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Ammunition

Each missile weapon shoots its own ammunition: bows shoot arrows, crossbows shoot bolts, and slings shoot stones. Ammunition stacks, so a quiver of 24 arrows is one stack in your pack. You ready it in the Missiles slot on the equipment screen. Every shot uses one. It lies where it comes down, and you can pick it up again to join it back to the stack.

AmmunitionShot fromBreaks on a hitWhere it lands
Brittle arrowShort bow, long war bow, composite bow100%lies there, to be picked up
Brittle boltCrossbow, heavy crossbow100%lies there, to be picked up
Sling stoneSlingneverlies there, to be picked up
ArrowShort bow, long war bow, composite bow30%lies there, to be picked up
Crossbow boltCrossbow, heavy crossbow20%lies there, to be picked up
Flaming arrowShort bow, long war bow, composite bowneverburns as a burning arrow for 1 minute, lighting 5 cells around
Throwing weaponDamageCritical onCritical damageRangeBreaks on a hit
Dagger1d420–24×25 cellsnever
Hand axe1d622–24×34 cellsnever
Javelin1d622–24×28 cellsnever
Spear1d822–24×36 cellsnever
Rock1d322–24×26 cellsnever
  • Breaking: an arrow or a bolt that hits may break, by the chance in the table. One that misses never breaks. Stones and thrown weapons never break.
  • Brittle arrows and bolts are what you fletch with no heads. They break on any hit. You cannot buy them, and they sell for nothing.
  • Flaming arrows never lie on the ground to be picked up. They burn where they land, lighting the dark around them, and then they are gone (see Ranged combat).
  • Ammunition has weight like anything else. A full quiver counts toward your burden (see Objects and your pack).

See also: Making things by hand, Weapon skills, and Fighting styles.