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Searching

A secret door looks like the wall around it, and a hidden trap looks like the floor it lies on (see Traps). Until you find one, it is wall or floor to you. You cannot see through a secret door or walk through it, and neither can the creatures. You find hidden things by searching, or in passing if you are the kind who notices such things. Both work the same way for every hidden thing.

The thin wall of a greater treasure room is hidden the same way, and is as hard to find as a secret door. Once found, the wall here sounds hollow. It stays a stone wall until you dig or blast through it.

  • s or numpad 5 waits a turn (6 seconds) and searches the cells around you. Waiting and searching are the same thing: every turn you wait, you search. Resting does not search.
  • Alt+s (or Alt with numpad 5; Option on a Mac) searches for a while: turn after turn, up to 10 turns, and it stops at once when you find something. Like a rest, it also stops when a hostile creature comes close in view or something happens worth a message.

Each turn of searching gives every hidden thing on the eight cells around you a fresh chance to be found. The chance depends on how hard the thing is to find, your Intelligence, and your Search skill (see Skills). For a hidden trap, whether on a floor, a door, or a chest, your Detect traps skill counts instead of Search. A master searcher also searches one cell farther out, as far as they can see.

A search that finds nothing tells you nothing. There may be nothing there, or you may have missed it. Every turn is a new try, and you may search as often as you like. It only costs time.

Noticing in passing

Some characters notice hidden things without looking for them. After every turn you take, whatever you did, each hidden thing on the eight cells around you has a chance to catch your eye. The chance is smaller than a search’s. It depends on your Willpower and your Spot skill, or your Detect traps skill for a hidden trap. Who notices things in passing:

  • Elves and drow: everything.
  • Dwarves and duergar: what is hidden in stone, such as a secret door in a stone wall or a trap in a stone floor. That is most of a dungeon, but not a door in a timber wall or a trap in the grass.
  • Kobolds: hidden traps, anywhere, but never a secret door.
  • Anyone trained in Spot: everything but traps. Some races and classes train it (below).
  • Anyone trained in Detect traps: hidden traps. Thieves and kobolds start trained in it.
  • Everyone else notices nothing in passing, but can always search.
RaceNotices in passingFinds hidden things
DrowEverything—
DuergarWhat is hidden in stone—
DwarfWhat is hidden in stone—
ElfEverythingmore easily (+2)
GnomeOnly if their class trains Spot or Detect traps—
GoblinOnly if their class trains Spot or Detect traps—
Half-elfEverything but traps (trained in Spot)—
Half-orcOnly if their class trains Spot or Detect traps—
HalflingOnly if their class trains Spot or Detect traps—
HumanOnly if their class trains Spot or Detect traps—
KoboldHidden trapsmore easily (+2)
LizardfolkOnly if their class trains Spot or Detect traps—
RatfolkOnly if their class trains Spot or Detect traps—

Classes trained in Spot, who notice everything but traps in passing: Ranger, Thief.

Classes trained in Detect traps, who notice hidden traps in passing: Thief.

Noticing something stops a rest, as any message does.

What you find

  • A secret door becomes the closed door it is: “You find a secret door!” From then on it is a door like any other.
  • A hidden trap becomes known: “You notice a tripwire: an alarm trap.” It shows as ^ in its own color from then on, and stepping onto it asks first (see Traps).

Either way you remember it at once, even in the dark.

How hard things are to find

Each hidden thing has its own difficulty. The table gives the chances for an average, untrained character with Intelligence and Willpower 10. It shows one turn of searching, ten turns (one search for a while), and one turn of noticing in passing. Better scores, a trained skill, and an elf’s eye all do better. For example, such a character finds a secret door of difficulty 14 on about 46% of their turns of searching, so ten turns all but always find it.

Hidden thingWhat gives it awayA turn of searchingTen turnsA turn in passing
Secret doorA seam in the wall45.8%over 99%19.4%
Alarm trapA tripwire61.8%over 99%31.2%
Arrow trapA pressure plate45.8%over 99%19.4%
Fireball trapFaint scorch marks25%94%6.9%
Frost trapA rime of frost25%94%6.9%
Lightning trapA blackened line on the floor25%94%6.9%
PitA thin crust over a hole54.2%over 99%25%
PitfallA thin crust over a hole38.2%99%14.6%
Spear trapA pressure plate38.2%99%14.6%
Stake trapSharpened stakes38.2%99%14.6%
Teleport trapFaint runes19.4%88%4.2%
TripwireA tripwire38.2%99%14.6%

Deeper in a dungeon, everything hidden is harder to find. Generated dungeons hide a door or two on each level of rooms. They only hide doors you can do without: you can always reach the stairs and the keys without finding any. Behind a secret door there may be a room nobody has entered in a long time.

LevelSecret doors per levelA secret door: a turn of searchingTen turnsA turn in passing
Brocenburg 10 to 145.8%over 99%19.4%
Brocenburg 20 to 138.2%99%14.6%
Brocenburg 30 to 131.2%98%10.4%
Brocenburg 40 to 125%94%6.9%
Bānfeld 11 to 245.8%over 99%19.4%
Bānfeld 21 to 238.2%99%14.6%
Bānfeld 31 to 231.2%98%10.4%
Bānfeld 41 to 225%94%6.9%
Cealdhlāw 11 to 245.8%over 99%19.4%
Cealdhlāw 21 to 238.2%99%14.6%
Cealdhlāw 3none (caves have no doors)31.2%98%10.4%
Cealdhlāw 4none (caves have no doors)25%94%6.9%
Cealdhlāw 5none (caves have no doors)19.4%88%4.2%
Cealdhlāw 6none (caves have no doors)14.6%79%2.1%
Dēopgang 11 to 345.8%over 99%19.4%
Dēopgang 21 to 331.2%98%10.4%
Dēopgang 31 to 319.4%88%4.2%
Dēopgang 41 to 310.4%67%0.69%
Dēopgang 5none (caves have no doors)4.2%35%0.69%
Dēopgang 6none (caves have no doors)0.69%7%0.69%
Dēopgang 7none (caves have no doors)0.69%7%0.69%
Dēopgang 8none (caves have no doors)0.69%7%0.69%
Dēopgang 9none (caves have no doors)0.69%7%0.69%
Dēopgang 10none (caves have no doors)0.69%7%0.69%
Dēopgang 11none (caves have no doors)0.69%7%0.69%
Fennmynster 11 to 345.8%over 99%19.4%
Fennmynster 21 to 338.2%99%14.6%
Fennmynster 31 to 331.2%98%10.4%
Fennmynster 41 to 325%94%6.9%
Fennmynster 51 to 319.4%88%4.2%
Fennmynster 61 to 314.6%79%2.1%
Fennmynster 71 to 310.4%67%0.69%
Fennmynster 81 to 36.9%51%0.69%
Fyrdelf 10 to 245.8%over 99%19.4%
Fyrdelf 20 to 238.2%99%14.6%
Fyrdelf 30 to 231.2%98%10.4%
Fyrdelf 40 to 225%94%6.9%
Fyrdelf 5none (caves have no doors)19.4%88%4.2%
Fyrdelf 6none (caves have no doors)14.6%79%2.1%
Fyrdelf 7none (caves have no doors)10.4%67%0.69%
Fyrdelf 8none (caves have no doors)6.9%51%0.69%
Fyrdelf 9none (caves have no doors)4.2%35%0.69%
Fyrdelf 10none (caves have no doors)2.1%19%0.69%
Fyrdelf 11none (caves have no doors)0.69%7%0.69%
Fyrdelf 12none (caves have no doors)0.69%7%0.69%
Grundlēas 11 to 245.8%over 99%19.4%
The Depths 11 to 245.8%over 99%19.4%
The Depths 21 to 238.2%99%14.6%
The Depths 3none (caves have no doors)31.2%98%10.4%
The Depths 4none (caves have no doors)25%94%6.9%
The Depths 5none (caves have no doors)19.4%88%4.2%
The Depths 61 to 214.6%79%2.1%
The Depths 71 to 210.4%67%0.69%
The Depths 81 to 26.9%51%0.69%
Wulfeshol 1none (caves have no doors)45.8%over 99%19.4%
Wulfeshol 2none (caves have no doors)38.2%99%14.6%
Wulfeshol 3none (caves have no doors)31.2%98%10.4%
Wulfeshol 4none (caves have no doors)25%94%6.9%
Wyrtholm 1none (caves have no doors)45.8%over 99%19.4%
Wyrtholm 2none (caves have no doors)38.2%99%14.6%
Wyrtholm 3none (caves have no doors)31.2%98%10.4%
Wyrtholm 4none (caves have no doors)25%94%6.9%
Ūtgang 10 to 245.8%over 99%19.4%
Ūtgang 20 to 238.2%99%14.6%
Ūtgang 30 to 231.2%98%10.4%

See also: Traps, Skills, and Chests.