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Dungeons and danger

A dungeon is a stack of floors. Each floor is made the first time you set foot on it, then kept as you left it. This page explains who lives on a floor and how many; the dungeons with rules of their own, from the endless Grundlēas to the lairs of the wanted, are on The dungeons one by one.

Every place has a danger level, a number the game never shows you. On a dungeon floor it is the dungeon’s base danger plus a step for every floor down. A hand-made place has one of its own. The overworld and the land you explore from it have none. Only the Pits grow more dangerous as you do.

Who lives there, and how many

Each dungeon names the creatures that live in it. A creature’s level is its danger. On a floor of danger 6, the creatures you meet are mostly of level 5 and 6, some a little weaker, a few weaker still, and now and then one from deeper down. Each time a creature is chosen, every kind that lives there gets a weight by how far its level is below the floor’s danger, and the choice goes by weight. Kinds of the same weight are equally likely:

Its levelWeight
above the danger0
the danger4
1 below4
2 below2
3 below2
4 to 8 below1
9 or more below0

Some kinds are rarer than others. The more dangerous and rewarding a kind is (casters, chieftains, the strongest of a place), the rarer. A kind’s weight above is multiplied by its rarity’s share, so a rare kind at the floor’s danger is chosen a quarter as often as a common one of the same level. Creatures placed by hand (people, shopkeepers, a place’s own guardians) are never chosen this way.

RarityWeightDrawn among
Common100%barbed devil, barrow spider, bearded devil, bog body, boggle, cave bat, cave beetle, charred dead, crawling hand, cultist, drow crossbowman, drow warrior, drowned, duergar miner, duergar skeleton, ember beetle, fen ghoul, footpad, forest troll, frost giant, giant centipede, giant frog, giant leech, giant rat, goblin, grave hound, grave worm, hill giant, hill troll, hobgoblin, hobgoblin legionnaire, kobold, kobold zombie, lemure, lesser air elemental, lesser earth elemental, lesser fire elemental, lesser ice elemental, lesser lightning elemental, lesser water elemental, mezzoloth, orc raider, orc runt, orc warrior, satyr, skeletal rat, skeletal wolf, skeleton, skeleton warrior, sprite, stone giant, zombie
Uncommon50%air elemental, animated armour, animated blade, animated book, animated candlestick, animated cooking pot, animated lantern, animated teapot, balgura, barghest, barrow ghoul, black shuck, bone colossus, bone devil, bone drake, bone wyvern, burning skull, canoloth, charnel heap, chasme, church grim, clatter of cutlery, cloud giant, corpse candle, crocodile, cult chymist, darkling, dire warg, draugr, dretch, drow arbalester, drow blademaster, drow stalker, duergar crossbowman, duergar hulk, duergar slinger, duergar spider rider, duergar veteran, duergar warrior, dust devil, earth elemental, ember mote, erinyes, fire elemental, fire giant, fire salamander, fire troll, footpad archer, frost mote, gallows dead, ghast, ghost, ghoul lord, goblin archer, grave knight, headless knight, hell hound, hezrou, hobgoblin archer, hobgoblin sergeant, horned devil, hound of the hunt, ice elemental, ice troll, imp, invisible stalker, knocker, kobold alchemist, kobold archer, lightning elemental, magma crawler, marsh troll, meenlock, mud golem, mummy, nightmare, nycaloth, ogre, ogre mauler, ogre zombie, orc archer, orc berserker, orc bowman, orc veteran, poltergeist, quickling, redcap, revenant, rotting drake, rotting troll, rust monster, screaming skull, skeleton archer, sluagh, spark mote, stone haunt, stone mote, stone troll, troll, two-headed troll, vrock, warg, water elemental, water mote, wormhost
Rare25%animated rug, annis hag, arcanaloth, ash wraith, banshee, barrow king, bheur hag, black pudding, bodach, bone dragon, cambion, chain devil, cockatrice, dark wizard, death knight, draugr lord, dread wraith, drow archmage, drow assassin, drow captain, drow mage, drow priestess, drowned king, duergar mindbreaker, duergar priest, duergar smith, duergar thane, fetch, ghost lord, ghoul king, giant shaman, gibbering shade, glabrezu, goblin chief, goblin firebomber, greater air elemental, greater earth elemental, greater fire elemental, greater ice elemental, greater lightning elemental, greater shadow, greater water elemental, green hag, hand of glory, hobgoblin captain, hobgoblin warcaster, hydra, incubus, lich, marilith, mummy lord, mummy priest, nalfeshnee, necromancer, night hag, night mare, nightganger, nightwing, nosferatu, ogre mage, orc high shaman, orc war chief, pale drinker, quasit, rotting dragon, sea hag, shadow, spectre, storm giant, succubus, troll chieftain, troll shaman, vampire, vampire lord, vampire spawn, washer at the ford, white lady, wight lord, wild huntsman, wormlord, wraith, wraith lord, yeth hound
Very rare10%ankou, archlich, balefire, balor, barrow wight, basilisk, bog hag, brimwolf, charnel titan, cinder elemental, cult priest, deathless king, deathshade, dread lord, dread wyrm, drow high priestess, duergar king, elder air elemental, elder earth elemental, elder fire elemental, elder ice elemental, elder lightning elemental, elder troll, elder vampire, elder water elemental, eldest vampire, ghost dragon, giant jarl, goblin wizard, gorgon, hoarstone, hobgoblin warlord, ice devil, kobold shaman, lich-drake, mummy king, nightworm, orc shaman, orc warlord, pit fiend, pixie, rakshasa, rimethurse, thunderhead, ultroloth, welkin wind, will-o’-wisp

A dungeon is for fighting. Kinds that are not hostile to you, the deer, bats, beetles, and other wild animals that leave you be, are chosen far less often when a floor is filled or a creature comes later: their weight is multiplied once more, by the share below, unless the table of dungeons says otherwise (the fey of Ælfhām are its folk and keep theirs). The draws they lose go to the hostile kinds, so a floor holds as many creatures as before. A teeming den of wild beasts is still full of them, and on the land you explore from the overworld the wild animals are as common as ever.

KindWeightAmong the dungeons’ own folk
hostile to you100%the rest
not hostile to you10%boggle, cave bat, cave beetle, darkling, pixie, satyr, sprite

Strays

A dungeon holds mostly its own folk, but now and then something wanders in from elsewhere. One draw in twenty, unless a place says otherwise, is a stray. It is chosen the same way, but from the generic list:

  • every kind of the land that is hostile to you, whether any dungeon is its home or not;
  • every kind that lives in some dungeon of the land.

A creature marked “once a run” is never on the generic list, and neither are people, shopkeepers, or the guardians placed by hand. Animated objects come only where a place’s folk include them. A stray may also be one of the place’s own kinds. Some places, the outlaws’ four lairs, take their strays only from the kinds that live in the land’s dungeons (the “Strays” column of the table below). Together with the deeper draws below, this means anything the land knows can come to any floor, however rarely. A kind no dungeon is home to is met only as a stray.

Out of depth

Another draw in twenty, again unless a place says otherwise, is made out of depth: as if the floor were one danger deeper. Then one draw in twenty of those goes one deeper still, and so on, with no limit. So a careless step on a quiet floor can still meet something it should not, very rarely something far worse, and at astronomical odds even the deadliest creature of all.

If nothing that lives in the place is strong enough to be chosen that deep (every kind more than 8 below it), the deeper creature comes from the generic list instead. If nothing anywhere is, the draw is made at the floor’s own danger. Whether a draw is a stray and whether it is out of depth are each decided by their own chance. As a share of all draws:

A drawChance
a stray, from the generic list5%
dread, among the dread kinds alone1 in 100 (1%)
out of depth, all told5%
1 deeper than the danger4.8%
2 deeper than the danger0.24%
3 deeper than the danger0.012%
4 deeper than the danger0.00059%
5 or more deeper, with no limitunder 0.0001%

Dread

Some kinds are dread: the monsters to fear. Each has something of its own that a plain fight does not prepare you for: the basilisk, the shadows, the vampires, the banshee, the nymph. The creature tables mark them “dread”.

Before anything else, one draw in a hundred, unless a place says otherwise, is a dread draw. It is made among the dread kinds alone, the place’s own and the strays alike, each weighted by its level and its rarity as above. A common dread kind therefore comes far more often than a very rare one. Every other draw is made among the kinds that are not dread. If a dread draw finds no dread kind strong enough to be chosen there, it is made the ordinary way instead.

There is no limit. A floor of forty creatures has about one chance in three of holding a dread creature, before counting those that come later. Creatures placed by hand, a vault’s own folk, and the first kind a teeming den is drawn around are never dread draws.

The deeper and more dangerous a place, the more often a draw is dread. In Grundlēas, past the floor where the draws stop rising, the dread keep coming more often floor by floor:

PlaceFloorsA draw is dread
Ælfhām1 to 31 in 100 (1%)
Bānfeld1 to 41 in 100 (1%)
Brocenburg1 to 41 in 100 (1%)
Cealdhlāw1 to 61 in 100 (1%)
Dēopgang1 to 81 in 50 (2%)
Dēopgang9 to 111 in 40 (2.5%)
Fennmynster1 to 51 in 100 (1%)
Fennmynster6 to 71 in 75 (1.3%)
Fennmynster81 in 50 (2%)
Fyrdelf1 to 41 in 100 (1%)
Fyrdelf5 to 81 in 75 (1.3%)
Fyrdelf9 to 101 in 60 (1.7%)
Fyrdelf111 in 50 (2%)
Fyrdelf121 in 40 (2.5%)
Grundlēas1 to 291 in 100 (1%)
Grundlēas30 to 491 in 80 (1.2%)
Grundlēas50 to 691 in 60 (1.7%)
Grundlēas701 in 40 (2.5%)
Grundlēas751 in 30 (3.3%)
Grundlēas801 in 20 (5%)
Grundlēas851 in 15 (6.7%)
Grundlēas901 in 10 (10%)
Grundlēas951 in 8 (12.5%)
Grundlēas100 on1 in 5 (20%)
Hellegeat1 to 51 in 100 (1%)
Lytelscræf1 to 31 in 100 (1%)
Meyn Bew1 to 41 in 100 (1%)
Ūtgang1 to 31 in 50 (2%)
Wulfeshol1 to 41 in 100 (1%)
Wyrtholm1 to 41 in 100 (1%)

A creature marked “once a run” comes at most once in your life, however many floors it could come to.

A floor starts full

A dungeon floor with a danger is full when you first come down to it. Its population is the number in the tables below; by default it is 35 creatures for every 1000 cells you could walk on, at least 25 and at most 80. They are chosen as above and spread over its plain floor. None is placed within 8 steps of a staircase, in a shop, in a sanctuary, or in a teeming den. Most walk a short beat, back and forth; where there is no room for one, they wait where they stand. They come armed as their kind is (see the creatures’ gear), on top of the few the floor’s own rooms and vaults hold. A creature marked “once a run” that you have met already is not among them.

Some vaults hold a crowd of their own, on top of the population. It is chosen as above when the floor is made (a guard post keeps two of the floor’s creatures beside its guard), so who is inside differs from one visit to the next. A hand-made place with a danger starts as it was made; only the arrivals below fill it up. A teeming den holds its sleepers on top of the population, and they count toward it below.

They keep coming

While you are on a floor with a danger, the creatures that live there keep coming. Every so often, two minutes of game time unless a place says otherwise, one may come, with a 60 percent chance, as long as the floor holds fewer creatures hostile to you than its population. A vault’s own crowd is not counted, so leaving a vault shut does not stop the arrivals.

A newcomer appears somewhere you cannot see, never within 8 steps of you. It never appears on stairs, in a doorway, on a shop floor, or in a sanctuary. A cleared floor fills up again while you stay, and a long rest below lets it refill. A floor you are not on is frozen: nothing comes while you are away, and the clock starts again when you come back.

The Delver tree’s Quiet delver talent puts off each next arrival twice as long.

The dungeons

Lytelscræf, the little cave, is the easiest place to start. Its mouth opens in the foot of the western wall two cells from Beorggeat, where you come into the Ascmearc, and you see it from your first step. It has three short floors of cave at danger 1, 2, and 3, thinly peopled by the weakest things in the land and nothing else: giant rats, cave bats, cave beetles, grave worms, and kobolds. No stray from elsewhere comes in, and none from deeper down. Its traps are a few pits and arrows. It has no shop and no special rooms.

On its third floor there is always the kobolds’ cache: two kobolds keeping a chest that is neither locked nor trapped, filled as any chest of that floor would be. On the first floor the cave smells of wet stone and rats.

Cealdhlāw, the cold barrow, is the first of the Ascmearc’s deeper dungeons. Its way in is on the downs of Hlāwdūn, east of Cēaptūn. Its first two floors are the barrow’s passages and chambers; the four below are the hollows of the hill, wide caves. It is cold (8 °C). Its traps are arrows, spears, pits, and alarms.

Its dead walk: crawling hands and the bones of rats and wolves, skeletons (some with bows, some armed and shielded warriors), zombies (kobolds among them), ghouls, and the barrow wight. Among them live goblins, kobolds, and vermin, and in the hollows an orc war band with its wargs.

On its second floor there is always the barrow chamber. A skeleton paces a burial hall before a locked bronze door. Behind it, the silver chalice Sister Hild wants back lies on a plinth. The skeleton carries the bronze key. On the first floor you feel cold air breathing up from the mound.

PlaceFloorsDangerLives thereStraysPopulationComing back
Ælfhām34, +1 a floor downsprite (2), pixie (4), quickling (6), boggle (7), darkling (9), redcap (12)none15 per 1000 walkable cells, 8 to 16every 2m of game time, 60% each time, up to its population; 0% strays; 5% of draws deeper, each further step 5%; kinds not hostile to you at 100% of their weight
Bānfeld46, +1 a floor downgrave worm (1), barrow spider (2), skeleton (3), zombie (3), barrow ghoul (4), drowned (5), ghost (8)only kinds that live in its dungeons35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Brocenburg46, +1 a floor downcave bat (1), goblin (2), goblin archer (3), goblin chief (5), footpad (6), footpad archer (7), ogre (12)only kinds that live in its dungeons35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Cealdhlāw61, +1 a floor downcave bat (1), crawling hand (1), giant rat (1), grave worm (1), skeletal rat (1), barrow spider (2), cave beetle (2), clatter of cutlery (2), goblin (2), kobold (2), kobold zombie (2), giant centipede (3), goblin archer (3), kobold alchemist (3), kobold archer (3), orc runt (3), skeleton (3), zombie (3), animated candlestick (4), animated teapot (4), barrow ghoul (4), kobold shaman (4), skeleton archer (4), animated blade (5 to 20), goblin chief (5), orc warrior (5), skeletal wolf (5), animated cooking pot (6), barrow wight (6), goblin firebomber (6), orc archer (6), skeleton warrior (7), warg (7)any hostile kind of the land30 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Dēopgang1114, +1 a floor downrust monster (12), duergar smith (13), earth elemental (13), knocker (13), troll (13), drow warrior (14), water elemental (14), duergar crossbowman (15), duergar skeleton (15), ogre mauler (15), basilisk (16), drow crossbowman (16), meenlock (16), duergar veteran (17), rotting troll (17), black pudding (18), ogre mage (18), drow stalker (19), duergar priest (19), fetch (19), revenant (19), troll shaman (21), drow mage (22), duergar hulk (22), grave knight (22), invisible stalker (22), drow priestess (24), greater earth elemental (24), stone giant (24), wight lord (24), duergar spider rider (25), stone troll (27)any hostile kind of the land35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
The Depths80only the patrols the generator places——nothing comes
Fennmynster83, +1 a floor downcorpse candle (2), sprite (2), animated book (3), stone haunt (3), animated candlestick (4), giant frog (4), giant leech (4), pixie (4), water mote (4), drowned (5), frost mote (5), animated lantern (6), crocodile (6), cultist (6), poltergeist (6), quickling (6), animated rug (7), boggle (7), ghast (7), lesser water elemental (7), pale drinker (7), will-o’-wisp (7), cult chymist (8), ghost (8), mud golem (8), shadow (8), bog body (9), cult priest (9), darkling (9), marsh troll (9), mummy (10), satyr (10), bog hag (11, once a run), fen ghoul (11), lesser ice elemental (11), wraith (11)any hostile kind of the land35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Fyrdelf125, +1 a floor downcave bat (1), stone mote (1), ember mote (2), kobold (2), dust devil (3), giant centipede (3), kobold alchemist (3), kobold archer (3), kobold shaman (4), animated blade (5 to 20), lemure (5), goblin firebomber (6), lesser earth elemental (6), warg (7), dretch (8), duergar slinger (8), ember beetle (8), goblin wizard (8), spark mote (8), duergar miner (9), hobgoblin (9), imp (9), lesser fire elemental (9), ogre zombie (9), orc raider (9), grave hound (10), hobgoblin archer (10), lesser air elemental (10), orc shaman (10), duergar warrior (11), animated armour (12 to 35), burning skull (12), draugr (12), fire salamander (12), hobgoblin legionnaire (12), ogre (12), orc berserker (12), quasit (12), barghest (13), duergar smith (13), earth elemental (13), hell hound (13), knocker (13), troll (13), charred dead (14), hobgoblin warcaster (14), magma crawler (14), spectre (14), water elemental (14), ash wraith (15), duergar crossbowman (15), duergar skeleton (15), hill troll (15), lesser lightning elemental (15), ogre mauler (15), orc veteran (15), basilisk (16), hand of glory (16), hobgoblin sergeant (16), meenlock (16), vampire spawn (16), cinder elemental (17), duergar veteran (17), gallows dead (17), orc bowman (17), rotting troll (17)any hostile kind of the land35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Grundlēasno end1, +1 a floor downgiant rat (1)any hostile kind of the land30 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; 100% strays; 5% of draws deeper, each further step 5%; kinds not hostile to you at 10% of their weight
Hellegeat512, +4 a floor down, +50% of each of your levels past 10, at most 30lemure (5), dretch (8), imp (9), quasit (12), hell hound (13), bearded devil (20), nightmare (21), mezzoloth (22), balgura (24), barbed devil (26), incubus (27), succubus (27), chasme (28), canoloth (29), hezrou (30), bone devil (32), night hag (33), vrock (34), nycaloth (36), erinyes (38)none35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; 0% strays; 10% of draws deeper, each further step 5%; kinds not hostile to you at 10% of their weight
Lytelscræf31, +1 a floor downcave bat (1), giant rat (1), grave worm (1), cave beetle (2), kobold (2)none15 per 1000 walkable cells, 8 to 16every 2m of game time, 60% each time, up to its population; 0% strays; 0% of draws deeper, each further step 5%; kinds not hostile to you at 10% of their weight
Meyn Bew422, +1 a floor downearth elemental (13), basilisk (16), greater earth elemental (24), stone giant (24), stone troll (27)none25 per 1000 walkable cells, 10 to 30every 2m of game time, 60% each time, up to its population; 0% strays; 0% of draws deeper, each further step 5%; kinds not hostile to you at 10% of their weight
Ūtgang313, +1 a floor downanimated blade (5 to 20), lemure (5), lesser earth elemental (6), dretch (8), duergar slinger (8), ember beetle (8), goblin wizard (8), duergar miner (9), imp (9), lesser fire elemental (9), ogre zombie (9), grave hound (10), lesser air elemental (10), duergar warrior (11), animated armour (12 to 35), burning skull (12), draugr (12), fire salamander (12), hobgoblin legionnaire (12), ogre (12), orc berserker (12), quasit (12), barghest (13), duergar smith (13), earth elemental (13), hell hound (13), knocker (13), troll (13), charred dead (14), hobgoblin warcaster (14), magma crawler (14), spectre (14), water elemental (14), ash wraith (15), duergar crossbowman (15), duergar skeleton (15), hill troll (15), lesser lightning elemental (15), ogre mauler (15), orc veteran (15), basilisk (16), hand of glory (16), hobgoblin sergeant (16), meenlock (16), vampire spawn (16), cinder elemental (17), duergar veteran (17), gallows dead (17), orc bowman (17), rotting troll (17)any hostile kind of the land35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Wulfeshol46, +1 a floor downcave bat (1), barrow spider (2), giant centipede (3), goblin archer (3), footpad (6), footpad archer (7)only kinds that live in its dungeons35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws
Wyrtholm46, +1 a floor downgiant centipede (3), giant frog (4), giant leech (4), crocodile (6), footpad (6), will-o’-wisp (7), mud golem (8), marsh troll (9)only kinds that live in its dungeons35 per 1000 walkable cells, 25 to 80every 2m of game time, 60% each time, up to its population; the usual strays and deeper draws

Floor by floor

FloorGeneratorSizeDangerDrawn, by weight
Ælfhām 1caves70×304sprite 200, pixie 40
Ælfhām 2caves70×305sprite 200, pixie 40
Ælfhām 3caves70×306quickling 200, sprite 100, pixie 20
Bānfeld 1rooms80×216drowned 400, skeleton 200, zombie 200, barrow ghoul 100, barrow spider 100, grave worm 100
Bānfeld 2rooms80×217drowned 200, barrow ghoul 100, barrow spider 100, grave worm 100, skeleton 100, zombie 100
Bānfeld 3rooms80×218drowned 200, ghost 200, barrow spider 100, grave worm 100, skeleton 100, zombie 100, barrow ghoul 50
Bānfeld 4rooms80×219ghost 200, barrow spider 100, drowned 100, grave worm 100, skeleton 100, zombie 100, barrow ghoul 50
Brocenburg 1rooms80×216footpad 400, cave bat 100, goblin 100, goblin archer 100, goblin chief 100
Brocenburg 2rooms80×217footpad 400, footpad archer 200, cave bat 100, goblin 100, goblin archer 50, goblin chief 50
Brocenburg 3rooms80×218footpad 200, footpad archer 200, cave bat 100, goblin 100, goblin archer 50, goblin chief 50
Brocenburg 4rooms80×219footpad 200, cave bat 100, footpad archer 100, goblin 100, goblin archer 50, goblin chief 25
Cealdhlāw 1rooms80×211cave bat 400, crawling hand 400, giant rat 400, grave worm 400, skeletal rat 400
Cealdhlāw 2rooms80×212barrow spider 400, cave bat 400, cave beetle 400, crawling hand 400, giant rat 400, goblin 400, grave worm 400, kobold 400, kobold zombie 400, skeletal rat 400, clatter of cutlery 200
Cealdhlāw 3caves100×403barrow spider 400, cave beetle 400, giant centipede 400, goblin 400, kobold 400, kobold zombie 400, orc runt 400, skeleton 400, zombie 400, cave bat 200, clatter of cutlery 200, crawling hand 200, giant rat 200, goblin archer 200, grave worm 200, kobold alchemist 200, kobold archer 200, skeletal rat 200
Cealdhlāw 4caves100×404giant centipede 400, orc runt 400, skeleton 400, zombie 400, animated candlestick 200, animated teapot 200, barrow ghoul 200, barrow spider 200, cave bat 200, cave beetle 200, crawling hand 200, giant rat 200, goblin 200, goblin archer 200, grave worm 200, kobold 200, kobold alchemist 200, kobold archer 200, kobold zombie 200, skeletal rat 200, skeleton archer 200, clatter of cutlery 100, kobold shaman 40
Cealdhlāw 5caves100×405orc warrior 400, skeletal wolf 400, animated blade 200, animated candlestick 200, animated teapot 200, barrow ghoul 200, barrow spider 200, cave beetle 200, giant centipede 200, goblin 200, kobold 200, kobold zombie 200, orc runt 200, skeleton 200, skeleton archer 200, zombie 200, cave bat 100, clatter of cutlery 100, crawling hand 100, giant rat 100, goblin archer 100, goblin chief 100, grave worm 100, kobold alchemist 100, kobold archer 100, skeletal rat 100, kobold shaman 40
Cealdhlāw 6caves100×406orc warrior 400, skeletal wolf 400, animated blade 200, animated cooking pot 200, giant centipede 200, orc archer 200, orc runt 200, skeleton 200, zombie 200, animated candlestick 100, animated teapot 100, barrow ghoul 100, barrow spider 100, cave bat 100, cave beetle 100, crawling hand 100, giant rat 100, goblin 100, goblin archer 100, goblin chief 100, goblin firebomber 100, grave worm 100, kobold 100, kobold alchemist 100, kobold archer 100, kobold zombie 100, skeletal rat 100, skeleton archer 100, clatter of cutlery 50, barrow wight 40, kobold shaman 20
Dēopgang 1rooms80×2114drow warrior 400, earth elemental 200, knocker 200, troll 200, water elemental 200, duergar smith 100, rust monster 100
Dēopgang 2rooms80×2115drow warrior 400, duergar skeleton 400, duergar crossbowman 200, ogre mauler 200, water elemental 200, earth elemental 100, knocker 100, rust monster 100, troll 100, duergar smith 50
Dēopgang 3rooms80×2116drow crossbowman 400, duergar skeleton 400, drow warrior 200, duergar crossbowman 200, meenlock 200, ogre mauler 200, earth elemental 100, knocker 100, troll 100, water elemental 100, duergar smith 50, rust monster 50, basilisk 40
Dēopgang 4rooms80×2117drow crossbowman 400, drow warrior 200, duergar skeleton 200, duergar veteran 200, meenlock 200, rotting troll 200, duergar crossbowman 100, ogre mauler 100, water elemental 100, earth elemental 50, knocker 50, rust monster 50, troll 50, basilisk 40, duergar smith 25
Dēopgang 5caves120×6018drow crossbowman 200, duergar skeleton 200, duergar veteran 200, rotting troll 200, black pudding 100, drow warrior 100, duergar crossbowman 100, meenlock 100, ogre mage 100, ogre mauler 100, earth elemental 50, knocker 50, rust monster 50, troll 50, water elemental 50, duergar smith 25, basilisk 20
Dēopgang 6caves120×6019drow crossbowman 200, drow stalker 200, revenant 200, black pudding 100, drow warrior 100, duergar priest 100, duergar skeleton 100, duergar veteran 100, fetch 100, meenlock 100, ogre mage 100, rotting troll 100, duergar crossbowman 50, earth elemental 50, knocker 50, ogre mauler 50, rust monster 50, troll 50, water elemental 50, duergar smith 25, basilisk 20
Dēopgang 7caves120×6020drow stalker 200, revenant 200, drow crossbowman 100, drow warrior 100, duergar priest 100, duergar skeleton 100, duergar veteran 100, fetch 100, rotting troll 100, black pudding 50, duergar crossbowman 50, earth elemental 50, knocker 50, meenlock 50, ogre mage 50, ogre mauler 50, rust monster 50, troll 50, water elemental 50, duergar smith 25, basilisk 10
Dēopgang 8caves120×6021drow crossbowman 100, drow stalker 100, drow warrior 100, duergar skeleton 100, revenant 100, troll shaman 100, black pudding 50, duergar crossbowman 50, duergar priest 50, duergar veteran 50, earth elemental 50, fetch 50, knocker 50, meenlock 50, ogre mage 50, ogre mauler 50, rotting troll 50, troll 50, water elemental 50, duergar smith 25, basilisk 10
Dēopgang 9caves120×6022duergar hulk 200, grave knight 200, invisible stalker 200, drow crossbowman 100, drow mage 100, drow stalker 100, drow warrior 100, duergar skeleton 100, revenant 100, troll shaman 100, duergar crossbowman 50, duergar priest 50, duergar veteran 50, fetch 50, meenlock 50, ogre mauler 50, rotting troll 50, water elemental 50, black pudding 25, ogre mage 25, basilisk 10
Dēopgang 10caves120×6023duergar hulk 200, grave knight 200, invisible stalker 200, drow crossbowman 100, drow mage 100, duergar skeleton 100, drow stalker 50, duergar crossbowman 50, duergar veteran 50, meenlock 50, ogre mauler 50, revenant 50, rotting troll 50, troll shaman 50, black pudding 25, duergar priest 25, fetch 25, ogre mage 25, basilisk 10
Dēopgang 11caves120×6024stone giant 400, drow crossbowman 100, drow priestess 100, duergar hulk 100, grave knight 100, greater earth elemental 100, invisible stalker 100, wight lord 100, drow mage 50, drow stalker 50, duergar veteran 50, meenlock 50, revenant 50, rotting troll 50, troll shaman 50, black pudding 25, duergar priest 25, fetch 25, ogre mage 25, basilisk 10
Fennmynster 1rooms80×213sprite 400, animated book 200, corpse candle 200, stone haunt 200
Fennmynster 2rooms80×214giant frog 400, giant leech 400, animated book 200, animated candlestick 200, sprite 200, stone haunt 200, water mote 200, corpse candle 100, pixie 40
Fennmynster 3rooms80×215drowned 400, giant frog 400, giant leech 400, animated candlestick 200, frost mote 200, sprite 200, water mote 200, animated book 100, corpse candle 100, stone haunt 100, pixie 40
Fennmynster 4rooms80×216cultist 400, drowned 400, animated lantern 200, crocodile 200, frost mote 200, giant frog 200, giant leech 200, poltergeist 200, quickling 200, animated book 100, animated candlestick 100, sprite 100, stone haunt 100, water mote 100, corpse candle 50, pixie 20
Fennmynster 5rooms80×217boggle 400, cultist 400, lesser water elemental 400, animated lantern 200, crocodile 200, drowned 200, ghast 200, giant frog 200, giant leech 200, poltergeist 200, quickling 200, animated candlestick 100, animated rug 100, frost mote 100, pale drinker 100, sprite 100, water mote 100, animated book 50, corpse candle 50, stone haunt 50, will-o’-wisp 40, pixie 20
Fennmynster 6rooms80×218boggle 400, lesser water elemental 400, cult chymist 200, cultist 200, drowned 200, ghast 200, ghost 200, mud golem 200, animated lantern 100, animated rug 100, crocodile 100, frost mote 100, giant frog 100, giant leech 100, pale drinker 100, poltergeist 100, quickling 100, shadow 100, sprite 100, animated book 50, animated candlestick 50, corpse candle 50, stone haunt 50, water mote 50, will-o’-wisp 40, pixie 10
Fennmynster 7rooms80×219bog body 400, boggle 200, cult chymist 200, cultist 200, darkling 200, ghost 200, lesser water elemental 200, marsh troll 200, mud golem 200, animated lantern 100, crocodile 100, drowned 100, ghast 100, giant frog 100, giant leech 100, poltergeist 100, quickling 100, shadow 100, sprite 100, animated book 50, animated candlestick 50, animated rug 50, corpse candle 50, frost mote 50, pale drinker 50, stone haunt 50, water mote 50, cult priest 40, will-o’-wisp 20, pixie 10
Fennmynster 8rooms80×2110bog body 400, satyr 400, boggle 200, darkling 200, lesser water elemental 200, marsh troll 200, mummy 200, cult chymist 100, cultist 100, drowned 100, ghast 100, ghost 100, giant frog 100, giant leech 100, mud golem 100, sprite 100, animated book 50, animated candlestick 50, animated lantern 50, animated rug 50, corpse candle 50, crocodile 50, frost mote 50, pale drinker 50, poltergeist 50, quickling 50, shadow 50, stone haunt 50, water mote 50, cult priest 40, will-o’-wisp 20, pixie 10
Fyrdelf 1rooms80×215lemure 400, animated blade 200, giant centipede 200, kobold 200, cave bat 100, dust devil 100, ember mote 100, kobold alchemist 100, kobold archer 100, stone mote 50, kobold shaman 40
Fyrdelf 2rooms80×216lemure 400, lesser earth elemental 400, animated blade 200, giant centipede 200, cave bat 100, dust devil 100, goblin firebomber 100, kobold 100, kobold alchemist 100, kobold archer 100, ember mote 50, stone mote 50, kobold shaman 20
Fyrdelf 3rooms80×217lesser earth elemental 400, animated blade 200, lemure 200, warg 200, cave bat 100, giant centipede 100, goblin firebomber 100, kobold 100, dust devil 50, ember mote 50, kobold alchemist 50, kobold archer 50, stone mote 50, kobold shaman 20
Fyrdelf 4rooms80×218ember beetle 400, animated blade 200, dretch 200, duergar slinger 200, lemure 200, lesser earth elemental 200, spark mote 200, warg 200, cave bat 100, giant centipede 100, kobold 100, dust devil 50, ember mote 50, goblin firebomber 50, kobold alchemist 50, kobold archer 50, stone mote 50, goblin wizard 40, kobold shaman 10
Fyrdelf 5caves120×609duergar miner 400, ember beetle 400, hobgoblin 400, lesser fire elemental 400, orc raider 400, animated blade 200, dretch 200, duergar slinger 200, imp 200, lesser earth elemental 200, ogre zombie 200, spark mote 200, cave bat 100, giant centipede 100, kobold 100, lemure 100, warg 100, dust devil 50, ember mote 50, goblin firebomber 50, kobold alchemist 50, kobold archer 50, stone mote 50, goblin wizard 40, kobold shaman 10
Fyrdelf 6caves120×6010duergar miner 400, grave hound 400, hobgoblin 400, lesser air elemental 400, lesser fire elemental 400, orc raider 400, animated blade 200, ember beetle 200, hobgoblin archer 200, imp 200, ogre zombie 200, dretch 100, duergar slinger 100, giant centipede 100, kobold 100, lemure 100, lesser earth elemental 100, spark mote 100, warg 100, dust devil 50, ember mote 50, kobold alchemist 50, kobold archer 50, orc shaman 40, goblin firebomber 25, goblin wizard 20, kobold shaman 10
Fyrdelf 7caves120×6011grave hound 400, lesser air elemental 400, animated blade 200, duergar miner 200, duergar warrior 200, ember beetle 200, hobgoblin 200, hobgoblin archer 200, lesser fire elemental 200, orc raider 200, dretch 100, duergar slinger 100, giant centipede 100, imp 100, lemure 100, lesser earth elemental 100, ogre zombie 100, spark mote 100, dust devil 50, kobold alchemist 50, kobold archer 50, warg 50, orc shaman 40, goblin firebomber 25, goblin wizard 20, kobold shaman 10
Fyrdelf 8caves120×6012hobgoblin legionnaire 400, animated armour 200, animated blade 200, burning skull 200, draugr 200, duergar miner 200, duergar warrior 200, fire salamander 200, grave hound 200, hobgoblin 200, lesser air elemental 200, lesser fire elemental 200, ogre 200, orc berserker 200, orc raider 200, ember beetle 100, hobgoblin archer 100, imp 100, lemure 100, lesser earth elemental 100, ogre zombie 100, quasit 100, dretch 50, duergar slinger 50, spark mote 50, warg 50, goblin firebomber 25, orc shaman 20, goblin wizard 10, kobold shaman 10
Fyrdelf 9caves120×6013hobgoblin legionnaire 400, animated armour 200, animated blade 200, barghest 200, burning skull 200, draugr 200, earth elemental 200, fire salamander 200, grave hound 200, hell hound 200, knocker 200, lesser air elemental 200, ogre 200, orc berserker 200, troll 200, duergar miner 100, duergar smith 100, duergar warrior 100, ember beetle 100, hobgoblin 100, hobgoblin archer 100, lemure 100, lesser earth elemental 100, lesser fire elemental 100, orc raider 100, quasit 100, dretch 50, duergar slinger 50, imp 50, ogre zombie 50, spark mote 50, warg 50, goblin firebomber 25, orc shaman 20, goblin wizard 10
Fyrdelf 10caves120×6014charred dead 400, animated armour 200, animated blade 200, barghest 200, earth elemental 200, hell hound 200, hobgoblin legionnaire 200, knocker 200, magma crawler 200, troll 200, water elemental 200, burning skull 100, draugr 100, duergar miner 100, duergar smith 100, duergar warrior 100, ember beetle 100, fire salamander 100, grave hound 100, hobgoblin 100, hobgoblin warcaster 100, lesser air elemental 100, lesser earth elemental 100, lesser fire elemental 100, ogre 100, orc berserker 100, orc raider 100, spectre 100, dretch 50, duergar slinger 50, hobgoblin archer 50, imp 50, ogre zombie 50, quasit 50, spark mote 50, warg 50, goblin firebomber 25, goblin wizard 10, orc shaman 10
Fyrdelf 11caves120×6015charred dead 400, duergar skeleton 400, hill troll 400, lesser lightning elemental 400, animated armour 200, animated blade 200, duergar crossbowman 200, hobgoblin legionnaire 200, magma crawler 200, ogre mauler 200, orc veteran 200, water elemental 200, ash wraith 100, barghest 100, burning skull 100, draugr 100, duergar miner 100, earth elemental 100, ember beetle 100, fire salamander 100, grave hound 100, hell hound 100, hobgoblin 100, hobgoblin warcaster 100, knocker 100, lesser air elemental 100, lesser fire elemental 100, ogre 100, orc berserker 100, orc raider 100, spectre 100, troll 100, dretch 50, duergar slinger 50, duergar smith 50, duergar warrior 50, hobgoblin archer 50, imp 50, ogre zombie 50, quasit 50, spark mote 50, warg 50, goblin wizard 10, orc shaman 10
Fyrdelf 12caves120×6016duergar skeleton 400, hill troll 400, lesser lightning elemental 400, animated armour 200, animated blade 200, charred dead 200, duergar crossbowman 200, hobgoblin sergeant 200, meenlock 200, ogre mauler 200, orc veteran 200, ash wraith 100, barghest 100, duergar miner 100, earth elemental 100, ember beetle 100, grave hound 100, hand of glory 100, hell hound 100, hobgoblin 100, hobgoblin legionnaire 100, knocker 100, lesser air elemental 100, lesser fire elemental 100, magma crawler 100, orc raider 100, troll 100, vampire spawn 100, water elemental 100, burning skull 50, draugr 50, dretch 50, duergar slinger 50, duergar smith 50, duergar warrior 50, fire salamander 50, hobgoblin archer 50, hobgoblin warcaster 50, imp 50, ogre 50, ogre zombie 50, orc berserker 50, spark mote 50, spectre 50, basilisk 40, quasit 25, goblin wizard 10, orc shaman 10
Hellegeat 1caves80×4012 (at level 1)imp 100, lemure 100, quasit 100, dretch 50
Hellegeat 2caves80×4016 (at level 1)hell hound 100, dretch 50, imp 50, quasit 25
Hellegeat 3caves80×4020 (at level 1)bearded devil 400, hell hound 50, quasit 25
Hellegeat 4caves80×4024 (at level 1)balgura 200, mezzoloth 200, bearded devil 100, nightmare 100
Hellegeat 5caves80×4028 (at level 1)barbed devil 200, chasme 200, bearded devil 100, incubus 100, mezzoloth 100, succubus 100, balgura 50, nightmare 50
Lytelscræf 1caves60×301cave bat 400, giant rat 400, grave worm 400
Lytelscræf 2caves60×302cave bat 400, cave beetle 400, giant rat 400, grave worm 400, kobold 400
Lytelscræf 3caves60×303cave beetle 400, kobold 400, cave bat 200, giant rat 200, grave worm 200
Meyn Bew 1rooms80×2122basilisk 10
Meyn Bew 2rooms80×2123basilisk 10
Meyn Bew 3rooms80×2124stone giant 400, greater earth elemental 100, basilisk 10
Meyn Bew 4rooms80×2125stone giant 400, greater earth elemental 100
Ūtgang 1rooms80×2113hobgoblin legionnaire 400, animated armour 200, animated blade 200, barghest 200, burning skull 200, draugr 200, earth elemental 200, fire salamander 200, grave hound 200, hell hound 200, knocker 200, lesser air elemental 200, ogre 200, orc berserker 200, troll 200, duergar miner 100, duergar smith 100, duergar warrior 100, ember beetle 100, lemure 100, lesser earth elemental 100, lesser fire elemental 100, quasit 100, dretch 50, duergar slinger 50, imp 50, ogre zombie 50, goblin wizard 10
Ūtgang 2rooms80×2114charred dead 400, animated armour 200, animated blade 200, barghest 200, earth elemental 200, hell hound 200, hobgoblin legionnaire 200, knocker 200, magma crawler 200, troll 200, water elemental 200, burning skull 100, draugr 100, duergar miner 100, duergar smith 100, duergar warrior 100, ember beetle 100, fire salamander 100, grave hound 100, hobgoblin warcaster 100, lesser air elemental 100, lesser earth elemental 100, lesser fire elemental 100, ogre 100, orc berserker 100, spectre 100, dretch 50, duergar slinger 50, imp 50, ogre zombie 50, quasit 50, goblin wizard 10
Ūtgang 3rooms80×2115charred dead 400, duergar skeleton 400, hill troll 400, lesser lightning elemental 400, animated armour 200, animated blade 200, duergar crossbowman 200, hobgoblin legionnaire 200, magma crawler 200, ogre mauler 200, orc veteran 200, water elemental 200, ash wraith 100, barghest 100, burning skull 100, draugr 100, duergar miner 100, earth elemental 100, ember beetle 100, fire salamander 100, grave hound 100, hell hound 100, hobgoblin warcaster 100, knocker 100, lesser air elemental 100, lesser fire elemental 100, ogre 100, orc berserker 100, spectre 100, troll 100, dretch 50, duergar slinger 50, duergar smith 50, duergar warrior 50, imp 50, ogre zombie 50, quasit 50, goblin wizard 10
Wulfeshol 1caves100×406footpad 400, giant centipede 200, barrow spider 100, cave bat 100, goblin archer 100
Wulfeshol 2caves100×407footpad 400, footpad archer 200, barrow spider 100, cave bat 100, giant centipede 100, goblin archer 50
Wulfeshol 3caves100×408footpad 200, footpad archer 200, barrow spider 100, cave bat 100, giant centipede 100, goblin archer 50
Wulfeshol 4caves100×409footpad 200, barrow spider 100, cave bat 100, footpad archer 100, giant centipede 100, goblin archer 50
Wyrtholm 1caves100×406footpad 400, crocodile 200, giant centipede 200, giant frog 200, giant leech 200
Wyrtholm 2caves100×407footpad 400, crocodile 200, giant frog 200, giant leech 200, giant centipede 100, will-o’-wisp 40
Wyrtholm 3caves100×408footpad 200, mud golem 200, crocodile 100, giant centipede 100, giant frog 100, giant leech 100, will-o’-wisp 40
Wyrtholm 4caves100×409footpad 200, marsh troll 200, mud golem 200, crocodile 100, giant centipede 100, giant frog 100, giant leech 100, will-o’-wisp 20

See also: The dungeons one by one, Teeming dens, and Quests.