Making jewellery
Jewelcraft makes rings and amulets anywhere, with no tools, using Dexterity. Open Jewelcraft… and choose one. The lists work as at the anvil: first the stock, then a gem if the piece takes one.
You need:
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Skill: Jewelcraft. Gnomes start with it, a craftsperson may take the Gemcutter trade, and a commoner may have it as their trade (others: Which skills you start with). Old Tregear in Gimmwīc teaches it for 1500 gold.
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Stock: ingots, blocks, or lumps of the piece’s material, and a cut gem for a setting.
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Tools: none, but a knife for a bone amulet.
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Place: anywhere.
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Rings are each of their own metal: an iron ring takes iron, a gold ring gold. A ring is light, but it still takes a whole ingot. You may set a cut gem in it as you make it, or choose None and set one later with Set.
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Amulets: a jade amulet takes a block of jade, an amber amulet a lump of amber (its cord costs nothing). A gold amulet takes a gold ingot and a cut gem for its setting, which it cannot do without: without a cut gem it is greyed out “no gem to hand”. The gem names it: “a gold and sapphire amulet”.
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A bone amulet is carved by hand, so it is Woodcraft’s, with a knife in your pack. It takes a shard of bone, horn, ivory, or dragonbone; its cord costs nothing.
Rings and amulets are never Fine or better: they come out plain, however well you do. A failure gives back half the stock (at least one piece) and keeps the gem. In Gimmwīc, once the crystal guardian stands bound there, Jewelcraft’s checks get +2 (not a bone amulet’s: that is Woodcraft).
The Jewelcraft recipes
The skill each is listed from, how long it takes, and how hard it is:
| Recipe | Listed from | Time | Difficulty | Made at Jewelcraft 50 / 100 / 200 |
|---|---|---|---|---|
| Iron ring | 0 | 1 hour (3600 s) | 11 (-1 work) | 93% / 99% / 99% |
| Amber amulet | 10 | 1 hour (3600 s) | 12 (+1 work) | 81% / 96% / 99% |
| Jade amulet | 10 | 1 hour (3600 s) | 12 (+2 work) | 75% / 93% / 99% |
| Gold ring | 20 | 1 hour (3600 s) | 13 (-2 work) | 90% / 99% / 99% |
| Silver ring | 20 | 1 hour (3600 s) | 13 (-1 work) | 85% / 98% / 99% |
| Gold amulet | 30 | 1 hour and 30 minutes (5400 s) | 14 (-2 work) | 85% / 98% / 99% |
Stock is counted in pieces of the base material (an ingot is 500 g of steel). Another material takes as many pieces of its own: a mithril ingot is lighter, and so is the blade made of it. The difficulty adds the base material’s work where it has one; another material adds its own instead (see the table of work above). A batch’s stock is what the most it can make weighs, for a maker untrained in the skill; a smaller batch takes less, and one piece always covers at least one. The last column is the chance the work comes out at all (for a batch, all of it), with an average stat.
See also: Crafting, Gem cutting, and Enchanting.