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Settings

Open Settings from the main menu or the pause menu (Esc). Up and Down choose a row, and Left and Right change it. Enter also turns a switch on or off and picks Reset to defaults. Changes apply and are saved at once. Nothing you change here affects the game itself. Keys are changed in the Controls screen instead; see Controls.

SettingWhat it does
Font sizeThe size of the glyphs, from 12 to 36 (18 to start with). Larger glyphs show less of the map.
Reduced effectsTurns every effect below but Spell circles and Blood off at once, whatever its own switch says.
Glyph animationWater waves and flows, the altar pulses, and a sound you hear ripples in on the map.
Light flickerFirelight flickers and drifts in color. Off, every light is steady.
Slides, cameraCreatures slide from cell to cell, attackers lunge, the view follows you smoothly, and a fireball or a lightning bolt plays out. Off, they jump, and a spell is a brief still flash of the cells it hits.
Bloom and glowA soft glow around glowing glyphs such as lava and crystals.
Heat hazeThe air shimmers above lava and fires.
ParticlesSparks, embers, splashes, dust, foam, arrows in flight, and the sparkle of a spell.
Screen fadesThe fade in from black after you change level, and the rest of the view darkening for a moment while a fireball or a lightning bolt flares.
Screen shakeThe view shakes for a moment when a fireball or a lightning bolt goes off near you; the nearer, the harder.
WeatherRain falling, splashing, and ringing on water.
Spell circlesThe turning circles about everyone who has a buff or a hex on them. Reduced effects (or Slides, camera off) only stops them turning, since they tell you something. Off, they are not drawn, but look mode still says what each creature suffers.
BloodThe stains big hits and kills leave on floors and walls (see Combat), and the char fire leaves. Not one of the effects: Reduced effects leaves it as it is.
Color paletteThe colors: Default, High contrast, or Colorblind (red-green). See below.
ClockHow the time of day is written: 24-hour (14:32, the default) or 12-hour (2:32 PM). It changes the status bar and the death screen; the game itself keeps one clock.
TemperatureThe unit the pause menu tells the temperature in: °C (Celsius, to start with) or °F (Fahrenheit). See Temperature and ice.
Where are my files?Opens a screen showing where your settings, save, and logs are, and why, with Open folder for each. See Saving.
Reset to defaultsPuts every setting above back to its default. Your keys stay as they are.

Effects never hide anything

Every effect is only for show, and no information depends on one:

  • A sound you hear is marked on the map whether or not it ripples in (see Hearing).
  • With the Weather switch off, a rainy day is still as dark as it is; only the falling drops are gone (see Weather).
  • With Light flicker off, lights are steady at the brightness the rules use for them.
  • A fireball or a lightning bolt always shows the cells it hits, if only as a brief still flash; its light, the darkening, and the shake are only for show.
  • Creature shadows are always drawn, and they never change what you or anyone else can see (see Light).
  • With Spell circles off, nobody’s buffs and hexes are hidden: the status bar shows yours and look mode names a creature’s.
  • Blood is only for show: with the Blood switch off, nothing about a fight changes, and look mode stops mentioning it.

Palettes

A palette changes how colors are drawn on the screen, not the colors of the world. A red crystal still gives red light by the rules, whatever the palette shows. The menus stay readable in every palette, and never tell you something by color alone: the selected row is marked with >, and a refused choice starts with !.

Where settings are kept

On the desktop your settings, key bindings included, are kept in the file settings.toml in the game’s configuration folder. In the browser they are kept with the page (see Saving). A damaged settings file does no harm: the game uses the default for anything it cannot read.

See also: Controls, The screen, and Light.