Creatures
Creatures are the other glyphs that move about the world. Each belongs to a faction, keeps to a routine, and notices what it sees and hears. Some of them fight, to the death (see Combat).
More about creatures:
- How creatures behave: their routines, how they hunt, and their pace.
- How creatures fight: their attacks, hides and bodies, and the incorporeal and elemental kinds.
- Creatures in numbers: their stats, hit points, attacks, speed, and senses, which the game never shows.
- Creatures’ gear: the arms and armour they carry, and their condition.
- Greater and lesser creatures: why two of a kind are not the same fight.
- What creatures leave: the hides, bones, flint, and essences their bodies leave when they die.
Factions
Every creature belongs to a faction, and so do you. Two factions are either hostile to each other or neutral, both ways round. A faction is neutral to itself.
Every monster is your enemy, but monsters do not fight each other. A kobold and a giant rat on the same floor leave each other alone, and so do an orc band and the dead. There are two exceptions: the fey courts are at war, and so are the demons and the devils. Wildlife leaves everyone alone, and everyone leaves it alone.
Miscasts and necromancy bring three factions of their own that break these rules. The berserk (the dead that rise beyond control, and a summoning turned on its caster) attack everyone, each other too, and leave only the gates alone. The loosed, the fiends a miscast’s gate lets through, attack everyone but each other and the gates. The gates themselves are at peace with every monster and an enemy to you and your side alone.
| Faction | Hostile to | Animals | Attacked by you, joins |
|---|---|---|---|
| You | vermin, warren rats, kobolds, goblins, orcs, undead, marsh things, cultists, outlaws, hags, duergar, drow, giants, trolls, fire things, demons, animated things, elementals, Unseelie court, wrathful fey, fiends, devils, yugoloths, the gates, keepers of the layers, outraged shopkeepers | no | - |
| Vermin | you | yes | - |
| Warren rats | you, kobolds | yes | - |
| Kobolds | you, warren rats | no | - |
| Goblins | you | no | - |
| Orcs | you | no | - |
| Undead | you | no | - |
| Marsh things | you | no | - |
| Cultists | you | no | - |
| Outlaws | you | no | - |
| Hags | you | no | - |
| Duergar | you | no | - |
| Drow | you | no | - |
| Giants | you | no | - |
| Trolls | you | no | - |
| Fire things | you | no | - |
| Demons | you, devils | no | - |
| Animated things | you | no | - |
| Elementals | you | no | - |
| Seelie court | Unseelie court | no | Wrathful fey |
| Unseelie court | you, Seelie court, wrathful fey | no | - |
| Wrathful fey | you, Unseelie court | no | - |
| Fiends | you | no | - |
| Devils | you, demons | no | - |
| Yugoloths | you | no | - |
| The gates | you | no | - |
| The loosed | everyone but its own and the gates | no | - |
| Keepers of the layers | you | no | - |
| Peaceful folk | nobody | no | - |
| Spirits | nobody | no | - |
| Wildlife | nobody | yes | - |
| Merchants | nobody | no | - |
| Outraged shopkeepers | you | no | - |
| The berserk | everyone, its own too, but the gates | no | - |
Animals. The factions marked as animals above leave a character with the Beast-friend talent alone, and that character leaves them alone too. This lasts until the character attacks one. From then on, creatures of that type (all giant rats, say) treat them as their faction normally would. A fiend in a beast’s shape, such as the hell hound or the nightmare, is not an animal, and Beast-friend does not calm it.
The fey courts. Each fey creature (sprites, pixies, redcaps, dryads, and the rest) belongs to one of two courts. The court is picked at random when the creature comes into the world, and it never changes.
- The Seelie court leaves you alone.
- The Unseelie court hunts you.
The two courts fight each other on sight, and both leave every other faction alone. Some kinds lean one way: nearly every redcap is Unseelie, and nearly every dryad is Seelie. The odds for each kind are in the “Faction” column of the table at the bottom of this page.
If you attack a Seelie fey, it turns on you for good. It becomes one of the wrathful fey: hostile to you, and still at war with the Unseelie.
To tell how a creature stands toward you, look at it (look mode). A hostile one is marked, as in “A giant rat (hostile, unhurt), on stone floor.” A fey shows its court the same way: an Unseelie one is marked hostile, a Seelie one neutral.
The creatures
Each creature’s look, its faction, how it stands toward you, and how it fights are in the first table below; what it carries is after it. The creatures’ numbers are on Creatures in numbers.
The dead still to come. Some of the dead below live in no dungeon yet. They wait in places deeper than any found so far:
- grave knights and headless knights in their armour, bodachs, banshees, wight lords, dread wraiths, and vampires that drink your life, the charnel heaps and wormhosts, the bones of drakes and drakes that rose with their flesh still on, and the lich, a sorcerer who would not die.
- Deeper still, the lords of their kinds: ghoul lords, draugr lords, and mummy lords, the plague-bearing nosferatu, greater shadows and white ladies, the black dogs of the churchyards and the shore lanes (black shucks and church grims), screaming skulls, and the bone colossus, a charnel house of bones stood up on its own.
- Deepest of all, the kings of the dead: barrow kings, ghoul kings, vampire lords, death knights and nightgangers, wormlords, the drowned king, the bone and rotting dragons, the archlich, and the hounds of the Wild Hunt.
- At the very bottom, the last of the dead: the mummy king and the wild huntsman of the old tales, elder and eldest vampires, the dread lord of the death knights, the deathshade (Old English dēaþscūa), the ankou of Breton tales, the ghost of a dragon, the nightwing and the nightworm, the dread wyrm, the lich-drake, the charnel titan, the deathless king, and last the demilich, of which a world holds no more than one.
The touch and bite of these last ones take two points of a stat for good unless the check holds. The eldest vampire and the demilich take three. A temple’s mending gives the points back.
The outlaws of the Ascmearc are people (@) hostile to you alone. No faction fights them, so
they hide among whatever lives in the old places where they have gone to ground.
Footpads carry short swords, and
footpad archers short bows.
Above them are four wanted criminals. Each is one of a kind and met at most once:
- Mother Sallow, the Fennhām Poisoner: quick and quiet, and poison cannot touch her. She carries the stiletto Widowmaker.
- Black Wystan, the Gentleman of the Road: an archer with the long bow High Toby, forty arrows, and a short sword.
- Brother Osrick, the Resurrection Man: he fights with a mace, sees in the dark through the Unhalwed Bedes, and shrugs off half of any cold or poison.
- Sergeant Herrick, the Deserter: he carries a great axe (a magic one half the time) and wears the Turncoat, the mail that keeps fear from him.
Each always carries their own unique item and drops it where they die. Named monsters go by their names in what the game tells you, with no “the” (“Black Wystan shoots you.”). Each waits at the bottom of a lair of their own, where the Weyfarers’ Gilde sends you (see The wanted). The footpads run with them there.
Demons come up from below. The lesser ones (u) run from the
dretch to the chasme, the greater
ones (U) from the hezrou to the balor.
None of them leaves a body behind. Poison does nothing to them,
and fire does them less harm than it should (the balor none at
all). So far only the dretch and the
quasit are met in the delf; the rest wait in deeper
places.
The Ascmearc has creatures of its own:
What they carry
Whether a creature opens doors and carries a light, its chance to drop a magic or rare item where it dies, besides what it carried (see Magic items), the colour of crystal its nature is, and the gear it may have. A dropped item’s item level is the creature’s level, or the floor’s if that is higher.
| Creature | Doors and light | Drops magic | Crystal | Gear |
|---|---|---|---|---|
| Abyssal gate | - | - | black | - |
| Air elemental | - | - | blue | - |
| Animated armour | opens doors | - | white | - |
| Animated bellows | - | - | white | - |
| Animated blade | - | - | white | - |
| Animated book | - | - | white | - |
| Animated broom | - | - | white | - |
| Animated bucket | - | - | white | - |
| Animated candlestick | - | - | white | - |
| Animated chair | - | - | white | - |
| Animated coat stand | - | - | white | - |
| Animated cooking pot | - | - | white | - |
| Animated kettle | - | - | white | - |
| Animated ladle | - | - | white | - |
| Animated lantern | carries a light | - | white | - |
| Animated panoply | opens doors | - | white | - |
| Animated rug | - | - | white | - |
| Animated stool | - | - | white | - |
| Animated teapot | - | - | white | - |
| Animated warming pan | - | - | white | - |
| Ankou | - | - | black | - |
| Annis hag | opens doors | 10% | black | - |
| Arcanaloth | opens doors | 15% | black | - |
| Arch-gate | - | - | black | - |
| Archlich | opens doors | 100% | black | - |
| Ash wraith | opens doors | 10% | black | - |
| Badger | - | - | red | - |
| Balefire | carries a light | 5% | blue | - |
| Balgura | - | - | black | - |
| Balor | opens doors, carries a light | 100% | black | a great sword 100% (magic 19%) |
| Banshee | - | - | black | - |
| Barbed devil | opens doors | - | black | - |
| Barghest | - | - | black | - |
| Barrow ghoul | opens doors | - | black | - |
| Barrow king | opens doors | 20% | black | a long sword 90% (magic 15%) |
| Barrow spider | - | - | green | - |
| Basilisk | - | - | - | - |
| Bear | - | - | red | - |
| Bearded devil | opens doors | - | black | a glaive 60% (magic 3%) |
| Bheur hag | opens doors | 19% | black | - |
| Black gate | - | - | black | - |
| Black hound | - | - | red | - |
| Black pudding | - | - | green | - |
| Black shuck | - | - | black | - |
| Blink dog | - | - | gold | - |
| Boar | - | - | red | - |
| Bodach | opens doors | - | black | - |
| Bog body | - | - | black | - |
| Boggle | opens doors | - | gold | - |
| Bone colossus | - | - | black | - |
| Bone devil | opens doors | - | black | - |
| Bone dragon | - | - | black | - |
| Bone drake | - | - | black | - |
| Bone wyvern | - | - | black | - |
| Brimwolf | - | 5% | blue | - |
| Burning skull | carries a light | - | black | - |
| Cambion | opens doors | 8% | black | a long sword or a great sword 80% (magic 5%); a chain mail shirt 50% (magic 5%) |
| Canoloth | - | - | black | - |
| Cat | - | - | red | - |
| Cave bat | - | - | red | - |
| Cave beetle | - | - | - | - |
| Cave lizard | - | - | red | - |
| Chain devil | opens doors | - | black | - |
| Charnel heap | - | - | black | - |
| Charnel titan | - | - | black | - |
| Charred dead | - | - | black | - |
| Chasme | - | - | black | - |
| Chicken | - | - | red | - |
| Church grim | - | - | black | - |
| Cinder elemental | carries a light | - | blue | - |
| Clatter of cutlery | - | - | white | - |
| Cloud giant | opens doors | 6% | red | - |
| Cockatrice | - | - | - | - |
| Corpse candle | carries a light | - | black | - |
| Crawling hand | - | - | black | - |
| Crocodile | - | - | green | - |
| Cult chymist | opens doors | 8% | black | a dagger 90% (racial weapon); a stinking flask or 2 stinking flasks 60% |
| Dark wizard | opens doors | 15% | black | a quarterstaff 90% (racial weapon); a wool cloak or a travelling cloak 70% (magic 8%); a gold and ruby amulet or a jade amulet 60% (magic 10%); 30 copper coins or 60 copper coins 50% |
| Darkling | opens doors | - | gold | - |
| Death knight | opens doors | 20% | black | a great sword 95% (magic 13%); a suit of plate armour 95% |
| Deathless king | opens doors | 100% | black | a long sword or an iron helm 100% (magic 100%) |
| Deathshade | - | - | black | - |
| Deer | - | - | red | - |
| Demilich | - | 100% | black | - |
| Dire gate | - | - | black | - |
| Dire warg | - | - | red | - |
| Draugr | opens doors | - | black | a great axe 50% |
| Draugr lord | opens doors | - | black | a great axe 90% (magic 6%) |
| Dread lord | opens doors | - | black | a great sword 95% (magic 19%); a suit of plate armour 95% (magic 13%) |
| Dread wraith | - | - | black | - |
| Dread wyrm | - | - | black | - |
| Dretch | opens doors | - | black | - |
| Drow arbalester | opens doors | 8% | blue | a chain mail shirt 60% (magic 4%); a wool cloak 60%; a pair of leather boots 50% |
| Drow archmage | opens doors | 19% | blue | a wool cloak 90% (magic 13%); a gold and ruby amulet 70% (magic 15%); a silver ring 40% (magic 15%); 8 gold coins 80% |
| Drow assassin | opens doors | 10% | blue | a studded leather jerkin 70% (magic 6%); a wool cloak 80% (magic 6%); a pair of leather boots 50% (magic 3%); 100 copper coins or 4 gold coins 60% |
| Drow blademaster | opens doors | 8% | blue | a chain mail shirt 70% (magic 5%); a wool cloak 50%; a pair of leather boots 50% |
| Drow captain | opens doors | 15% | blue | a chain mail shirt 90% (magic 10%); a wool cloak 70% (magic 6%); a pair of leather boots 60% (magic 4%); 200 copper coins or 6 gold coins 80% |
| Drow crossbowman | opens doors | 3% | blue | a studded leather jerkin 70% (magic 1%); a wool cloak 60%; a pair of leather boots 40% |
| Drow high priestess | opens doors | 19% | blue | a chain mail shirt 90% (magic 13%); a gold and ruby amulet 80% (magic 15%); 10 gold coins 80% |
| Drow mage | opens doors | 10% | blue | a wool cloak 80% (magic 5%); a jade amulet 50% (magic 10%); 80 copper coins or 2 gold coins 60% |
| Drow matron | opens doors | 100% | blue | a chain mail shirt 100% (magic 19%); a gold and ruby amulet 100% (magic 19%); a gold ring 60% (magic 19%); 20 gold coins 100% |
| Drow priestess | opens doors | 10% | blue | a chain mail shirt 70% (magic 4%); a gold and ruby amulet 60% (magic 8%); 100 copper coins or 3 gold coins 60% |
| Drow stalker | opens doors | 5% | blue | a leather jerkin 70% (magic 3%); a wool cloak 80% (magic 3%); 30 copper coins or 50 copper coins 60% |
| Drow warrior | opens doors | 3% | blue | a studded leather jerkin 70% (magic 1%); a wool cloak 50%; 20 copper coins or 30 copper coins 50% |
| Drowned | - | - | black | - |
| Drowned king | opens doors | - | black | - |
| Dryad | opens doors | 6% | blue | - |
| Duergar crossbowman | opens doors | 6% | white | a crossbow 90% (racial weapon); 12 crossbow bolts or 20 crossbow bolts 95%; a hand axe 60%; a studded leather jerkin 60% (magic 1%) |
| Duergar hulk | opens doors | 5% | white | a maul 90% (racial weapon) |
| Duergar king | opens doors | 100% | white | a war hammer 90% (racial weapon); a suit of plate armour 90% (magic 13%); a great helm 80% (magic 8%); a large shield 70% (magic 8%); 15 gold coins or 30 gold coins 100% |
| Duergar mindbreaker | opens doors | 15% | blue | a gold and ruby amulet 60% (magic 8%) |
| Duergar miner | opens doors | 5% | white | a pick-axe 90%; a hand axe 50% (racial weapon); a leather cap 40% |
| Duergar priest | opens doors | 13% | blue | a mace 90% (racial weapon); a chain mail shirt 70% (magic 3%); a jade amulet 50% (magic 5%); 20 copper coins or 2 gold coins 40% |
| Duergar skeleton | - | - | black | a war hammer 80%; an iron helm 60% |
| Duergar slinger | opens doors | 4% | white | a sling 90% (racial weapon); 12 sling stones or 20 sling stones 95%; a hand axe 50%; a leather cap 40% |
| Duergar smith | opens doors | 19% | white | a war hammer 95% (racial weapon) (magic 4%); a chain mail shirt 80% |
| Duergar spider rider | opens doors | 8% | white | a studded leather jerkin 60% (magic 3%) |
| Duergar thane | opens doors | 19% | white | a great axe 90% (racial weapon); a suit of banded mail 85% (magic 8%); a great helm 70% (magic 5%); 5 gold coins or 12 gold coins 80% |
| Duergar veteran | opens doors | 9% | white | a battle axe 90% (racial weapon); a suit of scale mail 80% (magic 3%); an iron helm 70% (magic 1%); a small shield 60% |
| Duergar warrior | opens doors | 8% | white | a hand axe 90% (racial weapon); a small shield 70%; a chain mail shirt 60% (magic 1%) |
| Dust devil | - | - | blue | - |
| Earth elemental | - | - | blue | - |
| Elder air elemental | - | 3% | blue | - |
| Elder earth elemental | - | 3% | blue | - |
| Elder fire elemental | carries a light | 3% | blue | - |
| Elder ice elemental | - | 3% | blue | - |
| Elder lightning elemental | carries a light | 3% | blue | - |
| Elder troll | - | 13% | red | - |
| Elder vampire | opens doors | 100% | black | - |
| Elder water elemental | - | 3% | blue | - |
| Eldest vampire | opens doors | 100% | black | - |
| Ember beetle | - | - | red | - |
| Ember mote | carries a light | - | blue | - |
| Erinyes | opens doors | 6% | black | a long sword 90% (magic 6%); a chain mail shirt 60% (magic 4%) |
| Fen ghoul | opens doors | - | black | - |
| Fetch | - | - | black | - |
| Fire elemental | carries a light | - | blue | - |
| Fire giant | opens doors | 5% | red | - |
| Fire salamander | carries a light | - | red | - |
| Fire troll | carries a light | - | red | - |
| Forest troll | opens doors | - | red | a spear 50% |
| Frost giant | opens doors | 5% | red | - |
| Frost mote | - | - | blue | - |
| Gallows dead | opens doors | - | black | - |
| Gate of gloom | - | - | black | - |
| Ghast | opens doors | - | black | - |
| Ghost | - | - | black | - |
| Ghost dragon | - | - | black | - |
| Ghost lord | - | - | black | - |
| Ghoul king | opens doors | - | black | - |
| Ghoul lord | opens doors | - | black | - |
| Giant centipede | - | - | green | - |
| Giant frog | - | - | green | - |
| Giant jarl | opens doors | 15% | red | 20 gold coins or 50 gold coins 80% |
| Giant leech | - | - | green | - |
| Giant rat | - | - | green | - |
| Giant shaman | opens doors | 13% | blue | a bone amulet 60% (magic 8%) |
| Gibbering shade | - | - | black | - |
| Glabrezu | opens doors | 13% | black | - |
| Goblin | opens doors | 5% | green | a club 90% (racial weapon); a leather cap 30% |
| Goblin archer | opens doors | 6% | green | a short bow 90% (racial weapon); 12 arrows or 20 arrows 95%; a club 50% |
| Goblin chief | opens doors | 13% | green | a club 90% (racial weapon); a short sword 40%; a leather jerkin 70%; 10 copper coins or 25 copper coins 80% |
| Goblin firebomber | opens doors | 8% | green | a club 90% (racial weapon); a flask of fire or 2 flasks of fire 60% |
| Goblin wizard | opens doors | 10% | blue | a quarterstaff 90% (racial weapon); a bone amulet 60% (magic 5%); 10 copper coins or 20 copper coins 40% |
| Gorgon | - | - | red | - |
| Grave hound | - | - | black | - |
| Grave knight | opens doors | - | black | a long sword 90% (magic 6%); a small shield 70%; a chain mail shirt or a suit of plate armour 90% |
| Grave worm | - | - | green | - |
| Great boar | - | - | red | - |
| Greater air elemental | - | 1% | blue | - |
| Greater earth elemental | - | 1% | blue | - |
| Greater fire elemental | carries a light | 1% | blue | - |
| Greater ice elemental | - | 1% | blue | - |
| Greater lightning elemental | carries a light | 1% | blue | - |
| Greater shadow | - | - | black | - |
| Greater water elemental | - | 1% | blue | - |
| Green hag | opens doors | 13% | black | - |
| Hand of glory | carries a light | - | black | - |
| Hare | - | - | red | - |
| Headless knight | opens doors | - | black | a long sword or a glaive 90% (magic 8%) |
| Hell hound | - | - | black | - |
| Hellmouth | - | - | black | - |
| Hezrou | opens doors | - | black | - |
| Hill giant | opens doors | 4% | red | - |
| Hill troll | - | - | red | a maul 50% |
| Hoarstone | - | 5% | blue | - |
| Hobgoblin | opens doors | 5% | red | a long sword 90% (racial weapon); a small shield 50%; a studded leather jerkin or a chain mail shirt 70%; an iron helm 40% |
| Hobgoblin archer | opens doors | 6% | red | a long war bow 90% (racial weapon); 15 arrows or 25 arrows 95%; a short sword 60%; a studded leather jerkin 60%; a leather cap 40% |
| Hobgoblin captain | opens doors | 15% | red | a long sword 90% (racial weapon); a small shield or a large shield 85%; a suit of scale mail or a suit of banded mail 90% (magic 4%); an iron helm or a great helm 80%; 3 gold coins or 6 gold coins 60% |
| Hobgoblin legionnaire | opens doors | 6% | red | a spear 90% (racial weapon); a large shield 70%; a chain mail shirt or a suit of scale mail 80%; an iron helm 60% |
| Hobgoblin sergeant | opens doors | 9% | red | a long sword 90% (racial weapon); a small shield 80%; a chain mail shirt or a suit of scale mail 85% (magic 1%); an iron helm 70%; 15 copper coins or 30 copper coins 60% |
| Hobgoblin warcaster | opens doors | 13% | blue | a quarterstaff 90% (racial weapon); a bone amulet 60% (magic 5%); a studded leather jerkin 50%; 10 copper coins or 20 copper coins 40% |
| Hobgoblin warlord | opens doors | 20% | red | a great sword 90% (racial weapon); a suit of banded mail or a suit of plate armour 95% (magic 8%); a great helm 85%; a pair of gauntlets 50%; 8 gold coins or 15 gold coins 80% |
| Horned devil | opens doors | - | black | - |
| Hound | - | - | red | - |
| Hound of the hunt | - | - | black | - |
| Hydra | - | - | - | - |
| Hydra head | - | - | - | - |
| Ice devil | opens doors | - | black | - |
| Ice elemental | - | - | blue | - |
| Ice troll | - | - | red | - |
| Imp | opens doors | - | black | - |
| Incubus | opens doors | - | black | - |
| Invisible stalker | opens doors | - | blue | - |
| Iron gate | - | - | black | - |
| Knocker | - | - | black | - |
| Kobold | opens doors, carries a light | 6% | green | a spear 90% (racial weapon); a leather cap 25%; a padded coat or a leather jerkin 15% (magic 1%); 4 copper coins or 9 copper coins 30% |
| Kobold alchemist | opens doors | 8% | green | a spear 90% (racial weapon); a flask of oil or 2 flasks of oil 70% |
| Kobold archer | opens doors | 8% | green | a short bow 90% (racial weapon); 12 arrows or 20 arrows 95%; a leather cap 20% (magic 1%) |
| Kobold shaman | opens doors | 13% | blue | a bone amulet 60% (magic 4%); 5 copper coins or 12 copper coins 30% |
| Kobold zombie | - | - | black | - |
| Korred | opens doors | - | gold | - |
| Large spider | - | - | red | - |
| Lemure | - | - | black | - |
| Lesser air elemental | - | - | blue | - |
| Lesser earth elemental | - | - | blue | - |
| Lesser fire elemental | carries a light | - | blue | - |
| Lesser ice elemental | - | - | blue | - |
| Lesser lightning elemental | carries a light | - | blue | - |
| Lesser water elemental | - | - | blue | - |
| Lich | opens doors | 19% | black | - |
| Lich-drake | - | 100% | black | - |
| Lightning elemental | carries a light | - | blue | - |
| Lords’ gate | - | - | black | - |
| Lynx | - | - | red | - |
| Magma crawler | carries a light | - | red | - |
| Marilith | opens doors | 19% | black | - |
| Marsh troll | opens doors | 8% | red | - |
| Meenlock | - | - | gold | - |
| Mezzoloth | opens doors | - | black | a trident 80% (magic 1%) |
| Mimicling | - | - | - | - |
| Mud golem | - | - | white | - |
| Mummy | - | - | black | - |
| Mummy king | opens doors | 100% | black | - |
| Mummy lord | opens doors | 19% | black | - |
| Mummy priest | opens doors | 13% | black | - |
| Nalfeshnee | opens doors | 19% | black | - |
| Necromancer | opens doors | 13% | black | a dagger 90% (racial weapon) (magic 6%); a wool cloak 50%; a bone amulet 60% (magic 8%) |
| Night hag | opens doors | 13% | black | - |
| Night mare | - | - | black | - |
| Nightganger | - | - | black | - |
| Nightmare | carries a light | - | black | - |
| Nightwing | - | - | black | - |
| Nightworm | - | - | black | - |
| Nosferatu | opens doors | - | black | - |
| Nycaloth | opens doors | - | black | a great axe 100% (magic 4%) |
| Nymph | opens doors | 8% | blue | - |
| Ogre | opens doors | 6% | red | a maul 80% (racial weapon) |
| Ogre mage | opens doors | 13% | blue | a bone amulet 50% (magic 5%); 3 gold coins or 8 gold coins 40% |
| Ogre mauler | opens doors | 6% | red | a maul 90% (racial weapon); 10 copper coins or 25 copper coins 40% |
| Ogre zombie | - | - | black | - |
| Orc archer | opens doors | 5% | red | a short bow 90% (racial weapon); 12 arrows or 20 arrows 95%; a scimitar 50% |
| Orc berserker | opens doors | 6% | red | a great axe 90% (racial weapon) |
| Orc bowman | opens doors | 8% | red | a composite bow 90% (racial weapon); 20 arrows or 30 arrows 95%; a studded leather jerkin 60%; a scimitar 60% |
| Orc high shaman | opens doors | 15% | blue | a quarterstaff 90% (racial weapon); a bone amulet 80% (magic 8%); 20 copper coins or 2 gold coins 60% |
| Orc raider | opens doors | 6% | red | a battle axe 90% (racial weapon); a studded leather jerkin 40%; a leather cap 50% |
| Orc runt | opens doors | 3% | red | a dagger 90% (racial weapon); a leather cap 20% |
| Orc shaman | opens doors | 13% | blue | a quarterstaff 90% (racial weapon); a bone amulet 60% (magic 4%); 10 copper coins or 20 copper coins 40% |
| Orc veteran | opens doors | 8% | red | a scimitar 90% (racial weapon); a suit of scale mail 60% (magic 1%); an iron helm 50%; a small shield 60% |
| Orc war chief | opens doors | 13% | red | a scimitar 90% (racial weapon); a chain mail shirt 80% (magic 3%); an iron helm 70% (magic 1%); a small shield 50%; 30 copper coins or 3 gold coins 80% |
| Orc warlord | opens doors | 19% | red | a battle axe 90% (racial weapon); a suit of banded mail 80% (magic 5%); a great helm 60% (magic 4%); a large shield 60% (magic 3%); 5 gold coins or 12 gold coins 80% |
| Orc warrior | opens doors | 5% | red | a scimitar 90% (racial weapon); a leather jerkin 50%; a leather cap 40%; a small shield 25% |
| Pale drinker | - | - | black | - |
| Panther | - | - | red | - |
| Pit fiend | opens doors | 13% | black | - |
| Pixie | - | 4% | blue | - |
| Polecat | - | - | red | - |
| Poltergeist | - | - | black | - |
| Quasit | opens doors | - | black | - |
| Quickling | - | - | gold | - |
| Rakshasa | opens doors | 15% | black | - |
| Raven | - | - | red | - |
| Redcap | opens doors | - | gold | a pair of iron-shod boots 90% |
| Revenant | opens doors | - | black | a long sword 50% |
| Rift | - | - | black | - |
| Rimethurse | - | 5% | blue | - |
| Rotting dragon | - | - | black | - |
| Rotting drake | - | - | black | - |
| Rotting troll | - | - | black | - |
| Rust monster | - | - | - | - |
| Satyr | opens doors | - | gold | a lute or a long-stemmed pipe 25% |
| Screaming skull | - | - | black | - |
| Sea hag | opens doors | 10% | black | - |
| Shadow | - | - | black | - |
| Shopkeeper | opens doors | - | - | - |
| Skeletal rat | - | - | black | - |
| Skeletal wolf | - | - | black | - |
| Skeleton | - | - | black | a short sword or a spear 30% |
| Skeleton archer | - | - | black | a short bow 90% (racial weapon); 12 arrows or 20 arrows 95% |
| Skeleton warrior | - | - | black | a long sword or a spear 80%; a small shield 50%; a chain mail shirt 30% |
| Sluagh | - | - | black | - |
| Spark mote | - | - | blue | - |
| Spectre | - | - | black | - |
| Sprite | - | - | green | a short bow 90% (racial weapon); 8 arrows or 15 arrows 95% |
| Stone giant | opens doors | 4% | red | - |
| Stone haunt | - | - | black | - |
| Stone mote | - | - | blue | - |
| Stone troll | - | - | red | - |
| Storm giant | opens doors | 8% | red | - |
| Succubus | opens doors | - | black | - |
| Thunderhead | carries a light | 5% | blue | - |
| Toad | - | - | red | - |
| Troll | - | 5% | red | - |
| Troll chieftain | opens doors | 19% | red | a great axe 80% (magic 10%); a suit of scale mail 60% (magic 6%); an iron helm 60% |
| Troll shaman | opens doors | 13% | blue | an ironwood staff 50% |
| Two-headed troll | - | - | red | - |
| Ultroloth | opens doors | 18% | black | - |
| Vampire | opens doors | 13% | black | - |
| Vampire lord | opens doors | 19% | black | - |
| Vampire spawn | opens doors | - | black | - |
| Vrock | opens doors | - | black | - |
| Warden of the gate | opens doors | 100% | black | - |
| Warg | - | - | red | - |
| Washer at the ford | - | - | black | - |
| Water elemental | - | - | blue | - |
| Water mote | - | - | blue | - |
| Welkin wind | - | 5% | blue | - |
| White lady | - | - | black | - |
| Wight lord | opens doors | 15% | black | a long sword 80% (magic 10%) |
| Wild huntsman | opens doors | - | black | a spear or a glaive 90% (magic 13%) |
| Will-o’-wisp | carries a light | - | blue | - |
| Wolf | - | - | red | - |
| Wormhost | - | - | black | - |
| Wormlord | opens doors | - | black | - |
| Wraith | - | - | black | - |
| Wraith lord | - | - | black | - |
| Yeth hound | - | - | gold | - |
| Zombie | - | - | black | - |
The Ascmearc:
| Creature | Doors and light | Drops magic | Crystal | Gear |
|---|---|---|---|---|
| Barrow wight | opens doors | 10% | black | a long sword 60% (magic 6%) |
| Black Wystan | opens doors | 13% | red | High Toby (a Fine amethyst-inlaid long war bow (rare)) 100%; 40 arrows 100%; a short sword 100%; a leather jerkin 100% |
| Bog hag | opens doors | 19% | black | a quarterstaff 80% (magic 13%) |
| Brother Osrick | opens doors | 13% | red | a mace 100%; The Unhalwed Bedes (a bone and smokestone amulet (rare)) 100% |
| Business partner | - | - | - | - |
| Chambermaid | - | - | - | - |
| Cottar | - | - | - | - |
| Crystal guardian | - | 100% | blue | - |
| Cult priest | opens doors | 13% | black | a dagger 90% (racial weapon) (magic 5%); a scroll of light or a scroll of identify or a scroll of frost or a scroll of fireball or a scroll of lightning or a scroll of cause wounds or a scroll of hex of weakness 40% |
| Cultist | opens doors | 6% | black | a dagger 90% (racial weapon); a scroll of light or a scroll of identify or a scroll of frost or a scroll of fireball 15% |
| Deep gnome | - | - | - | - |
| Deep-gnome binder | - | - | - | - |
| Deep-gnome headman | - | - | - | - |
| Deep-gnome jeweller | - | - | - | - |
| Deep-gnome priest | - | - | - | - |
| Deep-gnome trader | opens doors | - | - | - |
| Duergar trader | opens doors | - | - | - |
| Dwarven miser | - | - | - | - |
| Fire drake | carries a light | 100% | red | - |
| Footpad | opens doors | 6% | red | a short sword 90% (racial weapon); a leather jerkin 75% |
| Footpad archer | opens doors | 6% | red | a short bow 90% (racial weapon); 15 arrows or 25 arrows 95%; a dagger 50%; a leather jerkin 50% |
| Gnægan the Rat King | - | 100% | green | - |
| Grundwyrgen the Mere-Wife | opens doors | 100% | black | - |
| Guildmaster | - | - | - | - |
| Hrīmwyrm the White | - | 100% | red | - |
| Innkeeper | - | - | - | - |
| Līgetdrȳ the Storm-Wright | opens doors | 100% | blue | - |
| Mine factor | - | - | - | - |
| Mother Sallow | opens doors | 13% | red | Widowmaker (a Marvellous stiletto (rare)) 100% |
| Nihtscinna the Hollow | - | 100% | black | - |
| Nīðdraca the Hate-Wyrm | - | 100% | red | - |
| Patron | - | - | - | - |
| Pedlar | opens doors | - | - | a quarterstaff 90%; a travelling cloak or a wool cloak 75%; a wax candle or a coil of rope or a long-stemmed pipe or a ladle or a kettle 70%; a loaf of bread or a strip of dried meat or a handful of hazelnuts or a turnip or an apple 60%; a potion of healing or a scroll of light or a potion of antidote 30% |
| Reeve | - | - | - | - |
| Sergeant Herrick | opens doors | 13% | red | a great axe 100% (magic 13%); The Turncoat (a Masterwork suit of banded mail (rare)) 100% |
| Servant | - | - | - | - |
| Sexton | - | - | - | - |
| Sister | - | - | - | - |
| Squire | - | - | - | - |
| Strange spirit | - | - | - | - |
| Stānēoten the Hurler | opens doors | 100% | red | - |
| Training dummy | - | - | - | - |
| Villager | - | - | - | - |
| Wise-woman | - | - | - | - |
| Wælcyrge the Chooser | opens doors | 100% | - | - |
| Wēalāf the Unburied | opens doors | 100% | black | - |
| Āttorcoppe the Spinner | - | 100% | green | - |
See also: How creatures behave, How creatures fight, and Creature powers.