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Making things by hand

Someone trained in Woodcraft makes weapons, bows, armour, and clothes anywhere, with a knife, from wood, bone, horn, hides, sinew, and stone. How well a piece comes out is under Crafting.

You need:

Making a weapon by hand

Some weapons need no forge. With Woodcraft and a knife in your pack, you can make them anywhere: open Woodcraft… and choose one. The lists are the same as at the anvil: the stock for each part (a knife’s flint or bone, a spear’s head and then its haft of wood), then a gem if the weapon has an ornament. Without a knife the recipes are greyed out “no knife”.

What you make depends on the recipe, not the material. A flint knife is Woodcraft’s, made with Dexterity; a steel knife is Metalcraft’s, forged with Strength. A smith’s spear still takes a wooden haft, but it is a Metalcraft recipe all the same.

Bows, crossbows, and instruments

Bows, crossbows, and slings are made by hand too, never at an anvil. A bow is carved from wood, horn, or dragonbone and strung with a length of sinew (a piece of it); a composite bow takes two. Sinew is not a part of the bow: it is used up, like the stock. After the bow’s material you choose the sinew to use. A composite bow of horn is the true one; one of wood is a cheaper copy, named plain “composite bow”.

A crossbow is made of wood, but its lock and trigger take one ingot of any metal. After the wood you choose which ingot to use. Without sinew or an ingot the recipe is greyed out “no sinew to hand” or “no metal to hand”.

A lute (strung with sinew) and a long-stemmed pipe are made the same way. They have nothing to improve, so they always come out plain, however well the work goes.

Some weapons are never made by hand. A battle axe or a great axe of stone would shatter, a stiletto is a slim steel point, and a sword of dragonbone is only ever found.

Making armour and clothes by hand

Woodcraft also works hides. With a knife in your pack you can make shields, a leather jerkin, studded leather, scale mail of bone, caps and helms, cloaks, gloves, boots, and plain clothes and shoes, anywhere. Choose the stock for the main part, as for a weapon: a shield may be of wood, hide, chitin, or dragonscale; scale mail of bone or dragonscale.

A hide weighs 1.4 kg, so it goes much further than a billet: a small shield takes 13 billets of wood but only 2 hides. A leather jerkin takes 3 hides, a fur cloak 2 fur pelts, and a pair of shoes 1 hide. The tables below give every count.

Studded leather and hobnailed boots also take one ingot of any metal for the studs or nails. You choose which ingot after the stock; it is used up and is no part of what you make.

Armour, shields, helmets, cloaks, gloves, and boots come out Fine, Marvellous, or a Masterwork like a weapon. Clothes and shoes have nothing to improve, so they always come out plain.

Some things are never made yet: the padded coat, the wool cloak, and anything else of cloth or wool wait for a craft that weaves; a reed kilt is only bought or found.

Batches: arrowheads, arrows, and stones

Some recipes make a batch of many: arrowheads by the score at an anvil, arrows and crossbow bolts (see Fletching), sling stones chipped from a block of stone (no knife needed), and flaming arrows, arrows wrapped in rag and soaked in a flask of oil. A batch has no grade. Your check sets how many you get:

  • beat the difficulty, and you get the whole count;
  • fall up to 3 short, half of it, rounded up;
  • fall up to 6 short, one;
  • fall further, none: “You spoil the whole batch.”

A natural 2 always spoils the batch; a natural 24 always makes the whole count.

An arrowhead is the one thing a smith makes for someone else: one ingot of any metal makes twenty, of that metal. A fletcher puts one on each arrow, and the arrow takes its metal. Bone and flint need no smith: a shard or a block heads a whole batch of arrows by itself.

A batch only uses what it makes. One billet of wood is enough for up to 11 arrows or 4 bolts; a batch makes no more than your billets and arrowheads cover. Flaming arrows take one arrow each, so four arrows make at most four. If the batch is spoiled you keep your arrowheads and arrows, and get half of the wood or the metal back (a single billet or ingot always comes back whole).

The Woodcraft recipes

RecipeMakesChosenTakesNeeds
Arrows1d4 + Woodcraft ÷ 25head: arrowheads or bone or stone or none; shaft: wooda wood billet; uses up an arrowhead for each madea knife, a launcher for it, ready
Bone amulet1the item: bonea bone sharda knife
Buckler1the item: bone or hide or wood3 chitin shards or a leather hide or 3 wood billetsa knife
Clogs1the item: wood5 wood billetsa knife
Club1the weapon: bone or wood; a gem may be set7 wood billets or 7 bone shardsa knife
Crossbow bolts1d4 + Woodcraft ÷ 25head: arrowheads or bone or stone or none; shaft: wooda wood billet; uses up an arrowhead for each madea knife, a launcher for it, ready
Dagger1the weapon: bone or stonea bone shard or a block of flinta knife
Flaming arrows10—uses up an arrow for each made, a flask of oil—
Fur cloak1the item: hide2 fur peltsa knife
Hand axe1the weapon: stone3 blocks of flinta knife
Hide tunic1the item: hidea leather hidea knife
Hobnailed boots1the item: hidea leather hide; uses up an ingot of any metala knife
Javelin1head: bone or stone; haft: wooda bone shard or a block of flint; 4 wood billetsa knife
Knife1the weapon: bone or stonea bone shard or a block of flinta knife
Leather apron1the item: hidea leather hidea knife
Leather boots1the item: hidea leather hidea knife
Leather cap1the item: bone or hidea leather hide or 3 bone shardsa knife
Leather gloves1the item: hidea leather hidea knife
Leather jerkin1the item: hide3 leather hidesa knife
Long-stemmed pipe1the item: wooda wood billeta knife
Quarterstaff1the weapon: wood; a gem may be set10 wood billetsa knife
Sandals1the item: hidea leather hidea knife
Shoes1the item: hidea leather hidea knife
Short bow1the weapon: bone or wood4 wood billets or 4 horn shards; uses up a length of sinewa knife
Sling1the weapon: hidea leather hidea knife
Sling stones10the item: stonea block of stone—
Small shield1the item: bone or hide or wood; a gem may be set13 wood billets or 12 chitin shards or 2 leather hidesa knife
Soft boots1the item: hidea leather hidea knife
Spear1head: bone or stone; haft: wooda bone shard or a block of flint; 7 wood billetsa knife
Travelling cloak1the item: hidea leather hidea knife
Turnshoes1the item: hidea leather hidea knife
Iron helm1the item: bone or hide3 bone shards or a leather hidea knife
Pick-axe1the item: stone6 blocks of flinta knife
Large shield1the item: bone or hide or wood; a gem may be set30 wood billets or 30 chitin shards or 4 leather hidesa knife
Long war bow1the weapon: bone or wood7 wood billets or 7 horn shards; uses up a length of sinewa knife
Mattock1the item: stone9 blocks of flinta knife
Studded leather jerkin1the item: hide5 leather hides; uses up an ingot of any metala knife
Crossbow1the weapon: wood16 wood billets; uses up an ingot of any metala knife
Great helm1the item: bone or hide6 bone shards or a leather hidea knife
Ironwood staff1the weapon: ironwood; a gem may be set7 ironwood billetsa knife
Scale mail1the item: bone or hide28 bone shards or 4 dragonscale hidesa knife
Tower shield1the item: bone or hide or wood24 chitin shards or 3 leather hides or 24 wood billetsa knife
Composite bow1the weapon: bone or wood5 wood billets or 5 horn shards; uses up 2 lengths of sinewa knife
Lute1the item: wood8 wood billets; uses up a length of sinewa knife
Heavy crossbow1the weapon: wood23 wood billets; uses up an ingot of any metala knife

The skill each is listed from, how long it takes, and how hard it is:

RecipeListed fromTimeDifficultyMade at Woodcraft 50 / 100 / 200
Arrows010 minutes (600 s)1285% / 98% / 99%
Bone amulet030 minutes (1800 s)10 (-1 work)96% / 99% / 99%
Buckler01 hour (3600 s)1093% / 99% / 99%
Clogs020 minutes (1200 s)7 (-1 work)99% / 99% / 99%
Club020 minutes (1200 s)8 (-1 work)99% / 99% / 99%
Crossbow bolts010 minutes (600 s)1285% / 98% / 99%
Dagger030 minutes (1800 s)1093% / 99% / 99%
Flaming arrows010 minutes (600 s)898% / 99% / 99%
Fur cloak01 hour (3600 s)1093% / 99% / 99%
Hand axe030 minutes (1800 s)1093% / 99% / 99%
Hide tunic030 minutes (1800 s)898% / 99% / 99%
Hobnailed boots020 minutes (1200 s)799% / 99% / 99%
Javelin020 minutes (1200 s)996% / 99% / 99%
Knife020 minutes (1200 s)996% / 99% / 99%
Leather apron030 minutes (1800 s)898% / 99% / 99%
Leather boots030 minutes (1800 s)996% / 99% / 99%
Leather cap030 minutes (1800 s)996% / 99% / 99%
Leather gloves020 minutes (1200 s)996% / 99% / 99%
Leather jerkin01 hour (3600 s)1190% / 99% / 99%
Long-stemmed pipe010 minutes (600 s)7 (-1 work)99% / 99% / 99%
Quarterstaff030 minutes (1800 s)9 (-1 work)98% / 99% / 99%
Sandals020 minutes (1200 s)799% / 99% / 99%
Shoes020 minutes (1200 s)799% / 99% / 99%
Short bow01 hour (3600 s)11 (-1 work)93% / 99% / 99%
Sling010 minutes (600 s)898% / 99% / 99%
Sling stones010 minutes (600 s)699% / 99% / 99%
Small shield01 hour (3600 s)10 (-1 work)96% / 99% / 99%
Soft boots020 minutes (1200 s)799% / 99% / 99%
Spear030 minutes (1800 s)1093% / 99% / 99%
Travelling cloak01 hour (3600 s)1093% / 99% / 99%
Turnshoes020 minutes (1200 s)799% / 99% / 99%
Iron helm101 hour (3600 s)1190% / 99% / 99%
Pick-axe101 hour (3600 s)1190% / 99% / 99%
Large shield201 hour and 30 minutes (5400 s)12 (-1 work)90% / 99% / 99%
Long war bow201 hour (3600 s)13 (-1 work)85% / 98% / 99%
Mattock201 hour (3600 s)1285% / 98% / 99%
Studded leather jerkin201 hour and 30 minutes (5400 s)1381% / 96% / 99%
Crossbow301 hour and 30 minutes (5400 s)14 (-1 work)81% / 96% / 99%
Great helm301 hour and 30 minutes (5400 s)1381% / 96% / 99%
Ironwood staff3045 minutes (2700 s)12 (+3 work)69% / 90% / 99%
Scale mail302 hours (7200 s)1475% / 93% / 99%
Tower shield302 hours (7200 s)1475% / 93% / 99%
Composite bow401 hour and 30 minutes (5400 s)15 (-1 work)75% / 93% / 99%
Lute402 hours (7200 s)14 (-1 work)81% / 96% / 99%
Heavy crossbow602 hours (7200 s)16 (-1 work)69% / 90% / 99%

Stock is counted in pieces of the base material (an ingot is 500 g of steel). Another material takes as many pieces of its own: a mithril ingot is lighter, and so is the blade made of it. The difficulty adds the base material’s work where it has one; another material adds its own instead (see the table of work above). A batch’s stock is what the most it can make weighs, for a maker untrained in the skill; a smaller batch takes less, and one piece always covers at least one. The last column is the chance the work comes out at all (for a batch, all of it), with an average stat.

See also: Crafting, Forging at the anvil, and Ammunition.