Berserker
A warrior of the wild lands who fights in a fury: mighty and hardy, quicker to rage than to read.
Plays like: The most hit points of any class; rages for harder blows and wades in.
Starts with: a great axe (wielded, with Axes); a great sword (wielded, with Great blades); a fur cloak (being worn); a bone amulet (being worn, perhaps magic); 3 strips of dried meat; 4 gold coins (see Starting kit).
See also: Rage.
How to play
You fight up close with a great axe or a great sword, whichever you are trained in, and you
have the most hit points of any class. When a real fight starts, use
Rage from the abilities menu (a):
while you hold rage you are stronger and tougher, but you can neither read nor cast.
Being hit and killing keep it going. When it runs out you are
Exhausted for two and a half minutes, so save it for the
fights that matter, and rest after.
Levels
A bonus talent at levels 10, 20, 30, 45, 55, from Vigour or Might.
| Level | Ability | Effect |
|---|---|---|
| 1 | Rage | active (the time of a wait): you gain 12 rage (see Resources), and you are Raging while you hold any; no rage while it or what follows it lasts |
| 6 | Battle-scarred | Protection +1; Protection +2 while raging |
| 12 | Headlong | steps cost −20 % while raging |
| 18 | Brutal critical | critical multiplier +1 with a two-handed weapon (at most ×5) |
| 25 | War cry | active (the time of a wait): a roar of loudness 150; every hostile that hears it, sees you, and has vitals rolls its Willpower against 10 + your Strength modifier + your Intimidate (see Skills); failed, it suffers Frightened at 3 degrees (it runs from you while a step takes it farther, a degree easing every 6 s). No level cut; with nobody to hear it the roar is still made, its time and cost spent; costs 4 rage |
| 32 | Mighty thews | Strength +2 (score and potential); Toughness +2 (score and potential) |
| 40 | Blood frenzy | a kill builds 5 more rage while you hold it; melee attacks cost −20 % while raging |
| 50 | Mighty rage | what Raging raises your scores by +100 %; rage holds 10 more at most; Exhausted eases 100 % faster |
| 50 | Hardened | every level past the last that adds hit points adds them again, and 3 more |
| 60 | Unstoppable | while raging: Bleeding and Poisoned tick nothing, and a blow that would take your last hit point leaves it for 10 rage, when you have that much (spending the last of it ends the rage) |