Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Wizard

A scholar of the arcane who traded sunlight for candlelight: brilliant of mind, frail of body.

RoleDifficultyKey statsHit pointsManaSpells given
CasterHardIntelligence0128, from level 1

Plays like: The most mana and the fewest hit points; kills with spells before anything gets close.

Starts with: a quarterstaff (wielded); a wool cloak (being worn); a robe (being worn); a pair of slippers (being worn); a scroll of light; a scroll of identify; one of a scroll of fireball, a scroll of frost, or a scroll of lightning; 4 wax candles; a loaf of bread; 15 gold coins; 1d3 random spell scrolls (each the scroll of one of the 45 spells of spell level 9 or below, as likely as any other) (see Starting kit).

See also: Magic, Learning spells, and Scrolls.

How to play

You have the most mana and no hit points from your class at all: one or two blows can kill you. Kill from afar with Ray of frost and, up close, Burning hands, cast from the abilities menu (a). Read your spell scrolls when a fight turns bad: you read them twice as fast as anyone (Scroll adept). Learn more spells from grimoires, and rest after every fight.

Levels

A bonus talent at levels 10, 20, 30, 45, 55, from Scholar or Spellcraft.

LevelAbilityEffect
1Scroll adeptreading time −50 %; your spells: +1 rung for the spell scrolls you read
1Ray of frostthe spell Ray of frost (level 1, a cast, 4 mana): 2d6 cold damage
1Burning handsthe spell Burning hands (level 1, a cast, 6 mana): 2d4 fire damage
1Arcane trainingDecipher script counts +10
3Magic missilethe spell Magic missile (level 3, a cast, 4 mana): 2d4 force damage
4Knockactive (aimed in a direction, for 5 mana, the time of a spell): the lock of the locked door or shut chest there springs open; nothing opens and no trap springs. Where nothing locked stands it is refused, with no time or mana spent
6Blinkthe spell Blink (level 6, a cast, 6 mana): You are elsewhere: a few cells away in a direction you do not choose, free of whatever held you.
9Shatterthe spell Shatter (level 8, a cast, 14 mana): 4d6 force damage; it breaks walls
12Scribeactive (a spell you know, from the scribe list): on the first blank scroll you carry, a scroll of the spell is written, for 3 times the spell’s mana (what casting it would cost before Frugal caster’s cut; Frugal caster then cuts the whole) and as many turns of writing as a study of the spell takes (Quick study does not shorten it). The mana is spent and the blank used up only at the end; interrupted, nothing is spent. Refused, with no time spent, without a blank scroll or the mana
18Arcane boltthe spell Arcane bolt (level 6, a cast, 11 mana): 4d6 force damage
24Chain lightningthe spell Chain lightning (level 20, a cast, 20 mana): 6d6 electricity damage; it jumps 3 times for certain, every jump reaching 2 cells
25Mage armourDeflection +2 while you wear no body armour
32Empoweryour spells: +1 rung on their damage and healing ladders; your spells’ mana −10 % (at least 1)
36Sunfirethe spell Sunfire (level 30, a cast, 90 mana): 10d6 fire damage; it melts the ice it reaches, and whoever stands on it falls in
50Arcane masterymana regeneration pace +100 %
60Archmageyour spells: +2 rungs on their damage and healing ladders; your spells’ mana −50 % (at least 1)

Abilities

The wizard’s Knock (from level 4, 5 mana) springs the lock of the locked door or chest in a direction. It opens nothing by itself (see Chests).

The wizard’s Scribe (from level 12) writes a scroll of a spell he knows on a blank scroll. It costs three times the spell’s mana and the time its grimoire takes to read (see Scrolls). It is mana banked between fights, to be read in the next.