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Making jewellery

Jewelcraft makes rings and amulets anywhere, with no tools, using Dexterity. Open Jewelcraft… and choose one. The lists work as at the anvil: first the stock, then a gem if the piece takes one.

You need:

  • Skill: Jewelcraft. Gnomes start with it, a craftsperson may take the Gemcutter trade, and a commoner may have it as their trade (others: Which skills you start with). Old Tregear in Gimmwīc teaches it for 1500 gold.

  • Stock: ingots, blocks, or lumps of the piece’s material, and a cut gem for a setting.

  • Tools: none, but a knife for a bone amulet.

  • Place: anywhere.

  • Rings are each of their own metal: an iron ring takes iron, a gold ring gold. A ring is light, but it still takes a whole ingot. You may set a cut gem in it as you make it, or choose None and set one later with Set.

  • Amulets: a jade amulet takes a block of jade, an amber amulet a lump of amber (its cord costs nothing). A gold amulet takes a gold ingot and a cut gem for its setting, which it cannot do without: without a cut gem it is greyed out “no gem to hand”. The gem names it: “a gold and sapphire amulet”.

  • A bone amulet is carved by hand, so it is Woodcraft’s, with a knife in your pack. It takes a shard of bone, horn, ivory, or dragonbone; its cord costs nothing.

Rings and amulets are never Fine or better: they come out plain, however well you do. A failure gives back half the stock (at least one piece) and keeps the gem. In Gimmwīc, once the crystal guardian stands bound there, Jewelcraft’s checks get +2 (not a bone amulet’s: that is Woodcraft).

The Jewelcraft recipes

RecipeMakesChosenTakesNeeds
Iron ring1the item: iron; a gem may be setan iron ingot—
Amber amulet1pendant: resina lump of amber—
Jade amulet1the item: jadea block of jade—
Gold ring1the item: gold; a gem may be seta gold ingot—
Silver ring1the item: silver; a gem may be seta silver ingot—
Gold amulet1chain: gold; setting: a cut gema gold ingot; a cut gem—

The skill each is listed from, how long it takes, and how hard it is:

RecipeListed fromTimeDifficultyMade at Jewelcraft 50 / 100 / 200
Iron ring01 hour (3600 s)11 (-1 work)93% / 99% / 99%
Amber amulet101 hour (3600 s)12 (+1 work)81% / 96% / 99%
Jade amulet101 hour (3600 s)12 (+2 work)75% / 93% / 99%
Gold ring201 hour (3600 s)13 (-2 work)90% / 99% / 99%
Silver ring201 hour (3600 s)13 (-1 work)85% / 98% / 99%
Gold amulet301 hour and 30 minutes (5400 s)14 (-2 work)85% / 98% / 99%

Stock is counted in pieces of the base material (an ingot is 500 g of steel). Another material takes as many pieces of its own: a mithril ingot is lighter, and so is the blade made of it. The difficulty adds the base material’s work where it has one; another material adds its own instead (see the table of work above). A batch’s stock is what the most it can make weighs, for a maker untrained in the skill; a smaller batch takes less, and one piece always covers at least one. The last column is the chance the work comes out at all (for a batch, all of it), with an average stat.

See also: Crafting, Gem cutting, and Enchanting.