Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Healing

This page answers “how do I get my health back?”. Lost hit points come back by themselves over time, and there are quicker ways too. What stops bleeding, poison, and disease is in the second section.

Getting your health back

Curing bleeding, poison, and disease

Each of these slows or stops your healing until it ends, and each ends by itself in time (see Status effects and Diseases). To end one sooner:

Those born in the year of the Unicorn have Horn’s grace, which ends bleeding and poison and shakes off a disease.

How fast you heal

At the usual pace you get a hit point back every so often. The tougher you are, the faster it comes:

ToughnessA hit point back every
35 minutes and 24 seconds
64 minutes and 48 seconds
84 minutes and 24 seconds
104 minutes
123 minutes and 36 seconds
143 minutes and 12 seconds
162 minutes and 48 seconds
182 minutes and 24 seconds
202 minutes
221 minute and 36 seconds
25 or more1 minute

Exactly: a hit point every max(60, 360 − 12 × Toughness) seconds of game time, at the normal pace.

Resting, status effects, and starving (see Hunger) change the pace:

WhileHit points come back
Resting (R)twice as fast
Bleedingnot at all
Burningnot at all
Corrodednot at all
Poisonedhalf as fast
Diseasedhalf as fast
Unwelcomehalf as fast
Ashenhalf as fast
Worn thinhalf as fast
Renewing4 times as fast
Diseased with marsh aguea quarter as fast
Starvingnot at all

When several things change the pace at once:

  • If several status effects slow your healing, only the slowest counts.
  • An effect that speeds healing up (Renewal’s, four times the pace) counts only while nothing slows it.
  • A disease that slows healing more than being Diseased does counts too (see Diseases).
  • Resting makes up for some of it. Resting while poisoned heals at the usual pace.
  • While you bleed or starve, nothing heals you, resting or not.
  • In a sanctuary (a special room), wounds heal three times as fast on top of all that. This holds for anyone there, not just you.
  • Magic items that speed healing (“hit points come back 50% faster”) add on top again.

The fine print

  • Healing runs on game time, whatever you are doing: waiting, walking, fighting, or making a long journey on the overworld. Only the total time counts, not how it is split up.
  • Progress toward the next hit point carries over from turn to turn. It is lost once you are unhurt.
  • Creatures heal by the same rules, at their own Toughness, while you are on their level. They never rest.
  • Some creatures regenerate. Most trolls heal four times as fast as their Toughness alone would give (the creature numbers say which ones do). This counts as a status effect that speeds healing, so anything that slows healing slows theirs too. When you see one get a tenth of its hit points back at once, you are told: The troll’s wounds close.
  • Fire and acid stop all healing while they last. Nothing heals while Burning or Corroded: not a troll’s regeneration, and not yours.

Your mana comes back in the same way, paced by your Willpower.

See also Status effects and Hit points.