Chests
A chest stands on its own spot on the floor, as a door stands in a doorway. Shut (⊟), it is
in your way. Open (⊔) or smashed (⊠), you can step onto it, and what it held lies there.
Chests are never picked up and carried.
What a chest is called
Every chest has a level: the level of the place it stands in (the
dungeon floor’s depth). Its level gives its name, its colour, and how sturdy it is.
Look at one (l) to see what it is: a coffer on the first floors, a
hutch or a banded chest deeper, a strongbox deeper still. The old names are for old
things:
| Chest | What you see |
|---|---|
| coffer | A small wooden box with an iron hasp. |
| chest | A sturdy wooden chest bound with iron straps. |
| hutch | A locking chest of dark carved wood, the kind the old halls kept their linen and their silver in. |
| banded chest | A heavy chest banded with black iron, its lid studded with nails. |
| strongbox | A squat box of riveted iron plate, made to keep a lord’s coin from thieves. |
| kist | A kist: a great northern chest of oak, its corners shod in iron. |
| ark | An ark: a great chest of oak and iron, of the kind the old churches kept their treasures in. |
| forcer | A forcer: a strongbox of iron plates, locked thrice. |
| silvered ark | A great chest plated in tarnished silver, its lid worked with knotted beasts. |
| gilded ark | A great chest sheathed in gold leaf over iron, fit for a king’s ransom. |
You never see what a shut chest holds, or whether it is locked or trapped, until you try it (or search it).
Where chests are found
About one dungeon floor in five has a chest standing out in the open, in the middle of a room or a cavern. A chest is never in a doorway or a corridor, by the stairs, in a shop, or in a vault. Each dungeon says how often:
| Place | Floors with chests | Chests on such a floor |
|---|---|---|
| Ælfhām | 20% | 1 |
| Bānfeld | 20% | 1 |
| Brocenburg | 20% | 1 |
| Cealdhlāw | 20% | 1 |
| Dēopgang | 40% | 1 to 2 |
| The Depths | 20% | 1 |
| Fennmynster | 20% | 1 |
| Fyrdelf | 20% | 1 |
| Grundlēas | 20% | 1 |
| Hellegeat | 40% | 1 to 2 |
| Lytelscræf | 20% | 1 |
| Meyn Bew | 20% | 1 |
| Ūtgang | 20% | 1 |
| Wulfeshol | 20% | 1 |
| Wyrtholm | 20% | 1 |
A treasure room holds one or two more, behind its secret doors. A greater treasure room, walled up with no way in but through a wall, holds two to four. A few of the dungeons’ own halls and hoards keep chests of their own besides, locked or trapped as their owners left them. Those are of the level of the floor they stand on too, and are never mimics.
A chest found on a floor is of that floor’s level. Many come locked, more often the deeper you go. Some are trapped with one of the traps that dungeon hides on its floors; a dungeon without traps has no trapped chests. A few are no chest at all but a mimic, which is never locked or trapped:
| Levels | Chest | Locked | Trapped | A mimic |
|---|---|---|---|---|
| 1–2 | coffer | 60% | 25% | 5% |
| 3–4 | chest | 65% | 30% | 6% |
| 5–7 | hutch | 70% | 35% | 7% |
| 8–10 | banded chest | 75% | 40% | 8% |
| 11–14 | strongbox | 80% | 45% | 9% |
| 15–19 | kist | 85% | 50% | 10% |
| 20–25 | ark | 90% | 55% | 11% |
| 26–32 | forcer | 95% | 60% | 12% |
| 33–39 | silvered ark | 100% | 65% | 13% |
| 40 and up | gilded ark | 100% | 70% | 15% |
What a chest holds
A chest holds a few things rolled by dice, a purse of gold coins, and now and then loose gems. Its items are found as loot is anywhere, so some may turn out to be gems. They are of the floor’s level, or a few levels above it for the greater chests, and a share of them is sure to be magic or rare. Talents that make your finds richer (Treasure hunter, Hoard sense) count for what is in a chest too.
| Chest | Items | Item level | Magic / rare | Gold | Gems | On average |
|---|---|---|---|---|---|---|
| coffer | 1d3 | the floor’s | 3% / 0% | 2d6 | 1d4-3 | 2.0 items, 7.0 gold, 0.25 gems |
| chest | 1d3+1 | the floor’s | 4% / 0% | 2d6 × 2 | 1d4-2 | 3.0 items, 14.0 gold, 0.75 gems |
| hutch | 2d3 | the floor’s + 1 | 5% / 1% | 3d6 × 2 | 1d3-1 | 4.0 items, 21.0 gold, 1.00 gems |
| banded chest | 2d3+1 | the floor’s + 1 | 6% / 1% | 3d6 × 3 | 1d2 | 5.0 items, 31.5 gold, 1.50 gems |
| strongbox | 2d4 | the floor’s + 2 | 8% / 1% | 4d6 × 4 | 1d2 | 5.0 items, 56.0 gold, 1.50 gems |
| kist | 3d4 | the floor’s + 2 | 9% / 1% | 4d6 × 6 | 1d3 | 7.5 items, 84.0 gold, 2.00 gems |
| ark | 3d4+1 | the floor’s + 3 | 10% / 2% | 5d6 × 8 | 1d3+1 | 8.5 items, 140.0 gold, 3.00 gems |
| forcer | 3d4+2 | the floor’s + 3 | 11% / 2% | 6d6 × 10 | 1d3+1 | 9.5 items, 210.0 gold, 3.00 gems |
| silvered ark | 4d4+1 | the floor’s + 4 | 13% / 3% | 6d6 × 15 | 2d3 | 11.0 items, 315.0 gold, 4.00 gems |
| gilded ark | 4d4+2 | the floor’s + 5 | 15% / 4% | 8d6 × 20 | 2d3+1 | 12.0 items, 560.0 gold, 5.00 gems |
A coffer holds about a floor’s worth of loot and a handful of coins. A banded chest holds two floors’ worth, a quarter of it magic. The coins and gems are what make kicking a chest worth it: a boot spares them, a fireball does not (below).
Opening a chest
Walk into a shut chest, or press o and its direction, to lift the lid:
You open the coffer.
Inside you find a dagger and 12 gold coins.
That takes 6 seconds at a normal pace. Whatever it held now lies in the open chest as a
pile. Pick it up as any other: step in and press g.
Nothing in it is identified for you. An open chest stays open.
Locked chests
Many chests are locked:
The coffer is locked.
Trying takes no time. Only a skeleton key opens a chest’s lock, unless the place gave that chest a lock of its own; then its own key opens it too. Unlocking and opening take 12 seconds together:
You unlock the coffer with your skeleton key and open it.
Without a key:
- Pick lock works on a chest’s lock exactly as on a door’s
(see Doors):
You pick the lock and open the coffer. - Knock is the wizard’s word of unbinding,
from level 4, for 5 mana and the time of a spell (see Classes).
Choose it in the abilities menu (
a) and a direction, and the lock there, of a chest or a door, springs open:The lock springs open with a click.Nothing opens by itself; open it afterwards as an unlocked one. Where nothing locked stands, Knock is refused and costs nothing:There is no lock there to spring. - Kick it open (below).
Kicking a chest open
Press k and a chest’s direction to kick it, as you kick a door: 6 seconds,
and just as loud. Your chance to break it is your
Strength against its sturdiness. Your
Athletics skill and the Lockbreaker
talent add to your Strength for this, as for a door. A chest that holds says
You kick the coffer. It holds., and nothing else happens, so kick as often as you like.
A chest that breaks is smashed: The coffer bursts apart! Its lock is gone, and each
stack inside has an even chance to break, one after another. The rest lies in
the splinters. Coins and loose gems never break under a boot. The
Lockbreaker talent (Strength 12) halves the chance.
The coffer bursts apart!
The potion of healing and the scroll of fireball are destroyed.
Inside you find a dagger and 12 gold coins.
| Levels | Chest | Sturdiness | Strength 6 | Strength 10 | Strength 14 | Strength 18 | Strength 24 | Strength 30 | Hardness |
|---|---|---|---|---|---|---|---|---|---|
| 1–2 | coffer | 20 | 30% | 50% | 70% | 90% | 100% | 100% | 200 |
| 3–4 | chest | 25 | 24% | 40% | 56% | 72% | 96% | 100% | 300 |
| 5–7 | hutch | 30 | 20% | 33% | 46% | 60% | 80% | 100% | 400 |
| 8–10 | banded chest | 35 | 17% | 28% | 40% | 51% | 68% | 85% | 600 |
| 11–14 | strongbox | 40 | 15% | 25% | 35% | 45% | 60% | 75% | 900 |
| 15–19 | kist | 45 | 13% | 22% | 31% | 40% | 53% | 66% | 1200 |
| 20–25 | ark | 50 | 12% | 20% | 28% | 36% | 48% | 60% | 1600 |
| 26–32 | forcer | 55 | 10% | 18% | 25% | 32% | 43% | 54% | 2000 |
| 33–39 | silvered ark | 60 | 10% | 16% | 23% | 30% | 40% | 50% | 2500 |
| 40 and up | gilded ark | 70 | 8% | 14% | 20% | 25% | 34% | 42% | 3000 |
Blasts
A blast, such as a fireball trap’s or a
scroll of fireball’s, blows apart a shut chest it reaches if
it is stronger than the chest’s hardness (the last column above): The coffer is blown apart!
Each stack inside breaks with the same even chance, and nothing is spared,
the coins and the gems included. A fireball’s blast (1000) blows apart anything up to a
strongbox; the great chests outlast it.
| How it opens | Each stack inside breaks | Spared |
|---|---|---|
| Opened (a key, Pick lock, Knock then open, or unlocked) | never | everything |
| Kicked open | 50% | coins and loose gems |
| Kicked open, with Lockbreaker | 25% | coins and loose gems |
| Blown apart by a blast | 50% | nothing |
You cannot dig into a chest.
Trapped chests
Some chests are trapped, with the same traps that doors have: an arrow, spears, a fireball, frost, lightning, an alarm bell, or a teleport, but never a pit. The trap is hidden, and goes off at you:
- when you open the chest, with a key, without one, or after picking its lock. Knock only springs the lock; the trap waits for the lid;
- when your kick breaks it open, as the kick lands. A kick that holds sets nothing off;
- when you fail badly to disarm it.
The trap comes out of the chest at whoever is beside it. An arrow shoots out of the box itself, spears strike at you, lightning runs from the chest through you, and a fireball or frost bursts around the chest. Walking past never sets it off.
A fireball or frost trap goes off inside the
box and blows the chest apart, however it was set off: The coffer is blown apart! Each
stack inside breaks with an even chance, and nothing is spared, coins and
gems included, as in a blast. The other traps leave the chest as they found it: open if
you opened it, smashed if you kicked it.
You open the coffer.
A fireball explodes!
The fireball burns you.
The coffer is blown apart!
The 12 gold coins are destroyed.
Inside you find a dagger.
A chest blown apart by a blast from somewhere else (a scroll of fireball, another trap) sets off its own trap at no one: the trap is simply gone with the lid.
Searching, helped by your Detect traps
skill, finds a chest’s trap like any hidden trap
(You notice that the coffer is trapped: an arrow trap.). Once you know it,
look mode says so: “A coffer, trapped: an arrow trap.” The chest keeps its
own look on the map. A known trap on a chest can be disarmed like any other (see
Traps), and the chest is then an ordinary shut chest.
Trap sense halves a chest trap’s blow, as any trap’s.
The Chest-wise talent
With the Chest-wise talent (Intelligence
11 or Detect traps 15), you can tell at a glance whether a shut
chest you see is locked. Look mode calls it “a locked coffer” or “an
unlocked coffer”. A trapped chest gives itself away as soon as you see it, with no search and no
chance of missing it: You notice that the coffer is trapped: a fireball trap.