Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Animated objects

Animated objects are things that some will set moving and then left behind: a candlestick that rocks after you, a teapot that scalds, a broom that scuttles, a rug that closes over you. They go for the living who come near and leave everything else alone.

  • Household things are almost harmless, and worth killing for what they are made of. A silver candlestick is a prize at any level.
  • Deeper, a sword, an axe, or a staff dances alone. This is an animated blade: quick and fragile, and its weapon is the prize.
  • Deeper still walk the composites. Animated armour is a suit with nobody inside that fights with its gauntlets. The animated panoply is the full kit of a knight with no knight. It wields and wears real magic items, and their powers are its own. A panoply is among the most dangerous things in the game, and among the most rewarding.

What they are made of

Household things. An animated household thing is a real household object. An animated candlestick is a candlestick, of brass, iron, pewter, or (rarely) silver. Its colour on the map is its material’s, and look mode names it: “an animated candlestick of silver (hostile, unhurt), rocking”. A clatter of cutlery is three to six pieces of cutlery at once.

Blades. An animated blade is one real melee weapon, of a kind found at its level or below. It wields itself as anyone would wield it. It strikes with the weapon’s damage, threat, and any magic on it (a flaming blade burns), with the blade’s Strength and a rank in the weapon’s skill that grows with its level. The deeper it is met, the likelier its weapon is magic, and from level 15 it is now and then rare.

A blade shows on the map as its weapon does: ) in the colour of the weapon’s material. Look mode names what it wields as it would for anyone: “an animated blade (hostile, unhurt), wielding a steel long sword”. Like any weapon a monster carries, it is unidentified until you hold it.

A blade is hard to hit because of its thin edge. It shrugs off thrusts (piercing) and breaks under heavy blows (bludgeoning). It floats without a sound.

Armour and panoplies. Animated armour and a panoply are made of several real things at once:

  • always body armour, a helm, a shield, and gauntlets;
  • for a panoply, also a melee weapon, and the deeper it is, boots, a cloak, an amulet, and (from level 50) a ring on each hand.

Each piece is drawn as a blade’s weapon is, and worn or wielded as anyone would. The armour gives its Protection, the shield its Defence, the weapon its blows. A panoply that wields a two-handed weapon carries no shield.

Both show on the map as A, in the colour of their body armour’s material. Look mode names what they wear and wield: “an animated armour (hostile, unhurt), wearing a bronze cap and a padded coat”.

Animated armour has no weapon: it slams with its gauntlets. Both are slow and loud, and both open doors. Animated armour shrugs off some of a thrust, which passes through the hollow. A panoply holds a rank in its weapon’s skill as a blade does, and with a shield it has ranks in Sword and Board.

One kind each. All blades count as one kind of creature in every way that matters. You learn of animated blades once, and a quest to kill them counts every one. They are drawn onto a floor as one kind, at the level of the floor’s danger: a blade of level 12 on a floor of danger 12, never below level 5 or above 20. All animated armours count as one kind among themselves, and so do all panoplies.

When one is destroyed, half the time what it was made of falls whole, as the object it was (a silver candlestick you can sell). Otherwise it breaks into the parts it was made of:

  • a gem set in it falls loose;
  • every other part falls as pieces of its material (a silver candlestick as pieces of silver, still worth something);
  • paper and wax are lost.

Whatever magic it had is gone with it. They leave no corpse and never bleed.

What they are

They are constructs. Nothing lives in them to sicken, they have no blood or breath for poison, and nothing in them bleeds. So they are never diseased, poisoned, or bleeding. They can still be frightened (rarely, since their will is not their own), held, staggered, or transfixed.

What they are made of decides what hurts them most. Wood and cloth burn, metal takes lightning badly, and glass, stone, and bone shatter under heavy blows. Nothing can be stolen from them: what they carry is what they are.

A few have a trick of their own:

Blades, like most creatures, come in grades. One in six is notched, weaker than its kind, and one in six is keen, stronger. Look mode says which. No other animated thing is graded.

What their magic does for them

Whatever an animated thing wears and wields works for it exactly as it would for you, rings and amulets too. A Flaming sword burns, a ring of the Bear makes its blows harder, an amulet of the Ox gives it more life, armour of the Salamander takes the edge off fire, and a ring of Light makes it glow, so you see it coming. There are only a few gaps:

Affix effectWorks for an animated thing?
Stat raises (of the Bear, of the Lynx, of the Ox, …)Yes: hit points, to hit, damage, Defence
To hit, damage, added damage, threat, criticals, parryingYes
Elemental damage (Flaming, Freezing, …)Yes
Attack speed, moving speedYes
Armour, shields, Dodge, Deflection, natural armourYes
ProtectionYes
ResistancesYes
More hit pointsYes
RegenerationYes
Stealth (quieter steps)Yes
LightYes: it glows
SkillsYes, where a rule reads a creature’s skill
WeightIts things weigh less, which changes nothing: it carries itself
More mana, mana regenerationYes, as for any creature (see Mana), though it casts no spells (yet)
CarryingNo, and it needs none
Range, draw, durability (missile weapons)No: it wields melee weapons only

Where they are found

  • The barrow of Cealdhlāw keeps candlesticks, cutlery, teapots, and cooking pots among its grave goods.
  • The drowned minster of Fennmynster keeps its candlesticks, books, lanterns, and rugs.
  • Blades dance in the barrow’s lower floors and all through Fyrdelf, where the duergar smiths’ work wakes. Empty suits of armour walk Fyrdelf’s deeper floors (they are of level 12 at least).
  • Blades and empty suits also walk Ūtgang, the way up from the drake’s deep.

They never stray anywhere else.

Their homes are two special rooms, which may turn up in any dungeon with a danger, whatever lives there:

  • An armoury has weapon racks along its walls, with blades, hollow armour, and panoplies asleep among them. They are drawn as if the level were four dangers deeper.
  • A workshop has workbenches along its walls, with the household things of a house’s work asleep about them.

Fyrdelf favours armouries, and on its bottom floor an armoury is where a panoply stands. No dungeon of the Ascmearc goes deep enough for a panoply to walk its halls.

In numbers

Every animated type’s numbers come from its tier and its body, by the formulas below. Each part is rounded down.

  • Strength: 11 + 0.4 × level
  • Toughness: 12 + 0.4 × level
  • Dexterity: 10 + 0.25 × level
  • Willpower: 16 + 0.35 × level
  • Intelligence and Presence: 2 (they are mindless)
  • then the tier’s adjustments to all of these
  • hit points beyond Toughness: 2.5 × level × the tier’s factor
  • damage dice: whichever of 1d2, 1d3, … 5d12 is nearest to 2 + 0.55 × level, moved by the tier’s steps

A blade has no dice of its own, since it strikes with its weapon. Its speed is 1200 + 5 × level (at most 1600), and its natural Defence is 2 + level / 10.

TierLevelsStatsHit points (× 2.5 × level)Dice stepsSizeFootstepsDeath line
Household1 to 8St −4, Dx +4, To −40.5−2Small20“falls still”
Blades5 to 20Dx +5, To −20.6+0Small0“falls in pieces”
Hollow armour12 to 35St +5, Dx −2, To +51.2+0Medium60“collapses with a clang”
Panoplies20 to 70To +21.2+0Medium60“collapses with a clang”

Every animated type: faction Animated things, tags animated, construct, darkvision eyes (sight 8 cells), hearing 10, immune to diseased, poisoned, bleeding; no corpse and no blood. What it is made of falls whole with 50 %, else it breaks into its parts: gems loose, 50 % of each other part’s weight in pieces of its material (one at least), nothing of paper or wax.

By level

Speed 1000 is a normal pace. A household thing moves at its body’s own pace.

Stats: St Strength, Dx Dexterity, To Toughness, In Intelligence, Wi Willpower, Pr Presence.

TierLevelStDxToInWiPrHit pointsMaxDiceSpeedDefenceXP
Household171432162031d2body’s-15
Household271442162151d3body’s-20
Household381462172281d3body’s-25
Household4815721724111d4body’s-30
Household5915921725141d4body’s-35
Household69151021827171d6body’s-40
Household79151021828181d6body’s-45
Household8101611218210211d8body’s-50
Blades51316112172617wields1225235
Blades61316122182921wields1230240
Blades713161221821022wields1235245
Blades814171321821225wields1240250
Blades914171321921326wields1245255
Blades1015171421921529wields1250360
Blades1115171421921630wields1255365
Blades1215181422021832wields1260370
Blades1316181522021934wields1265375
Blades1416181522022136wields1270380
Blades1517181622122238wields1275385
Blades1617191622122440wields1280390
Blades1717191622122541wields1285395
Blades1818191722222744wields12903100
Blades1918191722222845wields12953105
Blades2019201822323048wields13004110
Hollow armour12201121220236572d8936-70
Hollow armour13211122220239612d8939-75
Hollow armour14211122220242642d8942-80
Hollow armour15221123221245683d6945-85
Hollow armour16221223221248713d6948-90
Hollow armour17221223221251743d6951-95
Hollow armour18231224222254783d6954-100
Hollow armour19231224222257813d8957-105
Hollow armour20241325223260853d8960-110
Hollow armour21241325223263883d8963-115
Hollow armour22241325223266913d8966-120
Hollow armour23251326224269953d8969-125
Hollow armour24251426224272984d6972-130
Hollow armour252614272242751024d6975-135
Hollow armour262614272252781054d6978-140
Hollow armour272614272252811084d6981-145
Hollow armour282715282252841124d6984-150
Hollow armour292715282262871154d6987-155
Hollow armour302815292262901193d10990-160
Hollow armour312815292262931223d10993-165
Hollow armour322816292272961253d10996-170
Hollow armour332916302272991293d10999-175
Hollow armour3429163022721021323d101002-180
Hollow armour3530163122821051363d101005-185
Panoplies2019152222326082wields1000-110
Panoplies2119152222326385wields1004-115
Panoplies2219152222326688wields1008-120
Panoplies2320152322426992wields1012-125
Panoplies2420162322427295wields1016-130
Panoplies2521162422427599wields1020-135
Panoplies26211624225278102wields1024-140
Panoplies27211624225281105wields1028-145
Panoplies28221725225284109wields1032-150
Panoplies29221725226287112wields1036-155
Panoplies30231726226290116wields1040-160
Panoplies31231726226293119wields1044-165
Panoplies32231826227296122wields1048-170
Panoplies33241827227299126wields1052-175
Panoplies342418272272102129wields1056-180
Panoplies352518282282105133wields1060-185
Panoplies362519282282108136wields1064-190
Panoplies372519282282111139wields1068-195
Panoplies382619292292114143wields1072-200
Panoplies392619292292117146wields1076-205
Panoplies402720302302120150wields1080-210
Panoplies412720302302123153wields1084-215
Panoplies422720302302126156wields1088-220
Panoplies432820312312129160wields1092-225
Panoplies442821312312132163wields1096-230
Panoplies452921322312135167wields1100-235
Panoplies462921322322138170wields1104-240
Panoplies472921322322141173wields1108-245
Panoplies483022332322144177wields1112-250
Panoplies493022332332147180wields1116-255
Panoplies503122342332150184wields1120-260
Panoplies513122342332153187wields1124-265
Panoplies523123342342156190wields1128-270
Panoplies533223352342159194wields1132-275
Panoplies543223352342162197wields1136-280
Panoplies553323362352165201wields1140-285
Panoplies563324362352168204wields1144-290
Panoplies573324362352171207wields1148-295
Panoplies583424372362174211wields1152-300
Panoplies593424372362177214wields1156-305
Panoplies603525382372180218wields1160-310
Panoplies613525382372183221wields1164-315
Panoplies623525382372186224wields1168-320
Panoplies633625392382189228wields1172-325
Panoplies643626392382192231wields1176-330
Panoplies653726402382195235wields1180-335
Panoplies663726402392198238wields1184-340
Panoplies673726402392201241wields1188-345
Panoplies683827402392204244wields1192-350
Panoplies693827402402207247wields1196-355
Panoplies703927402402210250wields1200-360

Blades

A blade’s weapon is drawn among the melee weapons found at its level or below, by how common each is. Then:

  • by the first chance below it is made at least magic, and a magic one may come out rare, as any find may;
  • or by the second chance it is made rare outright;
  • otherwise it is plain, of a material drawn as a monster’s gear is.

A magic or rare weapon is made at an item level equal to the blade’s. The blade’s rank in the weapon’s skill is 1 + level / 10, at most 8.

Animated armour and a panoply draw each of their pieces the same way, slot by slot in the order below. Each line is tried at its chance, from the level it names, as many times as it says (a ring for each hand). A slot already taken is skipped, such as the off hand beside a two-handed weapon. Animated armour’s gauntlets strike with the dice of its level, and its Strength is the role’s. A panoply’s rank in Sword and Board beside a shield is level / 15.

FamilyLevelsRarityMade ofShows asBlowResistsFootstepsDoorsDies
Animated blade5 to 20UncommonMain hand: melee weapons (100 %)its main hand piece’s glyph and colourwields its weaponbludgeoning −25, piercing +500-“falls in pieces”
Animated armour12 to 35UncommonBody: body armour (100 %); Head: helmets (70 %); Off hand: shields (40 %); Hands: gloves (30 %)A in its body piece’s colourits gauntlets: slams (bludgeoning, the dice by level)piercing +2560opens“collapses with a clang”
Animated panoply20 to 70RareBody: body armour (100 %); Main hand: melee weapons (100 %); Off hand: shields (60 %); Head: helmets (75 %); Hands: gloves (50 %, from level 30); Feet: boots (50 %, from level 30); Cloak: cloaks (50 %, from level 40); Neck: amulets (30 %, from level 50); Left ring: rings (30 %, tried 2 times, from level 50)A in its body piece’s colourwields its weapon-60opens“collapses with a clang”
FamilyLevelAt least magicRareRank in its weapon’s skillSword and board beside a shield
Animated blade52 %0 %20
Animated blade63 %0 %30
Animated blade73 %0 %30
Animated blade84 %0 %30
Animated blade94 %0 %40
Animated blade105 %0 %40
Animated blade115 %0 %40
Animated blade126 %0 %50
Animated blade136 %0 %50
Animated blade147 %0 %50
Animated blade157 %0 %60
Animated blade168 %0 %60
Animated blade178 %0 %60
Animated blade189 %1 %70
Animated blade199 %1 %70
Animated blade2010 %1 %80
Animated armour125 %0 %00
Animated armour135 %0 %00
Animated armour146 %0 %00
Animated armour156 %0 %00
Animated armour166 %0 %00
Animated armour176 %0 %00
Animated armour187 %0 %00
Animated armour197 %0 %00
Animated armour207 %0 %00
Animated armour217 %0 %00
Animated armour228 %0 %00
Animated armour238 %1 %00
Animated armour248 %1 %00
Animated armour258 %1 %00
Animated armour269 %1 %00
Animated armour279 %2 %00
Animated armour289 %2 %00
Animated armour299 %2 %00
Animated armour3010 %2 %00
Animated armour3110 %2 %00
Animated armour3210 %2 %00
Animated armour3310 %2 %00
Animated armour3410 %2 %00
Animated armour3510 %2 %00
Animated panoply2010 %0 %81
Animated panoply2110 %0 %81
Animated panoply2210 %0 %81
Animated panoply2310 %0 %91
Animated panoply2411 %0 %91
Animated panoply2511 %0 %91
Animated panoply2611 %1 %101
Animated panoply2711 %1 %101
Animated panoply2812 %1 %101
Animated panoply2912 %1 %101
Animated panoply3012 %1 %102
Animated panoply3112 %1 %102
Animated panoply3213 %1 %102
Animated panoply3313 %1 %102
Animated panoply3413 %2 %102
Animated panoply3513 %2 %102
Animated panoply3614 %2 %102
Animated panoply3714 %2 %102
Animated panoply3814 %2 %102
Animated panoply3914 %2 %102
Animated panoply4015 %2 %102
Animated panoply4115 %2 %102
Animated panoply4215 %3 %102
Animated panoply4315 %3 %102
Animated panoply4416 %3 %102
Animated panoply4516 %3 %103
Animated panoply4616 %3 %103
Animated panoply4716 %3 %103
Animated panoply4817 %3 %103
Animated panoply4917 %3 %103
Animated panoply5017 %4 %103
Animated panoply5117 %4 %103
Animated panoply5218 %4 %103
Animated panoply5318 %4 %103
Animated panoply5418 %4 %103
Animated panoply5518 %4 %103
Animated panoply5619 %4 %103
Animated panoply5719 %4 %103
Animated panoply5819 %5 %103
Animated panoply5919 %5 %103
Animated panoply6020 %5 %104
Animated panoply6120 %5 %104
Animated panoply6220 %5 %104
Animated panoply6320 %5 %104
Animated panoply6420 %5 %104
Animated panoply6520 %5 %104
Animated panoply6620 %6 %104
Animated panoply6720 %6 %104
Animated panoply6820 %6 %104
Animated panoply6920 %6 %104
Animated panoply7020 %6 %104

What they leave

For each family: what a creature of it is made of on average (a household thing is its one body), what of it falls whole under the drop rule, and the chances that each piece is at least magic and that it is rare. The rest falls as its parts.

FamilyLevelPieces (expected)Falling wholeAt least magicRare
A household thingits own10.50 %0 %
Animated blade51.00.52 %0 %
Animated blade101.00.55 %0 %
Animated blade201.00.510 %1 %
Animated armour122.41.25 %0 %
Animated armour202.41.27 %0 %
Animated armour302.41.210 %2 %
Animated armour352.41.210 %2 %
Animated panoply203.21.610 %0 %
Animated panoply304.22.112 %1 %
Animated panoply404.72.315 %2 %
Animated panoply505.62.817 %4 %
Animated panoply605.62.820 %5 %
Animated panoply705.62.820 %6 %

The household things

Speed 1000 is a normal pace. A thing’s Protection, resistances, and death line come from the material its object is first made of. One drawn of another material (a silver candlestick of a brass kind) changes its colour and worth, never its numbers.

CreatureGlyphLevelRarityMade ofSpeedAttackProtectionResistsDies
Animated broom/1Commonwood12001d2 bludgeoning, “swats”1fire −50“splinters”
Animated stool(1Commonwood9001d2 bludgeoning, “barges”1fire −50“splinters”
Animated ladle(2Commonbrass, iron11001d3 bludgeoning, “raps”2electricity −25“clatters to the floor”
Clatter of cutlery(2Uncommoniron, pewter, silver (3 to 6 pieces)13001d3 piercing, “jabs”2electricity −25“falls in a jangle”
Animated book(3Uncommonpaper10001d3 bludgeoning, “slams shut on”0-“falls still”
Animated bucket(4Commonwood9001d4 bludgeoning, “batters”1fire −50“splinters”
Animated candlestick(4Uncommonbrass, iron, pewter, silver9001d4 bludgeoning, “clubs”2electricity −25“topples and lies still”
Animated teapot(4Uncommonbrass, pewter, silver9001d4 fire, “scalds”2electricity −25“clatters to the floor”
Animated bellows(5Uncommonwood10001d4 bludgeoning, “buffets”; 5% staggered (1 degree)1fire −50“splinters”
Animated chair(5Commonhardwood, ironwood, wood9001d4 bludgeoning, “batters”1fire −50“splinters”
Animated kettle(5Uncommoncopper, iron9001d4 fire, “scalds”2electricity −25“clatters to the floor”
Animated warming pan(5Uncommonbrass, copper10001d4 fire, “sears”2electricity −25“clatters to the floor”
Animated cooking pot(6Uncommoniron8001d6 bludgeoning, “bangs into”2electricity −25“clatters to the floor”
Animated lantern(6Uncommonbrass, iron10001d6 fire, “sears”2electricity −25“clatters to the floor”
Animated rug(7Raresilk, wool10001d6 bludgeoning, “wraps”; 15% engulfed (grip 12, 1 hit point a tick)0slashing −25, fire −50“falls in a heap”
Animated coat stand/8Uncommonwood8001d8 bludgeoning, “lurches into”1fire −50“splinters”

By material

Material groupResistsProtectionDies
Bonebludgeoning −251“shatters”
Clothfire −50, slashing −250“falls in a heap”
Glassbludgeoning −251“shatters”
Hidefire −250“falls in a heap”
Metalelectricity −252“clatters to the floor”
Stonebludgeoning −251“shatters”
Woodfire −501“splinters”

What they break into

What each household thing falls to when it breaks, by the material it is made of. The pieces weigh half as much as the part, counted in pieces of that material (see pieces), one at least.

CreatureMade ofBreaks into
Animated broomwood2 wood billets
Animated stoolwood6 wood billets
Animated ladlebrassa brass ingot, a wood billet
Animated ladleironan iron ingot, a wood billet
Clatter of cutleryironan iron ingot
Clatter of cutlerypewtera pewter ingot
Clatter of cutlerysilvera silver ingot
Animated bookpapera leather hide
Animated bucketwood4 wood billets, an iron ingot
Animated candlestickbrassa brass ingot
Animated candlestickironan iron ingot
Animated candlestickpewtera pewter ingot
Animated candlesticksilvera silver ingot
Animated teapotbrassa brass ingot
Animated teapotpewtera pewter ingot
Animated teapotsilvera silver ingot
Animated bellowswood2 wood billets, a leather hide
Animated chairhardwood13 hardwood billets
Animated chairironwood13 ironwood billets
Animated chairwood13 wood billets
Animated kettlecopper2 copper ingots
Animated kettleiron2 iron ingots
Animated warming panbrassa brass ingot, 2 wood billets
Animated warming pancoppera copper ingot, 2 wood billets
Animated cooking potiron3 iron ingots
Animated lanternbrassa brass ingot
Animated lanternironan iron ingot
Animated rugsilk3 bolts of silk
Animated rugwool3 bolts of wool
Animated coat standwood15 wood billets

See also: Creatures, Animated things and mimics, and Mimics.