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Brewing potions

If you are trained in Alchemy, you can brew potions from herbs. Open Alchemy… in the abilities menu and choose a potion. You need no station and no tools, and the flask is free: an alchemist always has bottles. You can brew anywhere.

You need:

The battle flasks (fire, frost, thunder, smoke, pitch fire, the blasting flask) and three potions (frost, earthing, sea legs) also take an essence. Elementals leave their element’s essence when they die, and other fire creatures sometimes leave an essence of fire (What creatures leave). The flask of fire also takes a flask of oil, and pitch fire a flask of tar. You buy those; they are never brewed. A flask counts only once you know what it is: an unknown potion is no use to a recipe, even if it is in fact oil.

How a brew goes

There is nothing to choose. What the brew takes comes from your pack, and you are asked to confirm: “Brew a potion of healing? It uses 2 sprigs of moonwort, and takes about 20 minutes.”

A brew takes 20 minutes. Anything that would stop a rest stops it; then nothing is spent but the time.

When the time is up you make one check: 2d12, plus your Intelligence modifier, what Alchemy gives (+8 at 100, +12 at 200), and your talents for Intelligence checks, against the recipe’s difficulty.

  • Made: you have the potion, and you know it for what it is, even if you had never seen one before: you know your own work. Potions have no grades: a brew either works or it does not.
  • Failed: everything the brew took is spent and the brew goes murky. You are left with a murky draught.
  • A natural 2 always fails, and worse: you are left with a brewer’s blunder, a gamble to drink.
  • A natural 24 always brews the potion.

Every finished brew may earn Alchemy a training mark, whatever came of it.

The recipes

You know a recipe by your Alchemy, never by learning it: each is listed from a skill value, and greyed out “beyond your skill” below it. A recipe you lack something for is greyed out “not enough” of what is short.

The last three columns are the chance that a brew makes the potion, for someone of average Intelligence with no talents (a dash: not yet listed at that value).

PotionTakesListed fromTimeDifficultyAlchemy 20Alchemy 50Alchemy 100
Potion of healing2 sprigs of moonwort020 minutes1081%93%99%
Potion of mana2 glowcaps020 minutes1081%93%99%
Potion of sustenance3 glowcaps020 minutes985%96%99%
Potion of antidotea sprig of feverfew, a glowcap1020 minutes1175%90%99%
Potion of clear head2 sprigs of vervain1020 minutes1175%90%99%
Sleeping draught2 sprigs of henbane1020 minutes1175%90%99%
Stinking flaska sprig of henbane, a sprig of bog myrtle1020 minutes1175%90%99%
Potion of barkskin2 sprigs of comfrey, a sprig of bog myrtle2020 minutes1269%85%98%
Flask of smokean essence of air, a sprig of henbane2520 minutes12—85%98%
Potion of cat’s eyes2 sprigs of eyebright2520 minutes12—85%98%
Potion of cure disease2 sprigs of feverfew, a sprig of comfrey2520 minutes13—81%96%
Potion of greater healing3 sprigs of moonwort, a sprig of comfrey2520 minutes13—81%96%
Potion of moth’s eyesa sprig of eyebright, a sprig of henbane2520 minutes12—85%98%
Potion of owl’s eyesa sprig of eyebright, 2 glowcaps2520 minutes12—85%98%
Potion of proofinga sprig of bog myrtle, a sprig of feverfew2520 minutes12—85%98%
Potion of warmth2 sprigs of bog myrtle2520 minutes12—85%98%
Potion of earthinga sprig of bog myrtle, an essence of earth4020 minutes13—81%96%
Potion of frosta sprig of bog myrtle, an essence of ice4020 minutes13—81%96%
Potion of sea legsan essence of water, a glowcap4020 minutes13—81%96%
Flask of firean essence of fire, a flask of oil5020 minutes14—75%93%
Flask of frostan essence of ice, a glowcap5020 minutes14—75%93%
Potion of gracea mandrake root, a sprig of eyebright5020 minutes14—75%93%
Potion of mighta mandrake root, a sprig of comfrey5020 minutes14—75%93%
Potion of presencea mandrake root, a sprig of bog myrtle5020 minutes14—75%93%
Potion of vigoura mandrake root, a sprig of moonwort5020 minutes14—75%93%
Potion of willa mandrake root, a sprig of feverfew5020 minutes14—75%93%
Potion of wita mandrake root, a sprig of vervain5020 minutes14—75%93%
Flask of thunderan essence of lightning, a glowcap6020 minutes15——90%
Potion of renewal2 sprigs of comfrey, a mandrake root7520 minutes15——90%
Blasting flaskan essence of fire, an essence of lightning10020 minutes18——75%
Greater potion of grace2 mandrake roots, 2 sprigs of eyebright10020 minutes17——81%
Greater potion of might2 mandrake roots, 2 sprigs of comfrey10020 minutes17——81%
Greater potion of presence2 mandrake roots, 2 sprigs of bog myrtle10020 minutes17——81%
Greater potion of vigour2 mandrake roots, 2 sprigs of moonwort10020 minutes17——81%
Greater potion of will2 mandrake roots, 2 sprigs of feverfew10020 minutes17——81%
Greater potion of wit2 mandrake roots, 2 sprigs of vervain10020 minutes17——81%
Pitch fire2 essences of fire, a flask of tar10020 minutes17——81%
Potion of full healing4 sprigs of moonwort, 2 sprigs of comfrey, a mandrake root10020 minutes18——75%

Some potions are never brewed. The elixirs, the gamble draughts (the draught of chance and troll’s blood), holy water, and the deeper potions (restoration, quickness, and the like) come only from loot and shops. Oil and tar are bought, never brewed.

See also: Herbs, Potions, and Crafting.