The Ascmearc
The Ascmearc, “the ash march”, is the world you play in. Every new run starts there. New run goes straight on to creating your character (see Your character), and the run begins at eight in the morning on Beorggeat, the pass in the mountain wall on the march’s western edge: “The pass opens on the Ascmearc. Far to the east, Fyrbeorg smokes.” Snow closes the pass behind you. There is no way back, and nothing to explore there.
It is an old, plain-spoken land of farmers and barrow-diggers. A market town lives off the pass, a cold barrow lies in the downs, a minster lies drowned in the fen, and a fire mountain smokes over it all. How travel, sight, locations, and local areas work on the overworld is explained on The overworld.
Getting about
The road runs six cells east from the pass to Cēaptūn, the market town. It is under two hours’ walk, and in sight from the pass by day. From the town, roads lead on:
- east over the barrow downs of Hlāwdūn to the ford over Blæcwæter and the land beyond;
- south over the bridge on Beorhtburna and along its bank;
- north to the edge of the holly wood.
The march is about 120 cells across, three to four days by road. Rivers can be crossed only at the bridge and the ford.
Cēaptūn
Cēaptūn is the first place to go. It is a walled market town, and safe. On its square stand two shops, a general store and a smithy, with private houses beside them; dogs and cats wander its lanes; the Mynster, the temple, where you may rest and Sister Hild cures and mends for gold; the Gæsthūs, the inn, where Godgifu has news of the march; and the Gildhalle of the Weyfarers’ Gilde, where Wat One-Eye gives out work, with its yard of training dummies across the lane (see Shops and People and talk).
You arrive on the square. The town has no stairs. As in any outdoor area,
walk off its edge to return to its cell on the overworld, or press < when no
enemy is about (Leaving an area).
Holtwīc
At the end of the north road, some three hours’ walk from the town on the edge of the holly wood, lies Holtwīc, a farming village. It has cottages round a green and a well, barley fields behind their hedges, and cottars who will pass the time of day. A dog and a cat live there, and three hens scratch about in a fenced pen; its gate opens like a door. It is safe, and has no shop.
The dogs and cats of both places and the village’s hens are hounds, cats, and chickens. They are wildlife: they mean you no harm, and no quest ever asks you to kill them.
Its wise-woman, Gammer Wynflæd, keeps a cottage apart under the first trees. She knows the village, the wood, and the fair folk, and will talk of them. A girl of the village, Ælfrun, has gone missing in the wood, and the wise-woman will ask you to bring her home: the first escort of the march. Like the town, Holtwīc has no stairs; walk off its edge to leave.
Līctūn
Four cells down the south road from the town is Līctūn, Cēaptūn’s churchyard, where your own dead are buried, and the crypts below it fill as they do. Its own page, Līctūn, tells it all.
Gimmwīc
Far below the south-west corner, at the bottom of Dēopgang, lies Gimmwīc, the town of the deep gnomes. They are small, grey, bald folk of the deep who love gemstones and making things more than anything else. They are friendly, and nothing comes there to fight you. You cannot play one yet.
Their talk turns to their work, and they speak the Cornish of the deep: “my ’ansum”, “dreckly” (some day), “proper job” (well done). To them you are an emmet, someone from up top.
- Headman Peran speaks for the town in its moot hall. He will talk of the town, the surface, and the deep. Factor Wulfrun’s letter for the deep gnomes goes to him (quests), and he sends an answer back.
- The Glimmering, the temple, is lit by crystals that never go dark. Its floor is a sanctuary: wounds heal faster there and nothing hostile steps in. Mother Senara cures and mends for gold.
- Kerensa’s Stones, a gem dealer, sells and buys gems, rings, and amulets. Kerensa also identifies what you carry.
- Jory’s Outfitters sells the makers’ stock (ingots, billets, herbs, and essences), tools, lanterns, food, and potions.
- The cutting floor has three anvils and workbenches, free to use. Old Tregear works there, and teaches Jewelcraft for gold.
- Ysella the Binder keeps to the garden at the town’s east edge, where she binds the deep’s crystal to the gnomes’ work. Her quest opens the way into Meyn Bew, a pocket of the plane of earth, and asks you to lure its crystal guardian home. Bound, it stands in Kerensa’s Stones for good, and every gem you cut or set in the town comes out a little better.
Its stairs up lead back to Dēopgang’s eleventh floor.
The dungeons
A little cave, Lytelscræf, opens two cells from the pass where you come in. It has three short floors of rats, bats, and kobolds, with a chest at the bottom: the easiest dungeon there is.
Three dungeons lie nearest the town, each deeper and more dangerous than the last (see Dungeons and danger):
- Cealdhlāw, the cold barrow in the downs, which you can see from the road;
- Fennmynster, the cellars of a minster drowned in the great fen;
- Fyrdelf, the fire diggings under the hills below the volcano.
The last two are hidden. Until a quest tells you where one lies, its cell is just the swamp or the hills it looks like (see Hidden locations). So are the four lairs of the criminals the Weyfarers’ Gilde wants dead: Wyrtholm in the fen, Wulfeshol in Deorcholt, Bānfeld on the downs, and Brocenburg in the holly wood. You are shown only one of them.
Under the volcano, Ūtgang, a way up from the bottom of Fyrdelf, is hidden too, and no one tells of it: you find its mouth by climbing out of it. Somewhere in the holly wood near Holtwīc, a fairy mound hides Ælfhām, the hall of the dark court of the fey.
In the south-west corner, at the foot of Grægweall, steps cut into the mountain lead down into Dēopgang, the deepest and most dangerous dungeon of the march. It is not hidden. At its bottom is Gimmwīc, the deep gnomes’ town.
The map below shows them all anyway. A few places lead “nowhere yet”: > there says so.
The places
The Ascmearc: the overworld, 120 by 60 cells.
| Place | Cell | Region | What it is | Leads to | Hidden |
|---|---|---|---|---|---|
| Beorggeat | (12, 28) | Grægweall | Mountain pass | — | — |
| Brocenburg | (66, 12) | Holegnwudu | Dungeon entrance | Brocenburg 1 | until a quest reveals it |
| Bānfeld | (42, 31) | Hlāwdūn | Barrow | Bānfeld 1 | until a quest reveals it |
| Cealdhlāw | (34, 25) | Hlāwdūn | Barrow | Cealdhlāw 1 | — |
| Cēaptūn | (18, 28) | Cēapdenu | Town | Cēaptūn | — |
| Dēopgang | (18, 57) | Lindwudu | Dungeon entrance | Dēopgang 1 | — |
| Fennmynster | (70, 48) | Micelfenn | Dungeon entrance | Fennmynster 1 | until a quest reveals it |
| Fyrbeorg | (100, 15) | Rēcbeorgas | Volcano | — | — |
| Fyrdelf | (97, 21) | Ascdūn | Mine | Fyrdelf 1 | until a quest reveals it |
| Grundlēas | (52, 52) | Burnadenu | Dungeon entrance | Grundlēas 1 | — |
| Holtwīc | (18, 17) | Holegnwudu | Town | Holtwīc | — |
| Lytelscræf | (14, 27) | Cēapdenu | Cave mouth | Lytelscræf 1 | — |
| Līctūn | (19, 32) | Cēapdenu | Graveyard | Līctūn | — |
| Wulfeshol | (18, 49) | Deorcholt | Cave mouth | Wulfeshol 1 | until a quest reveals it |
| Wyrtholm | (88, 46) | Micelfenn | Cave mouth | Wyrtholm 1 | until a quest reveals it |
| Ælfhām | (25, 13) | Holegnwudu | Barrow | Ælfhām 1 | until a quest reveals it |
| Ūtgang | (103, 17) | Ascdūn | Cave mouth | Ūtgang 1 | until you climb out of it |
The names
Every name in the Ascmearc is a plain description of the place, put into Old English, so the name tells you what you will find: a fen minster stands in the fen. The people have names of the same kind. Creatures keep their plain English names.
| Name | Old English | Meaning | What it is |
|---|---|---|---|
| the Ascmearc | asce “ash, cinders” + mearc “march, borderland” | the ash march | the land |
| Beorggeat | beorg “mountain” + geat “gate, gap” | the mountain gate | the pass where you come in |
| Grægweall | grǣg “grey” + weall “wall” | the grey wall | the western range |
| Cēaptūn | cēap “trade, market” + tūn “enclosure, town” | the market town | the town |
| Cēapdenu | cēap + denu “valley” | the market vale | the town’s country |
| Hlāwdūn | hlāw “burial mound” + dūn “hill, down” | the barrow downs | the hills east of the town |
| Lytelscræf | lȳtel “little” + scræf “cave, hollow” | the little cave | the starter dungeon, by the pass |
| Cealdhlāw | ceald “cold” + hlāw | the cold barrow | the first dungeon |
| Holegnwudu | holegn “holly” + wudu “wood” | the holly wood | the northern forest |
| Dēopholt | dēop “deep” + holt “wood, thicket” | the deep holt | its heart |
| Lindwudu | lind “lime tree” + wudu | the lime wood | the south-western forest |
| Deorcholt | deorc “dark” + holt | the dark holt | its heart |
| Beorhtburna | beorht “bright” + burna “stream” | the bright stream | the western river |
| Burnadenu | burna + denu | the stream vale | its valley and the river road |
| Blæcwæter | blæc “black” + wæter “water” | the black water | the big river, grey with ash |
| Micelfenn | micel “great” + fenn “fen, marsh” | the great fen | the marsh |
| Fennmynster | fenn + mynster “minster, abbey” | the fen minster | the second dungeon |
| Grundlēas | grundlēas “without ground” | the groundless | the dungeon without a bottom |
| Fennhām | fenn + hām “home, village” | the fen village | the marsh village |
| Ascdūn | asce + dūn | the ash downs | the hills under the volcano |
| Fyrdelf | fȳr “fire” + gedelf “digging, mine” | the fire diggings | the third dungeon |
| Fyrbeorg | fȳr + beorg | the fire mountain | the volcano |
| Ūtgang | ūtgang “going out, exit” | the way out | the way up from the drake’s deep |
| Holtwīc | holt “wood” + wīc “dwelling” | the dwelling at the wood | the village at the north road’s end |
| Līctūn | līc “body, corpse” + tūn “enclosure” | the corpse-yard | Cēaptūn’s churchyard |
| Ælfhām | ælf “elf” + hām “home” | the elves’ home | the fey hall under the mound |
| Dēopgang | dēop “deep” + gang “way, passage” | the deep way | the deep gnomes’ road down |
| Gimmwīc | gimm “gem” + wīc “dwelling” | the gem dwelling | the deep gnomes’ town |
| Wyrtholm | wyrt “herb, root” + holm “islet” | the herb islet | Mother Sallow’s lair |
| Wulfeshol | wulfes “wolf’s” + hol “hole, den” | the wolf’s hole | Black Wystan’s lair |
| Bānfeld | bān “bone” + feld “field” | the bone field | Brother Osrick’s lair |
| Brocenburg | brocen “broken” + burg “fort” | the broken fort | Sergeant Herrick’s lair |
| Rēcbeorgas | rēc “smoke, reek” + beorgas “mountains” | the smoking mountains | the volcano’s range |
| Fordwīc | ford + wīc “dwelling, trading place” | the ford village | the village at the ford |
| Ēastmearc | ēast + mearc | the east march | the eastern grassland |
| Grægsæ | grǣg + sǣ “sea” | the grey sea | the sea |
| the Mynster | mynster | the minster | Cēaptūn’s temple |
| the Gæsthūs | gæst “guest” + hūs “house” | the guest house | Cēaptūn’s inn |
| the Gildhalle | Middle English gild + halle | the guildhall | the guild’s hall in Cēaptūn |
| the Weyfarers’ Gilde | Middle English weyfarere “traveller” + gilde | the Wayfarers’ Guild | the adventurers’ guild |
| Leofric | lēof “dear” + rīc “ruler” | the reeve of Cēaptūn | |
| Hild | hild “battle” | the sister of the Mynster | |
| Wulfrun | wulf “wolf” + rūn “secret, counsel” | the mine-factor | |
| Godgifu | god + gifu “gift” | the innkeeper | |
| Wynflæd | wynn “joy” + flǣd “beauty” | the wise-woman of Holtwīc | |
| Ælfrun | ælf “elf” + rūn “secret, counsel” | the girl the fair folk took | |
| Dudda | an old short name, a commoner’s | the sexton of Līctūn |
The guild is younger than the town, so its names are Middle English, not Old. Its master, Wat One-Eye, is a commoner, called by a short name and a byname. The guild’s ranks (Tin to Gold) are plain English.
The game writes ǣ as æ and ȳ as y (Græg-, Fyr-), as its font draws them.
The language has moved on since the old places were named. People of the march’s own day go by the later forms of the old names. The outlaws go by the bynames the broadsheets give them, in the English of the day:
| Name | From | Register | Who |
|---|---|---|---|
| Mother Sallow, the Fennhām Poisoner | sallow, the willow of the fens | a commoner’s byname | a wanted poisoner |
| Black Wystan, the Gentleman of the Road | Wystan, from Wulfstān “wolf stone” | the later form; a Victorian byname | a wanted highwayman |
| Brother Osrick, the Resurrection Man | Osrick, from Ōsrīc “god ruler” | the later form; a Victorian byname | a wanted grave robber |
| Sergeant Herrick, the Deserter | Herrick, from Hererīc “army ruler” | the later form; a Victorian byname | a wanted deserter |
| footpad | foot + pad “road” | Victorian, as the commons say it | a robber on foot |
Regions
The status bar names the region you are in, on the overworld and in its local areas:
The Ascmearc: a cell is in the first region whose corners hold it.
| Region | From | To |
|---|---|---|
| Deorcholt | (10, 44) | (27, 55) |
| Dēopholt | (28, 6) | (60, 19) |
| Grægweall | (0, 0) | (9, 59) |
| Grægweall | (0, 0) | (29, 5) |
| Grægweall | (10, 25) | (13, 31) |
| Rēcbeorgas | (76, 0) | (119, 16) |
| Holegnwudu | (10, 0) | (75, 21) |
| Hlāwdūn | (20, 22) | (46, 32) |
| Cēapdenu | (10, 20) | (69, 39) |
| Ascdūn | (70, 17) | (108, 31) |
| Ēastmearc | (94, 17) | (119, 44) |
| Lindwudu | (10, 44) | (44, 59) |
| Burnadenu | (10, 40) | (64, 59) |
| Micelfenn | (65, 32) | (96, 59) |
| Grægsæ | (97, 45) | (119, 59) |
The map
The whole march as the game draws it, one character a cell. Where two things share a glyph, colour tells them apart: the red volcano among the mountains, the ford’s road colour among the swamp’s green.
The Ascmearc, 120 by 60 cells, north up, the hidden locations drawn:
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▲▲▲▲▲▲▲▲▲▲..........♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣♣.................^^^▲▲▲~~▲▲▲▲▲▲▲▲▲▲▲▲▲▲.......▲▲▲.
▲▲▲▲▲▲▲▲▲▲........#.♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♠♣♣♣♣♣♣♣♣♣♣♣♣♣................^^^^▲▲~~^^^^^^^^^∩..^▲............
▲▲▲▲▲▲▲▲▲▲........·...♣♣♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣......^^.^^.^...^^^^^^~~^^^^^^^...................
▲▲▲▲▲▲▲▲▲▲........·...♣♣♣♣♣♣♣♣♣♣♣♣♣♣♠♣♠♠♠♠♠♠♠♠♠♠♠♠♣♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"...^..^^^^^^^^^^^^^^^^~~^^^^^^^^..................
▲▲▲▲▲▲▲▲▲▲........·....♣♣♣♣♣♣♣♣♣♣♣^♣♣♣♠♣♣♣♣♣♣♣♣♣♣♣♠♣♣♣♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣"...^.^^^^^^^^^^^^^^^^~~^^^^^^^^^.^^^..............
▲▲▲▲▲▲▲▲▲▲......."·...♣""♣♣♣♣^♣^♣♣^^♣♣♣♣♣♣♣^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"".^^^^^^^^^^^^^^^^^^^~~^^^^>^^^^^^^^..............
▲▲▲▲▲▲▲▲▲▲..."""""·""♣"""^♣^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣""♣""""^^^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^............
▲▲▲▲▲▲▲▲▲▲."..""""·"""""""^^^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"♣♣""""""^^^^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^.."..........
▲▲▲▲▲▲▲▲▲▲""""""""·"""""^^^^^^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣"""""""""""""^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^"""""........
▲▲▲▲▲▲▲▲▲▲▲▲""""""·"""""^^^^^^^^^^∩^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣""""""""""""^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^""""""".......
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·"""^^^^^^^^^^^^^^^^^^^^^^^^^^"""♣""♣"""♣""""""""""""""""^^^^^^^^^^^^~~^^^^^^^^^^^^^""""""""""""......
▲▲▲▲▲▲▲▲▲▲▲▲▲▲∩"""·"""^^^^^^^^^^^^^^^^^^^^^^^"^^"""""""""""""""""""""""""""""^^^^^^^^^~~^^^"^^^^^^^^^"""""""""""""......
▲▲▲▲▲▲▲▲▲▲▲▲)·····#··································································≈≈········"""^"""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·"""""^^^^^^^^^^^^^^^^^^^^^^^"""""""""""""""""""""""""""""""^^^^^^~~^^""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·""""""^^^^^^^^^^^^^^^^^^^"^""""""""""""""""""""""""""""""""""....~~""""""""""""""""""""""""""""""""..
▲▲▲▲▲▲▲▲▲▲▲▲""""""·""""""""^^"^^^^^^^^^^^^∩^""""""""""""""""""""""""""""""""""""....~~"""""""""""""""""""""""""""""""...
▲▲▲▲▲▲▲▲▲▲"""""^^"·†""""""""^""""^^^""^^"".."""""""""""""""""""""""""""""""""".....~~.""""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲^"""^^^^·"^"""""""""""""^"""""""".""""""""""""""""""""""""""""""""""....~~..""""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲^^^""^^^·"^^^^^^""""""""""""""""..""""""""""""""""""""""""""""""""""....~~....""""""""""""""""""""""""".......
▲▲▲▲▲▲▲▲▲▲▲^^^^^^^·^^^^^^^^"""""""""""""""..".""""""""""""""""""""""""""""""".....~~....""""""""""""""""""""""""""......
▲▲▲▲▲▲▲▲▲▲^^^^^^^^·^^^^^^^^^""""""""""".......""""""""""""""""""""""""""""""......~~.....♣"""""""""""""""""""~~~~."..~~.
▲▲▲▲▲▲▲▲▲▲▲^^^^^^^·^^^^^^^^""""""""""""".......""""""""""""""""""""""""""""".....~~....♣.♣"""""""""""""""""~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲~~~~~^^^·^^^^^^^^"""""""""""........"."""""""""""""""""""""""""""......~~♣♣♣♣♣♣♣♣"♣"""..."".....~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲~~~~~~~~=~~~~~~^"""""""""""".........""""""""""""""""""""""""""".......~~♣♣♣♣♣♣♣♣♣♣♣♣♣....."....~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣~~~=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"""""""""""""≈≈≈≈≈≈≈≈≈~~≈♣≈≈≈≈≈♣≈≈♣♣♣♣♣.........~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣♣♣♣·♣♣♣♣♣♣~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈♣♣♣♣♣♣.........~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣♣♣♣♠·♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣".............".......~~~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈♣≈♣♣♣♣.♣♣......~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲♣♣♣♣♠♣♠♠♣···········································..."≈≈≈≈≈~~~~~~~~≈~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣.♣♣......~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣..............................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈♣≈≈♣....~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣..........................".≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈♣♣...~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣..................""".."."≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈∩≈≈≈≈≈≈≈≈≈♣..~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣......"..".."...."""..""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈..~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣.♣♣...""""""""""""".""""""""≈≈≈≈≈>≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈...~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠∩♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣."."""""""""""""""""""""""≈"≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈.....~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣"""""""""""""""""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈..≈...~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣"""""""""""""""""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈......~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣""""""""""""""">""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣.""""""""""""""""""""""""""""""""≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♣♣♣♣♣♠♣♣♣♣♣♣♣♣♣♣.."""""""""""""""""""""""""""""""≈""""≈"≈...≈≈....≈...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣.""."""""""""""""""""""""""""""""""""""....≈≈........~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♣♣♠♣♣♣♣♣♣♣♣♣♣♣.........."""""""""""""""""""""""""""""...................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲>♣♣♣♣♣♣♣.♣.♣♣...........""""""""""."""""."""".""""""""..................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♣.♣♣....♣...♣.♣................."......"..."."..".......................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲.♣♣..................................."................................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Glyph | Terrain |
|---|---|
" | Grassland |
# | Town |
) | Mountain pass |
. | Plains |
= | Bridge |
> | Dungeon entrance, Mine |
^ | Hills |
~ | River, Deep water |
· | Road |
† | Graveyard |
∩ | Barrow, Cave mouth |
≈ | Ford, Swamp |
▲ | Mountain range, Volcano |
♠ | Dense forest |
♣ | Forest |
See also: The overworld, The dungeons one by one, and People and talk.