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Digging and walls

Walls are not forever. With a pick-axe and a lot of patience you can dig through stone, and a big enough explosion blows walls apart. A wall that gives way becomes rubble: open ground you can walk on, a little slowly, and see across.

Digging

  1. Learn to mine. Only someone trained in the Mining skill can dig. Every dwarf, duergar, and kobold knows it, and some craftspeople and commoners do. Anyone else can learn it from Alberich in Fyrdelf, for gold.
  2. Get a digging tool. A pick-axe or a mattock goes in the Tool slot of your equipment: press i, then m (Tool), then the tool’s letter. Ælfric’s General Store in Cēaptūn sells a pick-axe.
  3. Dig. Press u (use a tool), then a direction: “Dig in which direction?”. You start digging into the wall next to you (“You dig into the stone wall.”).
  4. Keep at it. Digging goes on by itself, turn after turn, as resting does, until the wall gives way: “After 6 minutes, the stone wall crumbles.”

Each turn of digging is a normal action, 6 seconds at a normal pace, and it takes many turns. The harder the wall, the longer it takes. A better tool and more Strength get you through faster. A heavy load slows digging, as it slows everything you do (Burden). The Tunneler talent does half again as much work a turn (see Talents). Magic that digs faster, on a pick-axe, gloves, or body armour, adds its percent of work a turn on top (see Magic items). So does the Mining skill: 25 % more at 100, 40 % more at 200. Every wall you dig through trains it. Trained in Mining, a wall you dig through in a dungeon may give you ore, stone, or a gem (see Mining).

A pick-axe can itself be magic. Magic ones turn up rarely in the loot of the deeper places (from item level 3) and in shops. Its description gives its digging power: “Digs at 10”. A mattock digs at 15. The pick-axes you start with, find lying in a level, or take from a dwarf are plain.

Digging times at average Strength (10) and a normal pace:

WallGlyphHardnessWith a pick-axeWith a mattockA fireball breaks itBecomes
Stone wall#6006 minutes4 minutesyesrubble
Wall of bones#6006 minutes4 minutesyesrubble
Packed earth#1001 minute42 secondsyesrubble
Granite#300030 minutes20 minutesnorubble
Makeshift anvilπ3003 minutes2 minutesyesstone floor
StatueΩ150015 minutes10 minutesnorubble
Vein of iron ore#6006 minutes4 minutesyesrubble
Vein of copper ore#6006 minutes4 minutesyesrubble
Vein of tin ore#6006 minutes4 minutesyesrubble
Vein of zinc ore#6006 minutes4 minutesyesrubble
Vein of silver ore#6006 minutes4 minutesyesrubble
Vein of gold ore#6006 minutes4 minutesyesrubble
Vein of mithril ore#6006 minutes4 minutesyesrubble
Vein of adamantium ore#6006 minutes4 minutesyesrubble

And with a pick-axe at other Strength scores:

StrengthStone wallWall of bonesPacked earthGraniteMakeshift anvilStatueVein of iron oreVein of copper oreVein of tin oreVein of zinc oreVein of silver oreVein of gold oreVein of mithril oreVein of adamantium ore
39 minutes 18 seconds9 minutes 18 seconds1 minute 36 seconds46 minutes4 minutes 42 seconds23 minutes9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds9 minutes 18 seconds
67 minutes 30 seconds7 minutes 30 seconds1 minute 18 seconds38 minutes3 minutes 48 seconds19 minutes7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds7 minutes 30 seconds
106 minutes6 minutes1 minute30 minutes3 minutes15 minutes6 minutes6 minutes6 minutes6 minutes6 minutes6 minutes6 minutes6 minutes
145 minutes5 minutes54 seconds25 minutes2 minutes 30 seconds13 minutes5 minutes5 minutes5 minutes5 minutes5 minutes5 minutes5 minutes5 minutes
184 minutes 18 seconds4 minutes 18 seconds48 seconds22 minutes2 minutes 12 seconds11 minutes4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds4 minutes 18 seconds
253 minutes 30 seconds3 minutes 30 seconds36 seconds17 minutes1 minute 48 seconds8 minutes 36 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds3 minutes 30 seconds

With a pick-axe, at a normal pace.

Without a tool ready, u tells you so: “You have no digging tool ready.” Untrained in Mining, it says “You do not know how to mine: that takes the Mining skill.” Pointing it at open ground says “There is nothing to dig there.”

Stopping and going on

Digging stops early, as resting does, when a hostile creature comes within 5 steps in view (“A kobold comes into view; you stop digging after 3 minutes.”) or something worth a message happens, such as a sound you hear, an attack on you, or the rain starting.

What you dug stays dug. The wall keeps the work you put into it, and the next u toward it goes on from there (“You go on digging at the stone wall.”). Look mode calls a wall you have started on “partly dug”. A dig also stops after a day of work, if it ever runs that long.

Noise

Digging is loud. Iron on stone carries a long way (see Hearing). Creatures nearby hear it and some come to look, and when it is out of sight you hear it as “digging”. Only you dig; creatures do not.

What breaks and what does not

  • Packed earth gives way quickly, stone walls take a while, and granite takes longest. The table above gives each one’s time.
  • Doors, trees, crystals, torches, and the like never break: “You cannot dig through the closed door.”
  • The edge of a level never breaks, whatever it is made of. Every level is closed in by walls you cannot dig out of.
  • Solid rock deep in the ground shows as a stone wall once you dig next to it, so a tunnel you dig is walled like any corridor.

Only walls break. You cannot dig down or up, and you cannot dig on the overworld.

Explosions

A fireball trap’s explosion (see Traps) breaks, at once, every wall in its blast that is softer than the explosion is strong: “The walls collapse!” The table above says which walls a fireball breaks. It reaches only the walls it can touch, the cells in line of sight of its centre and within its reach, so a blast never carries on through a wall it breaks. Nothing is left to chance. Granite and the edge of the level hold.

After a wall falls

The wall becomes rubble, and the rest follows at once. Light from beyond the gap spills through, you see into what was behind it, and you remember it as you remember everything you have seen (Sight and memory). Dust rises where it fell.

Where to dig

Fyrdelf, the fire diggings under the hills of Ascdūn (The Ascmearc), is a mine and the place to try digging. Its foreman’s cabin keeps a spare pick-axe behind a plank wall.

See also: Terrain, Mining, and Searching.