Warrior
A trained fighter of the shield wall and the dueling ground: strong, steady, and well drilled.
Plays like: Armour, a sword and a shield, and steady blows. The simplest class to start with.
Starts with: a long sword (wielded); a small shield (in off hand); a hardened leather jerkin (being worn); an iron helm (being worn); 2 food rations; 20 gold coins (see Starting kit).
See also: Weapon skills and Stances and stamina.
How to play
You fight up close and take the blows. Your sword, shield, jerkin, and helm make you hard
to hurt, and only the berserker has more hit points. Keep to one kind
of weapon: Weapon drill makes every melee
weapon skill rise faster with use: a hit
earns 4 marks instead of 3.
Charge, in the abilities menu (a), rushes you
at a foe you see and strikes it, for stamina. Fight in corridors and
doorways, so foes come at you one at a time, and rest between fights.
Levels
A bonus talent at levels 4, 10, 16, 22, 28, 34, 46, 58, from Weaponcraft or Guard.
| Level | Ability | Effect |
|---|---|---|
| 1 | Weapon drill | training marks in every melee weapon skill +25 % |
| 1 | Charge | you hold Stamina from now on; active, aimed at a hostile you see: you rush along the straight line to it and strike it once, ending beside it, for 1 more stamina a cell moved (at least 1 cell, the time of the steps, the blow free); creatures passed or left get no free blows, and a wall, a closed door, deep water, a known trap, or a creature you see on the line refuses it; costs 1 stamina |
| 6 | Shield line | Shield +1 (a shield held with a weapon, or two shields) with every fighting style |
| 12 | Veteran’s wind | active (the time of a wait): 1 hit point per level back at once, at least 10; then Winded |
| 18 | Cleaving strike | free blow: a melee blow that kills gives one at another hostile beside you (Cleave and Cleaving strike together: on and on, as Great cleave) |
| 25 | Armour drill | worn armour’s Dexterity cap +1; Protection +1 while the armour piece worn with the most Protection has 1 or more |
| 25 | Drillmaster | every weapon active costs 1 stamina less (at least 1) |
| 32 | Weapon mastery | threat range +1 with every melee weapon skill at rank 8 or more |
| 40 | Battle rhythm | a melee hit builds 1 more stamina while you hold it; a kill in melee builds 1 more stamina while you hold it |
| 50 | Whirling charge | your Charge also strikes every hostile beside each cell you pass, in the order passed, each once and the one you charge at only its own blow: free blows, no time, no stamina; one that falls does not stop the charge |
| 60 | Champion | critical multiplier +1 (at most ×5) with every melee weapon skill |