Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

The Ascmearc

The Ascmearc, “the ash march”, is the world you play in. Every new run starts there. New run goes straight on to creating your character (see Your character), and the run begins at eight in the morning on Beorggeat, the pass in the mountain wall on the march’s western edge: “The pass opens on the Ascmearc. Far to the east, Fyrbeorg smokes.” Snow closes the pass behind you. There is no way back, and nothing to explore there.

It is an old, plain-spoken land of farmers and barrow-diggers. A market town lives off the pass, a cold barrow lies in the downs, a minster lies drowned in the fen, and a fire mountain smokes over it all. How travel, sight, locations, and local areas work on the overworld is explained on The overworld.

Getting about

The road runs six cells east from the pass to Cēaptūn, the market town. It is under two hours’ walk, and in sight from the pass by day. From the town, roads lead on:

  • east over the barrow downs of Hlāwdūn to the ford over Blæcwæter and the land beyond;
  • south over the bridge on Beorhtburna and along its bank;
  • north to the edge of the holly wood.

The march is about 120 cells across, three to four days by road. Rivers can be crossed only at the bridge and the ford.

Cēaptūn

Cēaptūn is the first place to go. It is a walled market town, and safe. On its square stand two shops, a general store and a smithy, with private houses beside them; dogs and cats wander its lanes; the Mynster, the temple, where you may rest and Sister Hild cures and mends for gold; the Gæsthūs, the inn, where Godgifu has news of the march; and the Gildhalle of the Weyfarers’ Gilde, where Wat One-Eye gives out work, with its yard of training dummies across the lane (see Shops and People and talk).

You arrive on the square. The town has no stairs. As in any outdoor area, walk off its edge to return to its cell on the overworld, or press < when no enemy is about (Leaving an area).

Holtwīc

At the end of the north road, some three hours’ walk from the town on the edge of the holly wood, lies Holtwīc, a farming village. It has cottages round a green and a well, barley fields behind their hedges, and cottars who will pass the time of day. A dog and a cat live there, and three hens scratch about in a fenced pen; its gate opens like a door. It is safe, and has no shop.

The dogs and cats of both places and the village’s hens are hounds, cats, and chickens. They are wildlife: they mean you no harm, and no quest ever asks you to kill them.

Its wise-woman, Gammer Wynflæd, keeps a cottage apart under the first trees. She knows the village, the wood, and the fair folk, and will talk of them. A girl of the village, Ælfrun, has gone missing in the wood, and the wise-woman will ask you to bring her home: the first escort of the march. Like the town, Holtwīc has no stairs; walk off its edge to leave.

Līctūn

Four cells down the south road from the town is Līctūn, Cēaptūn’s churchyard, where your own dead are buried, and the crypts below it fill as they do. Its own page, Līctūn, tells it all.

Gimmwīc

Far below the south-west corner, at the bottom of Dēopgang, lies Gimmwīc, the town of the deep gnomes. They are small, grey, bald folk of the deep who love gemstones and making things more than anything else. They are friendly, and nothing comes there to fight you. You cannot play one yet.

Their talk turns to their work, and they speak the Cornish of the deep: “my ’ansum”, “dreckly” (some day), “proper job” (well done). To them you are an emmet, someone from up top.

  • Headman Peran speaks for the town in its moot hall. He will talk of the town, the surface, and the deep. Factor Wulfrun’s letter for the deep gnomes goes to him (quests), and he sends an answer back.
  • The Glimmering, the temple, is lit by crystals that never go dark. Its floor is a sanctuary: wounds heal faster there and nothing hostile steps in. Mother Senara cures and mends for gold.
  • Kerensa’s Stones, a gem dealer, sells and buys gems, rings, and amulets. Kerensa also identifies what you carry.
  • Jory’s Outfitters sells the makers’ stock (ingots, billets, herbs, and essences), tools, lanterns, food, and potions.
  • The cutting floor has three anvils and workbenches, free to use. Old Tregear works there, and teaches Jewelcraft for gold.
  • Ysella the Binder keeps to the garden at the town’s east edge, where she binds the deep’s crystal to the gnomes’ work. Her quest opens the way into Meyn Bew, a pocket of the plane of earth, and asks you to lure its crystal guardian home. Bound, it stands in Kerensa’s Stones for good, and every gem you cut or set in the town comes out a little better.

Its stairs up lead back to Dēopgang’s eleventh floor.

The dungeons

A little cave, Lytelscræf, opens two cells from the pass where you come in. It has three short floors of rats, bats, and kobolds, with a chest at the bottom: the easiest dungeon there is.

Three dungeons lie nearest the town, each deeper and more dangerous than the last (see Dungeons and danger):

  • Cealdhlāw, the cold barrow in the downs, which you can see from the road;
  • Fennmynster, the cellars of a minster drowned in the great fen;
  • Fyrdelf, the fire diggings under the hills below the volcano.

The last two are hidden. Until a quest tells you where one lies, its cell is just the swamp or the hills it looks like (see Hidden locations). So are the four lairs of the criminals the Weyfarers’ Gilde wants dead: Wyrtholm in the fen, Wulfeshol in Deorcholt, Bānfeld on the downs, and Brocenburg in the holly wood. You are shown only one of them.

Under the volcano, Ūtgang, a way up from the bottom of Fyrdelf, is hidden too, and no one tells of it: you find its mouth by climbing out of it. Somewhere in the holly wood near Holtwīc, a fairy mound hides Ælfhām, the hall of the dark court of the fey.

In the south-west corner, at the foot of Grægweall, steps cut into the mountain lead down into Dēopgang, the deepest and most dangerous dungeon of the march. It is not hidden. At its bottom is Gimmwīc, the deep gnomes’ town.

The map below shows them all anyway. A few places lead “nowhere yet”: > there says so.

The places

The Ascmearc: the overworld, 120 by 60 cells.

PlaceCellRegionWhat it isLeads toHidden
Beorggeat(12, 28)GrægweallMountain pass——
Brocenburg(66, 12)HolegnwuduDungeon entranceBrocenburg 1until a quest reveals it
Bānfeld(42, 31)HlāwdūnBarrowBānfeld 1until a quest reveals it
Cealdhlāw(34, 25)HlāwdūnBarrowCealdhlāw 1—
Cēaptūn(18, 28)CēapdenuTownCēaptūn—
Dēopgang(18, 57)LindwuduDungeon entranceDēopgang 1—
Fennmynster(70, 48)MicelfennDungeon entranceFennmynster 1until a quest reveals it
Fyrbeorg(100, 15)RēcbeorgasVolcano——
Fyrdelf(97, 21)AscdūnMineFyrdelf 1until a quest reveals it
Grundlēas(52, 52)BurnadenuDungeon entranceGrundlēas 1—
Holtwīc(18, 17)HolegnwuduTownHoltwīc—
Lytelscræf(14, 27)CēapdenuCave mouthLytelscræf 1—
Līctūn(19, 32)CēapdenuGraveyardLīctūn—
Wulfeshol(18, 49)DeorcholtCave mouthWulfeshol 1until a quest reveals it
Wyrtholm(88, 46)MicelfennCave mouthWyrtholm 1until a quest reveals it
Ælfhām(25, 13)HolegnwuduBarrowÆlfhām 1until a quest reveals it
Ūtgang(103, 17)AscdūnCave mouthŪtgang 1until you climb out of it

The names

Every name in the Ascmearc is a plain description of the place, put into Old English, so the name tells you what you will find: a fen minster stands in the fen. The people have names of the same kind. Creatures keep their plain English names.

NameOld EnglishMeaningWhat it is
the Ascmearcasce “ash, cinders” + mearc “march, borderland”the ash marchthe land
Beorggeatbeorg “mountain” + geat “gate, gap”the mountain gatethe pass where you come in
Grægweallgrǣg “grey” + weall “wall”the grey wallthe western range
Cēaptūncēap “trade, market” + tūn “enclosure, town”the market townthe town
Cēapdenucēap + denu “valley”the market valethe town’s country
Hlāwdūnhlāw “burial mound” + dūn “hill, down”the barrow downsthe hills east of the town
Lytelscræflȳtel “little” + scræf “cave, hollow”the little cavethe starter dungeon, by the pass
Cealdhlāwceald “cold” + hlāwthe cold barrowthe first dungeon
Holegnwuduholegn “holly” + wudu “wood”the holly woodthe northern forest
Dēopholtdēop “deep” + holt “wood, thicket”the deep holtits heart
Lindwudulind “lime tree” + wuduthe lime woodthe south-western forest
Deorcholtdeorc “dark” + holtthe dark holtits heart
Beorhtburnabeorht “bright” + burna “stream”the bright streamthe western river
Burnadenuburna + denuthe stream valeits valley and the river road
Blæcwæterblæc “black” + wæter “water”the black waterthe big river, grey with ash
Micelfennmicel “great” + fenn “fen, marsh”the great fenthe marsh
Fennmynsterfenn + mynster “minster, abbey”the fen minsterthe second dungeon
Grundlēasgrundlēas “without ground”the groundlessthe dungeon without a bottom
Fennhāmfenn + hām “home, village”the fen villagethe marsh village
Ascdūnasce + dūnthe ash downsthe hills under the volcano
Fyrdelffȳr “fire” + gedelf “digging, mine”the fire diggingsthe third dungeon
Fyrbeorgfȳr + beorgthe fire mountainthe volcano
Ūtgangūtgang “going out, exit”the way outthe way up from the drake’s deep
Holtwīcholt “wood” + wīc “dwelling”the dwelling at the woodthe village at the north road’s end
Līctūnlīc “body, corpse” + tūn “enclosure”the corpse-yardCēaptūn’s churchyard
Ælfhāmælf “elf” + hām “home”the elves’ homethe fey hall under the mound
Dēopgangdēop “deep” + gang “way, passage”the deep waythe deep gnomes’ road down
Gimmwīcgimm “gem” + wīc “dwelling”the gem dwellingthe deep gnomes’ town
Wyrtholmwyrt “herb, root” + holm “islet”the herb isletMother Sallow’s lair
Wulfesholwulfes “wolf’s” + hol “hole, den”the wolf’s holeBlack Wystan’s lair
Bānfeldbān “bone” + feld “field”the bone fieldBrother Osrick’s lair
Brocenburgbrocen “broken” + burg “fort”the broken fortSergeant Herrick’s lair
Rēcbeorgasrēc “smoke, reek” + beorgas “mountains”the smoking mountainsthe volcano’s range
Fordwīcford + wīc “dwelling, trading place”the ford villagethe village at the ford
Ēastmearcēast + mearcthe east marchthe eastern grassland
Grægsægrǣg + sǣ “sea”the grey seathe sea
the Mynstermynsterthe minsterCēaptūn’s temple
the Gæsthūsgæst “guest” + hūs “house”the guest houseCēaptūn’s inn
the GildhalleMiddle English gild + hallethe guildhallthe guild’s hall in Cēaptūn
the Weyfarers’ GildeMiddle English weyfarere “traveller” + gildethe Wayfarers’ Guildthe adventurers’ guild
Leofriclēof “dear” + rīc “ruler”the reeve of Cēaptūn
Hildhild “battle”the sister of the Mynster
Wulfrunwulf “wolf” + rūn “secret, counsel”the mine-factor
Godgifugod + gifu “gift”the innkeeper
Wynflædwynn “joy” + flǣd “beauty”the wise-woman of Holtwīc
Ælfrunælf “elf” + rūn “secret, counsel”the girl the fair folk took
Duddaan old short name, a commoner’sthe sexton of Līctūn

The guild is younger than the town, so its names are Middle English, not Old. Its master, Wat One-Eye, is a commoner, called by a short name and a byname. The guild’s ranks (Tin to Gold) are plain English.

The game writes ǣ as æ and ȳ as y (Græg-, Fyr-), as its font draws them.

The language has moved on since the old places were named. People of the march’s own day go by the later forms of the old names. The outlaws go by the bynames the broadsheets give them, in the English of the day:

NameFromRegisterWho
Mother Sallow, the Fennhām Poisonersallow, the willow of the fensa commoner’s bynamea wanted poisoner
Black Wystan, the Gentleman of the RoadWystan, from Wulfstān “wolf stone”the later form; a Victorian bynamea wanted highwayman
Brother Osrick, the Resurrection ManOsrick, from Ōsrīc “god ruler”the later form; a Victorian bynamea wanted grave robber
Sergeant Herrick, the DeserterHerrick, from Hererīc “army ruler”the later form; a Victorian bynamea wanted deserter
footpadfoot + pad “road”Victorian, as the commons say ita robber on foot

Regions

The status bar names the region you are in, on the overworld and in its local areas:

The Ascmearc: a cell is in the first region whose corners hold it.

RegionFromTo
Deorcholt(10, 44)(27, 55)
Dēopholt(28, 6)(60, 19)
Grægweall(0, 0)(9, 59)
Grægweall(0, 0)(29, 5)
Grægweall(10, 25)(13, 31)
Rēcbeorgas(76, 0)(119, 16)
Holegnwudu(10, 0)(75, 21)
Hlāwdūn(20, 22)(46, 32)
Cēapdenu(10, 20)(69, 39)
Ascdūn(70, 17)(108, 31)
Ēastmearc(94, 17)(119, 44)
Lindwudu(10, 44)(44, 59)
Burnadenu(10, 40)(64, 59)
Micelfenn(65, 32)(96, 59)
Grægsæ(97, 45)(119, 59)

The map

The whole march as the game draws it, one character a cell. Where two things share a glyph, colour tells them apart: the red volcano among the mountains, the ford’s road colour among the swamp’s green.

The Ascmearc, 120 by 60 cells, north up, the hidden locations drawn:

▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲..........................................................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲...........................................................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲......................................................▲.▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲..............♣♣♣.....................................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣♣♣.♣♣♣♣♣♣♣♣♣♣.♣♣♣♣♣♣♣♣♣♣......................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲..▲▲♣▲▲♣♣♣♣♣♣♣♣♣♣♠♣♣♣♣♣♣♣♣♠♣♠♣♣♣♣♣♣♣♣..♣.♣..................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲..▲.....▲♣♣♣♣♣♣♣♣♣♠♣♠♠♠♠♣♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣...................▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲.........♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♠♣♣♣♣♣♣...............▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲.....♣.♣.♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♠♣♣♣♣♣♣♣♣♣...........▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲...♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣.♣........▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲....♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣..........▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲.▲▲▲▲▲..♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♠♣♣♣♣♣♣♣♣.........▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲..▲......♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣>♣♣♣...........▲.▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲.........♣♣♣♣♣∩♣♣♠♠♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣...........▲..▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲........♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣............▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲........♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣.♣.............▲.▲▲▲▲▲▲~~▲▲▲▲▲▲▲▲▲▲▲▲▲.▲▲▲▲▲▲▲▲▲▲▲
▲▲▲▲▲▲▲▲▲▲..........♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣♣.................^^^▲▲▲~~▲▲▲▲▲▲▲▲▲▲▲▲▲▲.......▲▲▲.
▲▲▲▲▲▲▲▲▲▲........#.♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♠♣♣♣♣♣♣♣♣♣♣♣♣♣................^^^^▲▲~~^^^^^^^^^∩..^▲............
▲▲▲▲▲▲▲▲▲▲........·...♣♣♣♣♣♣♣♣♣♣♣♣♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣......^^.^^.^...^^^^^^~~^^^^^^^...................
▲▲▲▲▲▲▲▲▲▲........·...♣♣♣♣♣♣♣♣♣♣♣♣♣♣♠♣♠♠♠♠♠♠♠♠♠♠♠♠♣♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"...^..^^^^^^^^^^^^^^^^~~^^^^^^^^..................
▲▲▲▲▲▲▲▲▲▲........·....♣♣♣♣♣♣♣♣♣♣♣^♣♣♣♠♣♣♣♣♣♣♣♣♣♣♣♠♣♣♣♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣"...^.^^^^^^^^^^^^^^^^~~^^^^^^^^^.^^^..............
▲▲▲▲▲▲▲▲▲▲......."·...♣""♣♣♣♣^♣^♣♣^^♣♣♣♣♣♣♣^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"".^^^^^^^^^^^^^^^^^^^~~^^^^>^^^^^^^^..............
▲▲▲▲▲▲▲▲▲▲..."""""·""♣"""^♣^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣""♣""""^^^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^............
▲▲▲▲▲▲▲▲▲▲."..""""·"""""""^^^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣"♣♣""""""^^^^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^.."..........
▲▲▲▲▲▲▲▲▲▲""""""""·"""""^^^^^^^^^^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣♣"""""""""""""^^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^"""""........
▲▲▲▲▲▲▲▲▲▲▲▲""""""·"""""^^^^^^^^^^∩^^^^^^^^^^^^♣♣♣♣♣♣♣♣♣♣♣♣♣""""""""""""^^^^^^^^^^^^^^^^~~^^^^^^^^^^^^^^^^""""""".......
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·"""^^^^^^^^^^^^^^^^^^^^^^^^^^"""♣""♣"""♣""""""""""""""""^^^^^^^^^^^^~~^^^^^^^^^^^^^""""""""""""......
▲▲▲▲▲▲▲▲▲▲▲▲▲▲∩"""·"""^^^^^^^^^^^^^^^^^^^^^^^"^^"""""""""""""""""""""""""""""^^^^^^^^^~~^^^"^^^^^^^^^"""""""""""""......
▲▲▲▲▲▲▲▲▲▲▲▲)·····#··································································≈≈········"""^"""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·"""""^^^^^^^^^^^^^^^^^^^^^^^"""""""""""""""""""""""""""""""^^^^^^~~^^""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲▲▲▲▲""""·""""""^^^^^^^^^^^^^^^^^^^"^""""""""""""""""""""""""""""""""""....~~""""""""""""""""""""""""""""""""..
▲▲▲▲▲▲▲▲▲▲▲▲""""""·""""""""^^"^^^^^^^^^^^^∩^""""""""""""""""""""""""""""""""""""....~~"""""""""""""""""""""""""""""""...
▲▲▲▲▲▲▲▲▲▲"""""^^"·†""""""""^""""^^^""^^"".."""""""""""""""""""""""""""""""""".....~~.""""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲^"""^^^^·"^"""""""""""""^"""""""".""""""""""""""""""""""""""""""""""....~~..""""""""""""""""""""""""""""""....
▲▲▲▲▲▲▲▲▲▲^^^""^^^·"^^^^^^""""""""""""""""..""""""""""""""""""""""""""""""""""....~~....""""""""""""""""""""""""".......
▲▲▲▲▲▲▲▲▲▲▲^^^^^^^·^^^^^^^^"""""""""""""""..".""""""""""""""""""""""""""""""".....~~....""""""""""""""""""""""""""......
▲▲▲▲▲▲▲▲▲▲^^^^^^^^·^^^^^^^^^""""""""""".......""""""""""""""""""""""""""""""......~~.....♣"""""""""""""""""""~~~~."..~~.
▲▲▲▲▲▲▲▲▲▲▲^^^^^^^·^^^^^^^^""""""""""""".......""""""""""""""""""""""""""""".....~~....♣.♣"""""""""""""""""~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲~~~~~^^^·^^^^^^^^"""""""""""........"."""""""""""""""""""""""""""......~~♣♣♣♣♣♣♣♣"♣"""..."".....~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲~~~~~~~~=~~~~~~^"""""""""""".........""""""""""""""""""""""""""".......~~♣♣♣♣♣♣♣♣♣♣♣♣♣....."....~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣~~~=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"""""""""""""≈≈≈≈≈≈≈≈≈~~≈♣≈≈≈≈≈♣≈≈♣♣♣♣♣.........~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣♣♣♣·♣♣♣♣♣♣~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈♣♣♣♣♣♣.........~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♣♣♣♣♣♣♠·♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣".............".......~~~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈♣≈♣♣♣♣.♣♣......~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲♣♣♣♣♠♣♠♠♣···········································..."≈≈≈≈≈~~~~~~~~≈~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣.♣♣......~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣..............................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈♣≈≈♣....~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣..........................".≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈♣♣...~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♣♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣..................""".."."≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈∩≈≈≈≈≈≈≈≈≈♣..~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣......"..".."...."""..""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈..~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣.♣♣...""""""""""""".""""""""≈≈≈≈≈>≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈...~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠∩♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣."."""""""""""""""""""""""≈"≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈.....~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣"""""""""""""""""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈..≈...~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲♠▲♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣"""""""""""""""""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈......~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣""""""""""""""">""""""""""""""""≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♠♠♠♠♠♣♣♣♣♣♣♣♣♣♣♣.""""""""""""""""""""""""""""""""≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♠♣♣♣♣♣♠♣♣♣♣♣♣♣♣♣♣.."""""""""""""""""""""""""""""""≈""""≈"≈...≈≈....≈...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♠♠♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣.""."""""""""""""""""""""""""""""""""""....≈≈........~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♣♣♠♣♣♣♣♣♣♣♣♣♣♣.........."""""""""""""""""""""""""""""...................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲>♣♣♣♣♣♣♣.♣.♣♣...........""""""""""."""""."""".""""""""..................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲♣.♣♣....♣...♣.♣................."......"..."."..".......................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲.♣♣..................................."................................~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GlyphTerrain
"Grassland
#Town
)Mountain pass
.Plains
=Bridge
>Dungeon entrance, Mine
^Hills
~River, Deep water
·Road
†Graveyard
∩Barrow, Cave mouth
≈Ford, Swamp
▲Mountain range, Volcano
♠Dense forest
♣Forest

See also: The overworld, The dungeons one by one, and People and talk.