Ammunition
Each missile weapon shoots its own ammunition: bows shoot arrows, crossbows shoot bolts, and slings shoot stones. Ammunition stacks, so a quiver of 24 arrows is one stack in your pack. You ready it in the Missiles slot on the equipment screen. Every shot uses one. It lies where it comes down, and you can pick it up again to join it back to the stack.
| Ammunition | Shot from | Breaks on a hit | Where it lands |
|---|---|---|---|
| Brittle arrow | Short bow, long war bow, composite bow | 100% | lies there, to be picked up |
| Brittle bolt | Crossbow, heavy crossbow | 100% | lies there, to be picked up |
| Sling stone | Sling | never | lies there, to be picked up |
| Arrow | Short bow, long war bow, composite bow | 30% | lies there, to be picked up |
| Crossbow bolt | Crossbow, heavy crossbow | 20% | lies there, to be picked up |
| Flaming arrow | Short bow, long war bow, composite bow | never | burns as a burning arrow for 1 minute, lighting 5 cells around |
| Throwing weapon | Damage | Critical on | Critical damage | Range | Breaks on a hit |
|---|---|---|---|---|---|
| Dagger | 1d4 | 20–24 | ×2 | 5 cells | never |
| Hand axe | 1d6 | 22–24 | ×3 | 4 cells | never |
| Javelin | 1d6 | 22–24 | ×2 | 8 cells | never |
| Spear | 1d8 | 22–24 | ×3 | 6 cells | never |
| Rock | 1d3 | 22–24 | ×2 | 6 cells | never |
- Breaking: an arrow or a bolt that hits may break, by the chance in the table. One that misses never breaks. Stones and thrown weapons never break.
- Brittle arrows and bolts are what you fletch with no heads. They break on any hit. You cannot buy them, and they sell for nothing.
- Flaming arrows never lie on the ground to be picked up. They burn where they land, lighting the dark around them, and then they are gone (see Ranged combat).
- Ammunition has weight like anything else. A full quiver counts toward your burden (see Objects and your pack).
See also: Making things by hand, Weapon skills, and Fighting styles.