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Warrior

A trained fighter of the shield wall and the dueling ground: strong, steady, and well drilled.

RoleDifficultyKey statsHit pointsManaSpells given
FighterEasyStrength, Toughness71none

Plays like: Armour, a sword and a shield, and steady blows. The simplest class to start with.

Starts with: a long sword (wielded); a small shield (in off hand); a hardened leather jerkin (being worn); an iron helm (being worn); 2 food rations; 20 gold coins (see Starting kit).

See also: Weapon skills and Stances and stamina.

How to play

You fight up close and take the blows. Your sword, shield, jerkin, and helm make you hard to hurt, and only the berserker has more hit points. Keep to one kind of weapon: Weapon drill makes every melee weapon skill rise faster with use: a hit earns 4 marks instead of 3. Charge, in the abilities menu (a), rushes you at a foe you see and strikes it, for stamina. Fight in corridors and doorways, so foes come at you one at a time, and rest between fights.

Levels

A bonus talent at levels 4, 10, 16, 22, 28, 34, 46, 58, from Weaponcraft or Guard.

LevelAbilityEffect
1Weapon drilltraining marks in every melee weapon skill +25 %
1Chargeyou hold Stamina from now on; active, aimed at a hostile you see: you rush along the straight line to it and strike it once, ending beside it, for 1 more stamina a cell moved (at least 1 cell, the time of the steps, the blow free); creatures passed or left get no free blows, and a wall, a closed door, deep water, a known trap, or a creature you see on the line refuses it; costs 1 stamina
6Shield lineShield +1 (a shield held with a weapon, or two shields) with every fighting style
12Veteran’s windactive (the time of a wait): 1 hit point per level back at once, at least 10; then Winded
18Cleaving strikefree blow: a melee blow that kills gives one at another hostile beside you (Cleave and Cleaving strike together: on and on, as Great cleave)
25Armour drillworn armour’s Dexterity cap +1; Protection +1 while the armour piece worn with the most Protection has 1 or more
25Drillmasterevery weapon active costs 1 stamina less (at least 1)
32Weapon masterythreat range +1 with every melee weapon skill at rank 8 or more
40Battle rhythma melee hit builds 1 more stamina while you hold it; a kill in melee builds 1 more stamina while you hold it
50Whirling chargeyour Charge also strikes every hostile beside each cell you pass, in the order passed, each once and the one you charge at only its own blow: free blows, no time, no stamina; one that falls does not stop the charge
60Championcritical multiplier +1 (at most ×5) with every melee weapon skill