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Berserker

A warrior of the wild lands who fights in a fury: mighty and hardy, quicker to rage than to read.

RoleDifficultyKey statsHit pointsManaSpells given
FighterEasyStrength, Toughness81none

Plays like: The most hit points of any class; rages for harder blows and wades in.

Starts with: a great axe (wielded, with Axes); a great sword (wielded, with Great blades); a fur cloak (being worn); a bone amulet (being worn, perhaps magic); 3 strips of dried meat; 4 gold coins (see Starting kit).

See also: Rage.

How to play

You fight up close with a great axe or a great sword, whichever you are trained in, and you have the most hit points of any class. When a real fight starts, use Rage from the abilities menu (a): while you hold rage you are stronger and tougher, but you can neither read nor cast. Being hit and killing keep it going. When it runs out you are Exhausted for two and a half minutes, so save it for the fights that matter, and rest after.

Levels

A bonus talent at levels 10, 20, 30, 45, 55, from Vigour or Might.

LevelAbilityEffect
1Rageactive (the time of a wait): you gain 12 rage (see Resources), and you are Raging while you hold any; no rage while it or what follows it lasts
6Battle-scarredProtection +1; Protection +2 while raging
12Headlongsteps cost −20 % while raging
18Brutal criticalcritical multiplier +1 with a two-handed weapon (at most ×5)
25War cryactive (the time of a wait): a roar of loudness 150; every hostile that hears it, sees you, and has vitals rolls its Willpower against 10 + your Strength modifier + your Intimidate (see Skills); failed, it suffers Frightened at 3 degrees (it runs from you while a step takes it farther, a degree easing every 6 s). No level cut; with nobody to hear it the roar is still made, its time and cost spent; costs 4 rage
32Mighty thewsStrength +2 (score and potential); Toughness +2 (score and potential)
40Blood frenzya kill builds 5 more rage while you hold it; melee attacks cost −20 % while raging
50Mighty ragewhat Raging raises your scores by +100 %; rage holds 10 more at most; Exhausted eases 100 % faster
50Hardenedevery level past the last that adds hit points adds them again, and 3 more
60Unstoppablewhile raging: Bleeding and Poisoned tick nothing, and a blow that would take your last hit point leaves it for 10 rage, when you have that much (spending the last of it ends the rage)

Abilities

The berserker’s rage runs on a pool of its own, Rage.