeeper, a point-blank shot); sneak dice land on you; every action takes 150% of the time; shows on others as “surprised”Being caught unawares (an attack by someone you have not seen, or a hidden trap springing under you) and failing the initiative check: 2d12 + your Dexterity modifier against 13; a sleeper or a mimic in disguise alwaysAfter your next action (one given during an action outlasts it); ended at once by Stillness

Helpful

These help whoever has them. Some cost something besides, as a rage does.

StatusWhat it doesCaused byHow it ends
Disguised——Only when cured
RagingStrength +2, Toughness +2, Intelligence −2; you cannot read, study, or cast spells; Exhausted follows it; shows on others as “raging”Holding RageWhen rage ends (the Resources page)
Invisible—Drinking a potion of the unseenAfter 2 minutes
BlessedWillpower +1; to hit +1; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “blessed”—A degree every 10 minutes
Fire-cloakedA melee blow that lands on you does 1d6 fire to the striker, as a spell of that type, its rule and all; you shed light on your cell and the cells beside you; shows on others as “cloaked in flame”—A degree a minute
Barbed hideA melee blow that lands on you does 1d6 piercing to the striker, as a spell of that type, its rule and all—After 1 minute
Acid bloodA melee blow that lands on you does 1d3 acid to the striker, as a spell of that type, its rule and all—After 1 minute
Burning bladeYour melee blows do 1d4 fire besides, in either hand (no spell type’s rule); you shed light on your cell and the cells beside you; shows on others as “bearing a burning blade”—A degree a minute
Water-borneWading costs no more than a step on dry land; ice never gives way under you, however thin, nor melts or shatters under you in a burst; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “water-borne”Drinking a potion of sea legsA degree every 2 minutes
InspiredTo hit +1, Dodge +1; shows on others as “inspired”—A degree every 5 minutes
InspiredTo hit +2, Dodge +2; shows on others as “inspired”—A degree every 10 minutes
HastedEvery action takes 75% of the time; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “quickened”Drinking a potion of quicknessA degree a minute
SavageEvery hit is a critical with no confirmation roll, and each hit spends a degree; every action takes 67% of the time; shows on others as “savage”—A degree a minute
BarkskinDodge +2; its transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “bark-skinned”Drinking a potion of barkskinA degree a minute
GlamouredDodge +3; its abjuration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “glamoured”Drinking a potion of glamourA degree a minute
RenewingHit points come back 4 times as fast; its restoration spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “renewing”Drinking a potion of renewalA degree every 2 minutes
FortifiedStrength +2 a degree; shows on others as “fortified”Drinking a greater potion of might; drinking a potion of mightA degree every 10 minutes
NimbleDexterity +2 a degree; shows on others as “nimble”Drinking a greater potion of grace; drinking a potion of graceA degree every 10 minutes
HaleToughness +2 a degree; shows on others as “hale”Drinking a greater potion of vigour; drinking a potion of vigourA degree every 10 minutes
KeenIntelligence +2 a degree; shows on others as “keen”Drinking a greater potion of wit; drinking a potion of witA degree every 10 minutes
SteadfastWillpower +2 a degree; shows on others as “steadfast”Drinking a greater potion of will; drinking a potion of willA degree every 10 minutes
ImposingPresence +2 a degree; shows on others as “imposing”Drinking a greater potion of presence; drinking a potion of presenceA degree every 10 minutes
Cat-eyedIts transmutation spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); you see with Low-light eyes where they are better than yours; shows on others as “cat-eyed”Drinking a potion of cat’s eyesA degree every 30 minutes
Quick-sensedIts divination spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); every living creature within 8 cells you do not see (not the undead, animated things, or constructs) is heard as a heartbeat at a rough place, up to 2 cells off, each turn; shows on others as “listening”Drinking a potion of the quickA degree a minute
SeeingIts divination spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “keen-eyed”Drinking a potion of seeingAfter 5 minutes
Owl-eyedYou see with Darkvision eyes where they are better than yours; shows on others as “owl-eyed”Drinking a potion of owl’s eyesAfter 30 minutes
Moth-eyedYou see with UV sight eyes where they are better than yours; shows on others as “moth-eyed”Drinking a potion of moth’s eyesAfter 30 minutes
WarmedYou resist 50% fire, as armour does; shows on others as “warmed”Drinking a potion of warmthAfter 30 minutes
Chill-proofYou resist 50% cold, as armour does; shows on others as “chill-proof”Drinking a potion of frostAfter 30 minutes
EarthedYou resist 50% electricity, as armour does; shows on others as “earthed”Drinking a potion of earthingAfter 30 minutes
Proof against poisonYou resist 50% poison, as armour does; shows on others as “proof against poison”Drinking a potion of proofingAfter 30 minutes
Spell wardDodge +1; shows on others as “warded”Spell guard (a weapon ability)After your next action (one given during an action outlasts it)
Light-footedEvery action takes 50% of the time; shows on others as “light-footed”Hit and run (a weapon ability)After your next action (one given during an action outlasts it)
PoisedDodge +4; shows on others as “poised”—After your next action (one given during an action outlasts it)
WalledShield (on top of a held shield’s) +3; every attack takes 125% of the time; shows on others as “behind its shield”—A degree every 6 seconds

Cooldowns and marks

These do nothing by themselves. A cooldown only waits to wear off, and keeps the ability that caused it from being used again. A mark matters to something else: a light, a smite, a spell circle.

StatusWhat it doesCaused byHow it ends
Winded——After 15 minutes
Summoning spent——A degree every 6 seconds
Invisibility spent——A degree every 6 seconds
Breath spent——A degree every 6 seconds
Gaze spent——A degree every 6 seconds
Theft spent——A degree every 6 seconds
Aura spent——A degree every 6 seconds
Blink spent——A degree every 6 seconds
Burnt out——After 12 hours
Drained——A degree every 5 minutes
Graceless——A degree every 8 hours
Spent-eyed——A degree every 1 hour
RadiantShows on others as “shining”—Only when cured
BrandedYou shed light 3 cells around you; shows on others as “shining”A wounding hit of Branding smite (a class ability)After 5 minutes; ended at once by flask of holy water
BoundIts enchantment spell circle sheds a faint light on your cell and the cells beside you (everyone sees it); shows on others as “bound”—Only when cured
LitYou shed light 6 cells around you; shows on others as “glowing”Drinking a flask of brillianceA degree every 30 minutes
Hoarse——After 1 hour
Lurking——After your next action (one given during an action outlasts it)

Who causes it

Every creature whose attack, throw, or gaze can cause a status effect, with the chance a hit has and how bad it makes it. A Held creature’s grip is the difficulty of breaking free.

StatusCreatureAttackChance a hit hasGives
BleedingBarbed devilclaws25%1 degree
Canolothbarbed tongue20%1 degree
Dire wargbite15%1 degree
Elder trollclaws20%2 degrees
Forest trollclaws20%1 degree
Giant leechsucker12%1 degree
Horned devilfork20%2 degrees
Nycalothclaws25%2 degrees
Two-headed trollbites20%1 degree
Wargbite10%1 degree
Wælcyrge the Chooserspear50%3 degrees
BurningBalefiretouch25%1 degree
Cinder elementaltouch25%1 degree
Elder fire elementaltouch25%1 degree
Fire elementaltouch25%1 degree
Greater fire elementaltouch25%1 degree
Lesser fire elementaltouch25%1 degree
Magma crawlertouch25%1 degree
Nīðdraca the Hate-Wyrmclaw25%2 degrees
PoisonedArcanalothclaws20%2 degrees
Barrow spiderbite10%1 degree
Bearded devilbeard20%2 degrees
Bone devilsting25%3 degrees
Drow arbalesterlong sword20%3 degrees
Drow arbalesterpoisoned bolt20%3 degrees
Drow archmagepoisoned dagger20%3 degrees
Drow assassinenvenomed dagger40%4 degrees
Drow blademastertwin scimitars20%3 degrees
Drow captainenvenomed long sword25%3 degrees
Drow crossbowmanshort sword15%2 degrees
Drow crossbowmanpoisoned bolt15%2 degrees
Drow high priestessscourge30%4 degrees
Drow magepoisoned dagger15%2 degrees
Drow matronscourge35%5 degrees
Drow priestessscourge25%3 degrees
Drow stalkerenvenomed dagger30%3 degrees
Drow warriorenvenomed short sword20%2 degrees
Duergar spider riderspider’s bite25%2 degrees
Giant centipedebite10%1 degree
Hezrouclaws30%4 degrees
Impsting25%2 degrees
Large spiderbite10%1 degree
Pit fiendbite30%4 degrees
Quasitclaws20%3 degrees
Spritestab3%1 degree
Āttorcoppe the Spinnerbite40%4 degrees
StiffeningBasiliskgaze100%1 degree, unless a Toughness check against 15 is made
Cockatricebeak25%1 degree, unless a Toughness check against 13 is made
EbbingWill-o’-wispspark30%1 degree
StaggeredAir elementalbuffet20%1 degree
Animated bellowsgust5%1 degree
Crystal guardianfist20%1 degree
Crystal guardiancrystal shard15%1 degree
Earth elementalfist15%1 degree
Earth elementalstone15%1 degree
Elder air elementalbuffet20%1 degree
Elder earth elementalfist15%1 degree
Elder earth elementalstone15%1 degree
Elder lightning elementaltouch20%1 degree
Elder trollclaws15%1 degree
Greater air elementalbuffet20%1 degree
Greater earth elementalfist15%1 degree
Greater earth elementalstone15%1 degree
Greater lightning elementaltouch20%1 degree
Hill trollclaws15%1 degree
Hoarstonefist15%1 degree
Hoarstonestone15%1 degree
Lesser air elementalbuffet20%1 degree
Lesser earth elementalfist15%1 degree
Lesser earth elementalstone15%1 degree
Lesser lightning elementaltouch20%1 degree
Lightning elementaltouch20%1 degree
Stone trollfists20%1 degree
Stānēoten the Hurlerboulder35%1 degree
Thunderheadtouch20%1 degree
Welkin windbuffet20%1 degree
StunnedLīgetdrȳ the Storm-Wrightstaff15%1 degree
Stānēoten the Hurlermaul25%1 degree
TransfixedChasmeproboscis20%2 degrees
Dryadlash20%1 degree
Duergar mindbreakergaze100%1 degree
Elder vampiregaze100%3 degrees
Eldest vampiregaze100%3 degrees
Ghost lordgaze100%2 degrees
Green hagclaws10%2 degrees
Hand of glorygaze100%1 degree
Incubusgaze100%1 degree
Night maregaze100%2 degrees
Nosferatugaze100%1 degree
Nymphtouch25%2 degrees
Rakshasagaze100%2 degrees
Succubusgaze100%1 degree
Ultrolothgaze100%2 degrees
Vampiregaze100%1 degree
Vampire lordgaze100%2 degrees
Vampire spawngaze100%1 degree
White ladygaze100%2 degrees
HexedGreen hagclaws15%1 degree
WeakenedDrow assassinenvenomed dagger15%1 degree
Drow high priestessscourge15%2 degrees
Drow matronscourge20%2 degrees
Quasitclaws10%1 degree
SluggishBasiliskbite30%1 degree
Bheur hagicy staff20%1 degree
Brimwolfwave20%1 degree
Elder ice elementalfist25%1 degree
Elder water elementalwave20%1 degree
Greater ice elementalfist25%1 degree
Greater water elementalwave20%1 degree
Ice devilfrost claws20%1 degree
Ice elementalfist25%1 degree
Ice trollclaws20%1 degree
Lesser ice elementalfist25%1 degree
Lesser water elementalwave20%1 degree
Rimethursefist25%1 degree
Water elementalwave20%1 degree
DrowsyDrow arbalesterpoisoned bolt25%2 degrees
Drow crossbowmanpoisoned bolt20%1 degree
Pixietouch4%1 degree
WebbedĀttorcoppe the Spinnerbite30%2 degrees
FrightenedAnkouscythe30%3 degrees
Bansheetouch25%2 degrees
Barghestbite15%1 degree
Black shuckbite25%2 degrees
Bodachtouch20%2 degrees
Church grimbite20%2 degrees
Deathshadetouch25%3 degrees
Dread lordslam20%2 degrees
Drow captainenvenomed long sword10%1 degree
Duergar mindbreakergaze100%1 degree
Fetchtouch20%1 degree
Ghost dragonbite30%3 degrees
Headless knightslam20%2 degrees
Hound of the huntbite25%2 degrees
Meenlockclaw20%1 degree
Nalfeshneebite15%3 degrees
Night hagclaws10%2 degrees
Nightgangerslam15%1 degree
Nihtscinna the Hollowtouch30%3 degrees
Rakshasagaze100%1 degree
Screaming skullbite30%2 degrees
Sea haggaze100%2 degrees
Sluaghclaws25%2 degrees
Troll chieftainclaws15%1 degree
Ultrolothgaze100%1 degree
Vrocktalons25%2 degrees
Washer at the fordtouch30%3 degrees
Yeth houndbite25%2 degrees
HeldAnnis hagiron claws20%grip 18
Archlichtouch20%grip 22
Balorflaming whip15%grip 24
Chain devilchains25%grip 20
Elder earth elementalfist10%grip 20
Fen ghoulclaws10%grip 15
Gallows deadtongue20%grip 17
Ghastclaws10%grip 15
Ghoul kingclaws20%grip 20
Ghoul lordclaws15%grip 18
Glabrezupincers20%grip 20
Grundwyrgen the Mere-Wifeclaw25%grip 22
Hoarstonefist10%grip 24
Korredfist15%grip 17
Lichtouch15%grip 18
Meenlockclaw10%grip 15
Mimiclingpseudopod1%grip 12
Night hagclaws15%grip 18
EngulfedAnimated rugfolds15%grip 12
Brimwolfwave10%grip 23
Charnel heapslam15%grip 18
Elder water elementalwave10%grip 20
Greater water elementalwave10%grip 17
SwallowedNightwormbite15%grip 24
LatchedCanolothbarbed tongue20%grip 18
Giant leechsucker12%grip 10

See also: Status effects, Buffs and hexes, and Diseases.