Menus, lists, and text fields
These are the keys inside menus, lists, and screens. The keys of play are on Controls.
Menus and screens
On every menu and screen these keys are fixed: you cannot rebind them.
| Command | Keys |
|---|---|
| Up / down | Up / Down, numpad 8 / 2, or k / j |
| Left / right (change a setting) | Left / Right, numpad 4 / 6, or h / l |
| Choose | Enter or numpad Enter |
| Back | Esc, always |
| Remove a key or reset a command’s keys (Controls), delete a saved character (Characters) | Delete or Backspace |
| Mark a stack, mark everything (picking up, dropping) | Space, , |
| Next / previous page of a list of items | > or PageDown / < or PageUp |
Text fields
In a text field (your character’s name), every key types what it types, but these fixed keys:
| Command | Keys |
|---|---|
| Accept the text | Enter or numpad Enter |
| Erase the last character | Backspace or Delete |
| A random name | Tab |
| Back | Esc, always |
Some lists name their rows by letter, such as your pack, a pile, or the equipment slots. Others name them by number, such as the topics someone offers. On those lists the letters and digits always pick rows, whatever else they are bound to. The numpad’s digits never pick rows or turn pages: on a screen the numpad moves the selection, as the arrows do, with Num Lock on or off. In a text field they type.
A list of items is grouped by kind (weapons,
armour, food, and so on) and shows one
page at a time. The letters name the rows of the page you see, and start again at a on every
page.
Objects
, or ; picks up what lies where you stand. A single stack is picked up at once; where several
lie, you choose from a list. d opens the same kind of list for what you carry, to drop.
On these lists:
- A letter marks or unmarks a stack, even
h,j,k, andl. ,marks everything, on every page.- The arrows and Space work too.
>and<turn the pages of a long list. What you marked stays marked.Enterconfirms, andEsccancels.
I shows your pack, what it weighs, and how much more you can carry before
your burden grows. It takes no time. See Objects and your pack.
T opens a list of what you carry that can be thrown. Choose
one by its letter and aim it.
e (Consume) opens a list of what you can eat, titled “Consume what?”. It shows
food lying where you stand first, then the food you carry. A letter, or Enter on the
marked row, eats it. Potions and magic crystals
are in the same list. See Food and corpses.
Abilities
a opens the abilities menu: everything you can do because of
who you are. That includes throwing your voice, a shield
bash, disarming a trap, the other
skills you use as actions, and racial and class abilities. They are grouped by where
each comes from and lettered like a list of items.
Choose one by its letter, or press Enter on the > row. One you cannot use now is greyed out,
with the reason. The ability then asks for what it needs, such as a direction or a place to aim
at. The menu opens on the ability you used last, and X uses that one again at once.
Abilities have no keys of their own unless you give them one in Controls, where they are listed last, under “Ability keys”. See Abilities.
i shows what you wear and wield, slot by slot, as ADOM’s i
does (I is your pack). On this screen every letter names a slot. A slot’s letter opens a list of
what you carry that fits there. Picking an item puts it on, swapping out what was there; picking
what is already there takes it off. Each change takes its time. You stay on the equipment screen
until you press Esc. See Equipment.
See also: Controls, Prompts and aiming, and Objects and your pack.