Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Gem cutting

A loose gem can be cut to a finer cut, which makes it worth more. Cutting is Cut, a recipe of Jewelcraft. You need to be trained in Jewelcraft: open Jewelcraft… in the abilities menu, choose Cut, then the gem. You need no tools and can cut anywhere. It takes half an hour. If something comes into view, you stop, the gem is untouched, and the time is lost.

You need:

What can be cut

  • Any uncut gem, whatever its size.
  • A gem already cut, to cut it again (a re-cut), unless it is tiny (“There is nothing left to cut.”) or already flawless (“It could not be finer.”).

One gem of a stack is cut; the rest stay as they were.

How well it comes out

When the time is up you make one check: 2d12, plus your Dexterity modifier, the craft points Jewelcraft gives (+8 at 100, +12 at 200), and your talents for Dexterity checks. The difficulty is 12 plus the gem’s work: a ruby is harder to cut than a smokestone. In Gimmwīc, once the crystal guardian stands bound there, you get +2 more. How far you beat it (the margin) sets the cut:

MarginWith Master’s handCutOn an uncut gemOn a cut gem
below 0below 0—stays uncut, one size smallerkeeps its cut, one size smaller
0 to 40 to 0Crudeone size smallerthe better cut, one size smaller
5 to 91 to 5Fairsize keptthe better cut, one size smaller
10 to 146 to 10Finesize keptthe better cut, one size smaller
15 to 1911 to 15Exquisitesize keptthe better cut, one size smaller
20 or more16 or moreFlawlesssize keptthe better cut, one size smaller

A natural 2 shatters the gem, whatever the margin. A natural 24 cuts it at least fair. Cutting takes 30 minutes against a difficulty of 12 plus the gem’s work.

A large uncut ruby (worth 1125 gold) at each outcome:

OutcomeBecomesWorth
Shatterednothing0
Faileda medium uncut ruby300
Crudea medium crude ruby720
Faira large fair ruby4500
Finea large fine ruby7200
Exquisitea large exquisite ruby11250
Flawlessa large flawless ruby18000

Re-cut at best, a large crude ruby (2700 gold) becomes a medium flawless ruby (4800 gold).

GemBonusWhoShatteredFailedCrudeFairFineExquisiteFlawlessWith Master’s hand (Crude / Fair / Fine / Exquisite / Flawless)
Ruby (+4)+4an apprentice1%38%37%21%4%0%0%7.6% / 34.7% / 17.4% / 2.1% / 0%
Ruby (+4)+8Jewelcraft 1001%14%31%35%17%2%0%4.9% / 34.7% / 31.2% / 13.9% / 0.69%
Ruby (+4)+12Jewelcraft 2001%1%17%35%31%14%1%2.1% / 20.8% / 36.8% / 27.8% / 10.4%
Ruby (+4)+16a master with a steady hand1%0%3%21%37%28%10%0% / 6.2% / 24.3% / 37.5% / 31.2%
Smokestone (+0)+16a master with a steady hand1%0%0%6%24%38%31%0% / 0% / 9.7% / 27.8% / 61.8%

The “With Master’s hand” columns are a craftsperson’s from level 50: their cuts come 4 sooner (see Master’s hand).

The cut words are the gem’s own: uncut, crude, fair, fine, exquisite, and flawless. The game never tells you the margin, only what came of it: “You rough it out, and lose more than you meant to.” and then the gem as it is now, “It is now a medium crude ruby.”

Losing stone

Cutting takes stone. On an uncut gem, a failure (“The stone splits badly; what is left is smaller.”) or a crude cut leaves it one size smaller. A fair cut or better keeps its size. A tiny stone has no size to lose: a failure or a crude cut crumbles it, and nothing worth keeping is left.

A re-cut always costs a size, and it never makes the cut worse: if your check does no better than the cut the gem has, it keeps that cut. So a re-cut pays on a large crude stone, and seldom otherwise. Compare the worth in the table above.

A natural 2 shatters the gem, whatever its size.

Setting a gem

Set, the other gem recipe on Jewelcraft…, puts a cut gem into an item you already have: a sword’s pommel, a shield’s or bow’s inlay, a helmet’s studs, a ring’s or an amulet’s setting. You need Jewelcraft 10. Choose the item, then the gem; you are asked to confirm, with the item named as it will be: “Set a sapphire-pommelled hand axe?”

  • The item must have a place for a gem with none in it yet (“It is set already.”). Something you wear or wield must come off first.
  • Only a cut gem can be set, never an uncut one.

It takes 20 minutes, anywhere. If something comes into view, you stop, nothing is lost, and the time is gone. Then you make one check, as for cutting: 2d12, plus your Dexterity modifier, the craft points of Jewelcraft, your talents for Dexterity checks, and the crystal guardian’s +2 in Gimmwīc, against 12 plus the gem’s work.

  • Made: the gem goes in with its size and cut, and the item is named by it (“It is now a ruby-pommelled long sword.”). A set gem adds its worth to the item and does nothing else.
  • Failed: the item is untouched, and the gem chips: its cut drops one (down to crude), and if it cannot, its size drops one. A tiny crude gem has nothing left to lose and is gone.
  • A natural 2 shatters the gem.
GemBonusWhoSetChippedShattered
Ruby (+4)+4an apprentice62%38%1%
Ruby (+4)+8Jewelcraft 10085%14%1%
Ruby (+4)+12Jewelcraft 20098%1%1%
Ruby (+4)+16a master with a steady hand99%0%1%
Smokestone (+0)+4an apprentice85%14%1%

Setting takes 20 minutes against a difficulty of 12 plus the gem’s work, and is listed from Jewelcraft 10.

Weapons forged with a gem in their ornament need no Set: the smith sets it with the work, with no check, and it is never lost.

Training

Every cut or setting you finish may train Jewelcraft, whatever came of it.

See also: Gems, Making jewellery, and Crafting.